VR support 'not at launch' for Odyssey

which again introduces a diffrent set of problems because now the camera is tec not part of the player model which is why in elite dangerous you can get up step out of your player model and go walking around you cabin.. do you want me to explain why being able to walk a cam and not the player model around a corner or through a wall would be an issues with a FPS?
now you could pin the camra in place but if you do this you will be begging people to get motion sickness as now the camera will never move natural with the person head. we have subtle body motions when we move our head. leaning back to stare up, looking down your body will lean forward etc etc etc, when you take these subtle motions out the brain tends to have issues processing and accepting it.. ie you will be blowing chunks in mins
You can go on forever with this "unfair" point, but you and neither us are part of FDEV.
If FDEV decides not to develop VR for Odyssey it's not becaus of this.
If VR is developed there will be a list of pros and cons for playing in VR. If you're afraid of a VR player shooting round the corner than just wait under cover and he will eventually run out of ammo without doing any damage. Then get out and shoot him.
I expect this to be the most realistic scenario tbh so. To me this is not the biggest issue in a FPS. There are a lot of other dynamics that need to be well balanced and I'm afraid the FDEV will fail at these already, so expect unbalanced FPS fight.
 
What is actually your point?
You jumped in this thread to say your opinion against the doom preachers.. fair enough.
Since you're on the other side of the fence, what's your concern about a partial or full VR implementation in Odyssey?

None whatsoever I've been very clear about that.

Rich coming from you. My view is consistent.I dissapointed VR is looking like it won't be in ED:O. In a game up until now marketed as a game built from ground up for VR

I don't think head look is cheating in ED (something I was accused off by darkened ) I don't think VR gives unfair advantage over KB /M (in FPS) because over all you lose more than you gain.

Now you see if you want to claim you are not shifting goalposts it's best not to tell me how wrong I am because of something some other guy said to you in an exchange I didn't read.

You are also inventing imaginary doom again. There's nothing real whatsoever to support your conspiracy theory that VR wont be in EDO and a lot to demonstrate that it will be. Maybe not at launch, but that's not really the same thing is it.
 
which again introduces a diffrent set of problems because now the camera is tec not part of the player model which is why in elite dangerous you can get up step out of your player model and go walking around you cabin.. do you want me to explain why being able to walk a cam and not the player model around a corner or through a wall would be an issues with a FPS?
now you could pin the camra in place but if you do this you will be begging people to get motion sickness as now the camera will never move natural with the person head. we have subtle body motions when we move our head. leaning back to stare up, looking down your body will lean forward etc etc etc, when you take these subtle motions out the brain tends to have issues processing and accepting it.. ie you will be blowing chunks in mins

Firstly the camera currently not being attached to the player model in Elite is because it doesn't need to be you can be sure it will be once VR players are allowed to get up out of their chairs.
Clipping, e.g. walking through walls can be dealt with simply by turning the screen black or they could find a more elegant solution.

Furthermore the HMD is not just a screen, it also functions as a controller a simple solution would be just to hang the player model "under" the camera; HMD movement would translate to WASD with probably a "C" to crouch. Mind you this would be used to display the character model for other players the view in the headset might differ (slightly) to make things look more natural from a first person look. Some trickery with hitboxes might be necessary for people who choose to play standing but that too can be solved.

Lastly, let us worry about the chunks most experienced VR players can deal with those thank you very much.

Edit: To clarify the movement would be on whatever controller the VR players decides to use the HMD position would just be tracked to make sure the player character is displayed in roughly the correct position. (barring P2P networking issues.)
 
Last edited:
If VR is developed there will be a list of pros and cons for playing in VR. If you're afraid of a VR player shooting round the corner than just wait under cover and he will eventually run out of ammo without doing any damage. Then get out and shoot him.
sigh nice straw man your assuming that the player has a place to hide ie love to see you survive a volley fire in a hallway.
If FDEV decides not to develop VR for Odyssey it's not because of this.
no I expect we will get vr for odyssey but im expecting that it will be tied to just when a player if flying a ship or piloting a scarab, because trying to put vr players against non vr players would be suicide.
I expect this to be the most realistic scenario tbh so. To me this is not the biggest issue in a FPS. There are a lot of other dynamics that need to be well balanced and I'm afraid the FDEV will fail at these already, so expect unbalanced FPS fight.
yea avoiding the giant pothole is a better idea then driving though it just to cater to the smaller crowd. again i do believe their will be vr in odyssey its just should not be part of the fps aspects of the expansion. I still don't get why you think its fair in fps for one player to have a massive advantage over another player just because they payed 400 dollars for an optional piece of equipment.
 
which again introduces a diffrent set of problems because now the camera is tec not part of the player model which is why in elite dangerous you can get up step out of your player model and go walking around you cabin.. do you want me to explain why being able to walk a cam and not the player model around a corner or through a wall would be an issues with a FPS?
now you could pin the camra in place but if you do this you will be begging people to get motion sickness as now the camera will never move natural with the person head. we have subtle body motions when we move our head. leaning back to stare up, looking down your body will lean forward etc etc etc, when you take these subtle motions out the brain tends to have issues processing and accepting it.. ie you will be blowing chunks in mins
So...have you played any VR first-person games? Could you tell me which VR games you’ve played where you can move away from your avatar?

Your example of being able to move away from the static player model in the cockpit in ED is not apt - the camera suite would be a more fitting example as flatscreen vs VR (...and seeing as you like YouTube videos as proof, there’s an example in the very first reply I made to you in this thread).

Anyway, as a break from all this bickering, does anyone fancy a game of Spot The Gogglehead? Just mark the picture with an arrow and your reasoning and send it in to the usual address.

Example picture:
3F4D4DB3-D702-461C-BC87-C7AB0D86D3CD.jpeg

...and now the competition picture (some subtle hints have been included - see if you can spot them!):
13C0990D-F47D-411C-B896-43F25EE62DA6.jpeg

Good luck everyone!
 
None whatsoever I've been very clear about that.



Now you see if you want to claim you are not shifting goalposts it's best not to tell me how wrong I am because of something some other guy said to you in an exchange I didn't read.

You are also inventing imaginary doom again. There's nothing real whatsoever to support your conspiracy theory that VR wont be in EDO and a lot to demonstrate that it will be. Maybe not at launch, but that's not really the same thing is it.
As much as I appreciate you bumping this thread from time to time keeping our cause in the public's eye I can't help but wonder what it is you are hoping to accomplish here. Surely you're not trolling so what result do you expect your posts to have?
 
Firstly the camera currently not being attached to the player model in Elite is because it doesn't need to be you can be sure it will be once a VR players are allowed to get up out of their chairs.
which means you will have lean features and motion control.... or and i will say it again the player will spend more time over a bucket than playing the game.
Furthermore the HMD is not just a screen, it also functions as a controller a simple solution would be just to hang the player model "under" the camera; HMD movement would translate to WASD with probably a "C" to crouch. Mind you this would be used to display the character model for other players the view in the headset might differ (slightly) to make things look more natural from a first person look. Some trickery with hitboxes might be necessary for people who choose to play standing but that too can be solved.
sigh if you put couch on a button press your gonna give people motion sickness. also im sure no one gonna get ticked when they poke their head out around a corner and then their torso is riddled with bullets because the model fully stepped out because its hanging under the cam. go on try and sell that to them... can i have your stuff when they burn you at the stake?

So...have you played any VR first-person games? Could you tell me which VR games you’ve played where you can move away from your avatar?
current elite dangerous... didn't think that question though did you.
Your example of being able to move away from the static player model in the cockpit in ED is not apt - the camera suite would be a more fitting example as flatscreen vs VR (...and seeing as you like YouTube videos as proof, there’s an example in the very first reply I made to you in this thread).
..... so let me get this straight by your own words elite dangerous does not have vr then..... would you like to role back this statement?
 
As much as I appreciate you bumping this thread from time to time keeping our cause in the public's eye I can't help but wonder what it is you are hoping to accomplish here. Surely you're not trolling so what result do you expect your posts to have?

Its a video game discussion forum, where people discuss a video game which is hardly a baffling prospect.

Its not a 'cause' so much as it is misunderstanding what FDEV have actually said.
 
yea avoiding the giant pothole is a better idea then driving though it just to cater to the smaller crowd. again i do believe their will be vr in odyssey its just should not be part of the fps aspects of the expansion. I still don't get why you think its fair in fps for one player to have a massive advantage over another player just because they payed 400 dollars for an optional piece of equipment.
You could just as well argue that high-end gaming mice should be disallowed because they offer an advantage over 5€ portable mice. It is quite a silly proposition.
 
yea avoiding the giant pothole is a better idea then driving though it just to cater to the smaller crowd. again i do believe their will be vr in odyssey its just should not be part of the fps aspects of the expansion. I still don't get why you think its fair in fps for one player to have a massive advantage over another player just because they payed 400 dollars for an optional piece of equipment.
I don't think it's fair, like many other thingas can be unfair in a multiplayer FPS videogame.
Playing in VR got pros and cons and you're concerned of the pros but fail to see the cons so there will never be an end to your discussion.
 
You could just as well argue that high-end gaming mice should be disallowed because they offer an advantage over 5€ portable mice. It is quite a silly proposition.
you know this argument has been had before no you dont get a massive edge skill tends to play a bigger part. the only time when the high end gaming pc give you and edge is when your playing agianst someone who has the exact same skill as you. I play on a tv screen at 60fps I still kick my buddys butt in rainbow 6 even though he is playing in 4 with a pro mouse and keyboard.
 
Unfortunately FDEV in these years gained lot of experience in saying something without actually saying anything.
That's why you will always find people believing they said YES and others strongly convinced that they said NO when the truth is actually that they said nothing at all.

They can't give specifics because the people most inclined to demand them are the most unable to cope with inevitable changes and at this stage change is pretty much the only certainty.

If you think evil FDEV are fibbing you'll presumably refuse to believe any clarification or update they provide so asking for one seems a bit pointless.

On the other hand they have definitely confirmed they are working on VR for EDO 🤷‍♀️ .
 
which means you will have lean features and motion control.... or and i will say it again the player will spend more time over a bucket than playing the game.

sigh if you put couch on a button press your gonna give people motion sickness. also im sure no one gonna get ticked when they poke their head out around a corner and then their torso is riddled with bullets because the model fully stepped out because its hanging under the cam. go on try and sell that to them... can i have your stuff when they burn you at the stake?
Your concern for my wellbeing moves me but my forum persona is pretty much fire proof and my irl one is safe in obscurity also I imagine most VR players would prefer some VR in Odyssey to none and most are smart enough to realize compromises need to be made to have VR and non VR players coexist in the same instance.

Now are you aware that there are firstperson (like Skyrim VR) and even thirdperson (Hellblade) VR games that support gamepads? I have played those games with a gamepad with crouch mapped to a button and guess what, no bucket!

current elite dangerous... didn't think that question though did you.

..... so let me get this straight by your own words elite dangerous does not have vr then..... would you like to role back this statement?

Actually I did you just misunderstood (not on purpose I'm sure) what I said. Currently Elite VR doesn't need the body to move with the HMD because you are not meant to move around and while you can get up irl you won't accomplish much in game so they didn't bother to lock it down.
 
you know this argument has been had before no you dont get a massive edge skill tends to play a bigger part. the only time when the high end gaming pc give you and edge is when your playing agianst someone who has the exact same skill as you. I play on a tv screen at 60fps I still kick my buddys butt in rainbow 6 even though he is playing in 4 with a pro mouse and keyboard.
Exactly, skill is always going to be the main determining factor. Good that you agree.

People interested in getting even the last bit of edge out of their equipment are going to do so and it is going to cost them, but this is not going to stop skill from being a far more deciding factor.
 
Back
Top Bottom