ah yes thats why all the top pvp pilots in elite are only VR users..... oh wait....their notAlso also also you have no idea how much greater the spacial awareness in in VR and how much of an advantage it is in space flight.
ah yes thats why all the top pvp pilots in elite are only VR users..... oh wait....their notAlso also also you have no idea how much greater the spacial awareness in in VR and how much of an advantage it is in space flight.
You can go on forever with this "unfair" point, but you and neither us are part of FDEV.which again introduces a diffrent set of problems because now the camera is tec not part of the player model which is why in elite dangerous you can get up step out of your player model and go walking around you cabin.. do you want me to explain why being able to walk a cam and not the player model around a corner or through a wall would be an issues with a FPS?
now you could pin the camra in place but if you do this you will be begging people to get motion sickness as now the camera will never move natural with the person head. we have subtle body motions when we move our head. leaning back to stare up, looking down your body will lean forward etc etc etc, when you take these subtle motions out the brain tends to have issues processing and accepting it.. ie you will be blowing chunks in mins
What is actually your point?
You jumped in this thread to say your opinion against the doom preachers.. fair enough.
Since you're on the other side of the fence, what's your concern about a partial or full VR implementation in Odyssey?
Rich coming from you. My view is consistent.I dissapointed VR is looking like it won't be in ED:O. In a game up until now marketed as a game built from ground up for VR
I don't think head look is cheating in ED (something I was accused off by darkened ) I don't think VR gives unfair advantage over KB /M (in FPS) because over all you lose more than you gain.
Good, so if some people claims that they will not buy Odyssey without VR it's none of your problems then.None whatsoever I've been very clear about that.
which again introduces a diffrent set of problems because now the camera is tec not part of the player model which is why in elite dangerous you can get up step out of your player model and go walking around you cabin.. do you want me to explain why being able to walk a cam and not the player model around a corner or through a wall would be an issues with a FPS?
now you could pin the camra in place but if you do this you will be begging people to get motion sickness as now the camera will never move natural with the person head. we have subtle body motions when we move our head. leaning back to stare up, looking down your body will lean forward etc etc etc, when you take these subtle motions out the brain tends to have issues processing and accepting it.. ie you will be blowing chunks in mins
sigh nice straw man your assuming that the player has a place to hide ie love to see you survive a volley fire in a hallway.If VR is developed there will be a list of pros and cons for playing in VR. If you're afraid of a VR player shooting round the corner than just wait under cover and he will eventually run out of ammo without doing any damage. Then get out and shoot him.
no I expect we will get vr for odyssey but im expecting that it will be tied to just when a player if flying a ship or piloting a scarab, because trying to put vr players against non vr players would be suicide.If FDEV decides not to develop VR for Odyssey it's not because of this.
yea avoiding the giant pothole is a better idea then driving though it just to cater to the smaller crowd. again i do believe their will be vr in odyssey its just should not be part of the fps aspects of the expansion. I still don't get why you think its fair in fps for one player to have a massive advantage over another player just because they payed 400 dollars for an optional piece of equipment.I expect this to be the most realistic scenario tbh so. To me this is not the biggest issue in a FPS. There are a lot of other dynamics that need to be well balanced and I'm afraid the FDEV will fail at these already, so expect unbalanced FPS fight.
So...have you played any VR first-person games? Could you tell me which VR games you’ve played where you can move away from your avatar?which again introduces a diffrent set of problems because now the camera is tec not part of the player model which is why in elite dangerous you can get up step out of your player model and go walking around you cabin.. do you want me to explain why being able to walk a cam and not the player model around a corner or through a wall would be an issues with a FPS?
now you could pin the camra in place but if you do this you will be begging people to get motion sickness as now the camera will never move natural with the person head. we have subtle body motions when we move our head. leaning back to stare up, looking down your body will lean forward etc etc etc, when you take these subtle motions out the brain tends to have issues processing and accepting it.. ie you will be blowing chunks in mins
As much as I appreciate you bumping this thread from time to time keeping our cause in the public's eye I can't help but wonder what it is you are hoping to accomplish here. Surely you're not trolling so what result do you expect your posts to have?None whatsoever I've been very clear about that.
Now you see if you want to claim you are not shifting goalposts it's best not to tell me how wrong I am because of something some other guy said to you in an exchange I didn't read.
You are also inventing imaginary doom again. There's nothing real whatsoever to support your conspiracy theory that VR wont be in EDO and a lot to demonstrate that it will be. Maybe not at launch, but that's not really the same thing is it.
which means you will have lean features and motion control.... or and i will say it again the player will spend more time over a bucket than playing the game.Firstly the camera currently not being attached to the player model in Elite is because it doesn't need to be you can be sure it will be once a VR players are allowed to get up out of their chairs.
sigh if you put couch on a button press your gonna give people motion sickness. also im sure no one gonna get ticked when they poke their head out around a corner and then their torso is riddled with bullets because the model fully stepped out because its hanging under the cam. go on try and sell that to them... can i have your stuff when they burn you at the stake?Furthermore the HMD is not just a screen, it also functions as a controller a simple solution would be just to hang the player model "under" the camera; HMD movement would translate to WASD with probably a "C" to crouch. Mind you this would be used to display the character model for other players the view in the headset might differ (slightly) to make things look more natural from a first person look. Some trickery with hitboxes might be necessary for people who choose to play standing but that too can be solved.
current elite dangerous... didn't think that question though did you.So...have you played any VR first-person games? Could you tell me which VR games you’ve played where you can move away from your avatar?
..... so let me get this straight by your own words elite dangerous does not have vr then..... would you like to role back this statement?Your example of being able to move away from the static player model in the cockpit in ED is not apt - the camera suite would be a more fitting example as flatscreen vs VR (...and seeing as you like YouTube videos as proof, there’s an example in the very first reply I made to you in this thread).
As much as I appreciate you bumping this thread from time to time keeping our cause in the public's eye I can't help but wonder what it is you are hoping to accomplish here. Surely you're not trolling so what result do you expect your posts to have?
You could just as well argue that high-end gaming mice should be disallowed because they offer an advantage over 5€ portable mice. It is quite a silly proposition.yea avoiding the giant pothole is a better idea then driving though it just to cater to the smaller crowd. again i do believe their will be vr in odyssey its just should not be part of the fps aspects of the expansion. I still don't get why you think its fair in fps for one player to have a massive advantage over another player just because they payed 400 dollars for an optional piece of equipment.
I don't think it's fair, like many other thingas can be unfair in a multiplayer FPS videogame.yea avoiding the giant pothole is a better idea then driving though it just to cater to the smaller crowd. again i do believe their will be vr in odyssey its just should not be part of the fps aspects of the expansion. I still don't get why you think its fair in fps for one player to have a massive advantage over another player just because they payed 400 dollars for an optional piece of equipment.
Unfortunately FDEV in these years gained lot of experience in saying something without actually saying anything.Its not a 'cause' so much as it is misunderstanding what FDEV have actually said.
you know this argument has been had before no you dont get a massive edge skill tends to play a bigger part. the only time when the high end gaming pc give you and edge is when your playing agianst someone who has the exact same skill as you. I play on a tv screen at 60fps I still kick my buddys butt in rainbow 6 even though he is playing in 4 with a pro mouse and keyboard.You could just as well argue that high-end gaming mice should be disallowed because they offer an advantage over 5€ portable mice. It is quite a silly proposition.
oh please give me some cons.Playing in VR got pros and cons and you're concerned of the pros but fail to see the cons so there will never be an end to your discussion.
Unfortunately FDEV in these years gained lot of experience in saying something without actually saying anything.
That's why you will always find people believing they said YES and others strongly convinced that they said NO when the truth is actually that they said nothing at all.
Your concern for my wellbeing moves me but my forum persona is pretty much fire proof and my irl one is safe in obscurity also I imagine most VR players would prefer some VR in Odyssey to none and most are smart enough to realize compromises need to be made to have VR and non VR players coexist in the same instance.which means you will have lean features and motion control.... or and i will say it again the player will spend more time over a bucket than playing the game.
sigh if you put couch on a button press your gonna give people motion sickness. also im sure no one gonna get ticked when they poke their head out around a corner and then their torso is riddled with bullets because the model fully stepped out because its hanging under the cam. go on try and sell that to them... can i have your stuff when they burn you at the stake?
current elite dangerous... didn't think that question though did you.
..... so let me get this straight by your own words elite dangerous does not have vr then..... would you like to role back this statement?
Exactly, skill is always going to be the main determining factor. Good that you agree.you know this argument has been had before no you dont get a massive edge skill tends to play a bigger part. the only time when the high end gaming pc give you and edge is when your playing agianst someone who has the exact same skill as you. I play on a tv screen at 60fps I still kick my buddys butt in rainbow 6 even though he is playing in 4 with a pro mouse and keyboard.
Misunderstandings are widespread on the internet.Its a video game discussion forum, where people discuss a video game which is hardly a baffling prospect.
Its not a 'cause' so much as it is misunderstanding what FDEV have actually said.