Game Discussions Star Citizen Discussion Thread v12

I believe this is a renderer path for PC and XBOX, for PS4 they would have to use the Sony proprietary API.


That would not matter anyway: by the time it's released, a few generations of graphics cards and drivers will be past and done :) (i was writing "a few generations" then restrained myself from completing with "of backers"...)
I should have specified Xbox...don't have a PS4 and only ever played RDR2 on Xbox and PC :)
 
I believe this is a renderer path for PC and XBOX, for PS4 they would have to use the Sony proprietary API.


That would not matter anyway: by the time it's released, a few generations of graphics cards and drivers will be past and done :) (i was writing "a few generations" then restrained myself from completing with "of backers"...)
It won't last that long. It will never found a religion - it still is just an enrichment scheme. You could argue churches are too, but they usually serve some transcendent purpose. I mean salvation of PC gaming kinda is transcendental but not enough to found a whole belief system.
 
Vulkan will (and not might) give better performance, not because it's better than dx12 (it's not) but because SC run on dx11.
Nope...Red Dead Redemption 2 has been running Vulkan for over a year on PC, over 2 years on consoles...on the PC version, it gives the option to select either Vulkan or DX12 and the option to switch between both api's at will. I prefer it in DX12 myself but see no obvious difference in performance between the 2.
I don't get it. I don't say that Vulkan is better than DX12. I say Vulkan will give huge benefit on DX11. There is little difference in performance between DX12 and Vulkan.
 
So, 3 years later they still haven't made the switch?
Yes. If you listen to the dev, the huge part is to redo whole pieces of code to parallelize all tasks that can be parallelized. They also add direct accesses to the GPU, bypassing the current use of CPU. It's not a simple switch.
 
Are we seriously discussing SC switching the renderer, after 9 years of development?
I have a better idea: CI-G should drop SC and start working on SC 2 immediately. This will allow them to stall for another 9 years.
Why not? Visuals are the only thing they have as of now, and they clearly can't get anything else to work. It's not liek they can change the game engine.
 
As long as client performance is heavily dependent on server performance, I fail to see how a Vulkan renderer will be able to provide the miracle you seem to hoping for.
That is why they make VOIP (Vulcan over IP)

But that wasn't what was claimed, now was it?
Now, what is claim anyway? Also, I absolve myself.
Why not? Visuals are the only thing they have as of now, and they clearly can't get anything else to work. It's not liek they can change the game engine.
Don't give them ideas!!
 
Yes. If you listen to the dev, the huge part is to redo whole pieces of code to parallelize all tasks that can be parallelized. They also add direct accesses to the GPU, bypassing the current use of CPU. It's not a simple switch.

If you listen to the devs you end up listening to a lot of garbage and lies. I put zero faith in anything CIG say and only believe in what they deliver.

Now, i'm not saying they don't have to do the groundwork first, but if its taking them 3+ years to make the switch from DX to Vulkan due to all the things that have to be changed, you have to wonder how much of a mess of code they have to work with. It means as they developed the engine over the years, they didn't parallelize anything as they worked on it? Everything was left to deal with later? Did they not understand years ago they needed to take advantage of parallel processing?

Perhaps this is another example of how with CIG taking so long to develop things that changes in tech means they are always having to refactor to stay abreast of new developments.

Still, if the switch to Vulkan means i get a stable 60 FPS then that would be nice. I'll wait and see what it brings, if/when it happens.
 
I don't get it. I don't say that Vulkan is better than DX12. I say Vulkan will give huge benefit on DX11. There is little difference in performance between DX12 and Vulkan.
I was referring to your assumption that SC would be the first title to go with Vulkan...DX 12 and Vulkan are too similar performance wise to make that distinction.
 
Now, i'm not saying they don't have to do the groundwork first, but if its taking them 3+ years to make the switch from DX to Vulkan due to all the things that have to be changed, you have to wonder how much of a mess of code they have to work with.
Would have been shorter, and cleaner to write their own in-house engine, when all is said and done. Not like quite a few people told it before.... but we know what kind of deal CRoberts had and that kinda ruined the whole thing to begin with.

Still, if the switch to Vulkan means i get a stable 60 FPS then that would be nice. I'll wait and see what it brings, if/when it happens.
Put me in the non-believers. I'm all for Vulkan everywhere (more native linux gaming !!!) but that's clearly bad marketing to claim it improves performance by itself, and by that much.
 
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