I don't know as I've never been upset by one, yet.
Oh, did you think I was really upset about the lack of VR. Sorry to disappoint you there but I'm more then happy to play on my 2D monitor.
Lol.
I don't know as I've never been upset by one, yet.
Oh, did you think I was really upset about the lack of VR. Sorry to disappoint you there but I'm more then happy to play on my 2D monitor.
It's not always about you. The entitled toxicity is whats killed dev communications for all of us right across the board, not just the 0.1%ers who are genuinely toxic.
Interesting link, you can see where most people are going wrong.
The only thing it doesn't cover is something that's really common in the ED forum where any positive thread written the way he advises gets immediately sunk under a deluge of salt. Remember how hotel California used to leak into everything ?. Lots of good ideas washed away with the tears there.
You have played a different game to me. I don't want ED to be NMS but there is no shonky aim assist that I remember in it (in VR I have never played it flat screen) I could be miss remembering I have not played it for some months but I thought accuracy was pretty good and I love the personal computer you have on your arm which from what I am told is unique to vr.That would be a massive backwards step.
NMS does have a lot of stuff in it, however the FPS mechanics are pretty naff as in 90's game sort of naff. Ignoring the graphics issues everythings hipfire, you can kill things you obviously missed whilst some other things you can't hit unless you deliberately aim to miss, no cover just a very simplistic upgrade your suit and tank damage game.
I think FDEV space feet will be as far beyond NMS's space feet as the flight model already is.
Then how can you hope to have any insight into what is and what isn't a good VR implementation. Jesus Christ!Why would I given I've repeatedly said I won't bother with VR while it's still such a niche thing.
Yeah, I agree with you there. HL:Alyx is the gold standard for VR specific first-person movement and was designed to be precisely that - it wouldn't be fair to expect that level of refinement, and few VR players would.Don't get me wrong I would love that level of interaction in any game.... But that is a AAA title made over 3 years purely for VR. I don't think that bar is really realistic or fair to set of FD.
You have played a different game to me. I don't want ED to be NMS but there is no shonky aim assist that I remember in it (in VR I have never played it flat screen) I could be miss remembering I have not played it for some months but I thought accuracy was pretty good and I love the personal computer you have on your arm which from what I am told is unique to vr.
Then how can you hope to have any insight into what is and what isn't a good VR implementation. Jesus Christ!
So is all of this is just you trolling then?I never mentioned aim assist, your weapon beam or bolt doesn't have to intercept the target to register a hit. It's especially obvious when you shoot things underwater you can miss by a clear margin yet get a kill. To hit the dangly tentacles in buildings you actually have to aim below the tentacle because the hitbox for them is well off. Not exactly the mark of a quality FPS.
I never said I did, in fact I've repeatedly said that I wont bother with VR until its a bit less of a niche thing. Hail Satan.
I agree that we should remain measured in our discussions - it's just a game after all - but I think that terms like “entitlement” are misplaced when it comes to this issue. It’s been implicit throughout the life of the game that it’s very much a work-in-progress and many players, VR and non-VR alike, have probably accepted the relative paucity of content in anticipation of what was to come (an anticipation actively encouraged by FD since the kick-starter, with all of their grand ideas about walking around stations, stealing ships etc). Moreover, it’s more demanding than any game I’ve ever played. I’ve stopped counting, but my time in every other game that I own sits somewhere between 50-80 hours, whereas I’ve clocked 2500-3000 hours in ED. Of course, nobody has forced me to do that, but it’s a significant time investment in support of the evolution of the game. If feeling disgruntled to suddenly find oneself excluded from a future that you've invested heavily in is an example of “entitlement”, it’s hardly unjustified. Of course, they've side-stepped any direct charges from existing players by updating the game via distinct expansions.
It’s clearly good news that they’re actively “looking” at VR for Odyssey, but there’s still grounds to question why they’ve chosen to develop the game in the direction that they have. All of the debate surrounding implementing FPS gameplay in a dual VR/non-VR game begs the question – why do it? How many players consider hackneyed FPS gameplay central to their hopes for the game I wonder (it seems that many existing players are more concerned about walking around their ships)? A choice was made, however you cut it, and this is the place to voice our opinion about it, surely.
I never said I did, in fact I've repeatedly said that I wont bother with VR until its a bit less of a niche thing. Hail Satan.
Ok but nothing you said bears any relevance to my point that ED would do well if it had VR implementation like NMS. Even if NMS aiming is awful (I will take your word for it,) if ED had the same VR implementation it does not mean that EDs aiming would have to be poor.I never mentioned aim assist, your weapon beam or bolt doesn't have to intercept the target to register a hit. It's especially obvious when you shoot things underwater you can miss by a clear margin yet get a kill. To hit the dangly tentacles in buildings you actually have to aim below the tentacle because the hitbox for them is well off. Not exactly the mark of a quality FPS.
I never said I did, in fact I've repeatedly said that I wont bother with VR until its a bit less of a niche thing. Hail Satan.
Ok but nothing you said bears any relevance to my point that ED would do well if it had VR implementation like NMS. Even if NMS aiming is awful (I will take your word for it,) if ED had the same VR implementation it does not mean that EDs aiming would have to be poor.
I don't want ED to be NMS. I would like ED to have similar VR implementation tho and think it could work well
I could, but not a single second of my 2500-3000 hours was played on a monitor so it's not really a choice. My experience of Elite is VR and VR alone, it's the thing that I value most about it and the game that I invested all of that time in was marketed as "made for VR from the ground up". In all honesty I would have stopped playing long ago were it not for VR and my hopes about what the game could become. It's difficult to explain how extended time in VR ruins 2D gaming (for me at least). It'll be a vastly reduced experience, regardless of how good Odyssey is by traditional standards. As I said in previous comments, I've bought a few critically acclaimed 2D games recently and uninstalled every one in favour of flying around doing the same old things in Elite.You are not being excluded though are you, as you can still play on a monitor if you choose. Deciding you'd rather not bother without VR is you exercising your own subjective personal preferences which is the only sensible way to approach gaming.
I could, but not a single second of my 2500-3000 hours was played on a monitor so it's not really a choice. My experience of Elite is VR and VR alone, it's the thing that I value most about it and the game that I invested all of that time in was marketed as "made for VR from the ground up". In all honesty I would have stopped playing long ago were it not for VR and my hopes about what the game could become. It's difficult to explain how extended time in VR ruins 2D gaming (for me at least). It'll be a vastly reduced experience, regardless of how good Odyssey is by traditional standards. As I said in previous comments, I've bought a few critically acclaimed 2D games recently and uninstalled every one in favour of flying around doing the same old things in Elite.
I could, but not a single second of my 2500-3000 hours was played on a monitor so it's not really a choice. My experience of Elite is VR and VR alone, it's the thing that I value most about it and the game that I invested all of that time in was marketed as "made for VR from the ground up". In all honesty I would have stopped playing long ago were it not for VR and my hopes about what the game could become. It's difficult to explain how extended time in VR ruins 2D gaming (for me at least). It'll be a vastly reduced experience, regardless of how good Odyssey is by traditional standards. As I said in previous comments, I've bought a few critically acclaimed 2D games recently and uninstalled every one in favour of flying around doing the same old things in Elite.
There are two things I sometimes do in pancake: Carrier management and remote engineering. And only when I am about to do only that because those menus aren’t particularly exciting with or without VR. The rest for me is unplayable without VR.You're not unique. Pancake's unplayable now. No way I could fly like I want on a flat screen, even with headlook.
No choice about it - it's just not possible.
The flaws are completely irrelevant to the conversation. Bringing them up made no sense what so ever.If you choose to use a game with lots of obvious flaws as a best practice example people will immediately highlight those flaws.
The flaws are completely irrelevant to the conversation. Bringing them up made no sense what so ever.
You wouldn't know what the VR implementation is like though as you yourself have not used it. Just because the rest of the game may not be great, doesn't mean that the VR implementation is equally not great. Don't confuse the gameplay and the VR implementation, they are different entities.No, its a badly flawed example.
If a game that sub standard is the go to example of good VR then VR can't be much good when it comes to the actual quality of gaming. Which means we've dodged a bullet and well done for dropping it FDEV.
Do you? The word you're looking for is aimbot. Here, on the Elite dangerous forums headtracker means a device to track your head movements.dont play many fps do you
Yeah that might get me to actually but the DLC if it doesn't contain VR and join the grie... Noble PvP sealclu... Erm... Emergent content providers. Providing long range rail gun content to all regardless of monitor usedLOL, add a sniper rifle to the mix and a VR player peering round a corner (one of only a hand full on the entire planet) is going to be the least of your worries![]()
You wouldn't know what the VR implementation is like though as you yourself have not used it. Just because the rest of the game may not be great, doesn't mean that the VR implementation is equally not great. Don't confuse the gameplay and the VR implementation, they are different entities.