How do you play with friends?

I'm really confused on how to coop. The only missions that seem to be available for coop are wing missions - which are basically idiotic unless all of your friends are flying super high end ships. Every time I take one it's like, "Oh hey, here's 4 super upgraded ships. Three vultures and a FDL. Oh. You're friends are in Cobras? Hmmmm. Sucks for you."

How do you get level appropriate missions? I genuinely don't even know why these missions are available when flying with my friends. I tried one solo, interdicted one of the vultures in my god damn Federal Corvette and as soon as his friends showed up I was dead in (seriously) less than 15 seconds.
 
I ran that mission a week ago.. 4x vultures and the target in an FDL. I took my Corvette in solo, tanked ( ignored ) the vultures and popped the FDL. Jumped out before the Vultures could break my last shield ring ( 10k MJ effective shield ). It was close, and I had to pop two 7A SCB's. But, Mission success and I collected a pretty good payout. I bailed on taking out the pack of vultures.. taking on all of them is ROUGH without a wing. A really good wing.

I hear you on the mission being matched to your wing and skill level, I learned the hard way as well... But it's more matched to your local rep level. If they like and trust you, they'll give you better payouts and harder missions. Remember to read the description.. that wing warning was the games way of letting you know it's gonna be a rough one.. The Vette was a good choice.. it's a heavy hitter. BUT... it's also got a huge hit box ( very large target ). The smaller ships will dance around cutting you to ribbons while the FDL blasts thru the pack for crippling alpha strikes. If you concentrate on one, the vultures are tough enough to last a few passes and the others will have a field day. The mission is almost a custom made death trap for a single large ship.

Don't think you're alone in getting blown out of the sky in a Corvette. Happened to me in a HazRES 30 minutes after I first purchased one. I thought I was a Lord of War, bit off more than I could chew.. and earned a trip to the rebuy screen for my hubris. After serious work engineering it.. the difference is night and day. Handles better, shields last much much longer, and the weapons hit a lot harder.

I suggest ....

Heavy Engineering : What is your Vette running ? You need a good 4500mj shield, with 50% resistances, a few SB's, a good SCB, and armor ( with the same resistances ). A bi-weave shield won't work here because you won't be able to recharge it, you'll be under sustained fire the entire time. Weapons are your choice, but I prefer two huge beams ( LR w/ thermal vent ), two small LR beams, and the rest OC'd MCs ( the large one with corrosive ). If you're good with fixed weapons, maybe an all PA/Rail build and a brutal Alpha Strike to the main target on the first pass, and the second one should finish him.
Your wing mates will need to be heavily engineered as well. Cobras will work, but they'll need to be finely tuned. A Vulture will outgun it ( Cobra III = 2M + 2S, Vulture = 2L weapons ). A vulture also has a bigger shield ( class 5, versus the Cobra class 4 ). Vultures are small, but also a combat specific ship. Cobras are multi-role.. so...
coriolis.io is your friend, experiment with builds.

Communication : You'll need to be able to communicate between each other, so you can all concentrate on the main target, then the secondaries. Do you use voice or txt chat ? Voice is loads easier in the heat of combat.

Coordination : You need a plan. IE : Jump in, everyone hits the main target together quick.. or the Vette and a Cobra hit the main target, and the other Cobras both target a single vulture and try to kite the others. Group Focus Fire is imperative or you'll just be an armed mob. Those Cobras won't last against Vultures for long, working together is their only hope. You HAVE to pop one Vulture and the FDL fast. Or split them up. Allowing all five/four to focus on one of you is going to be bad for the one chosen. Unless it's the Vette, it can tank for a bit. But even the Vette won't last forever ( as you discovered ).

Tactics : You need to drop the number of enemies FAST. Hitting the main target is a good first step. Once he's gone, focus on the next one together. Remember, if you can't take fire from 4 or 5 enemies, neither can they, and they're in smaller ships ( once the better shields are gone ). If one of your group drops shields.. RUN. A Cobra can outrun a Vulture, and if possible, kite any pursuing enemies. If the Vette drops shields, it should still be able to tank a while longer with good armor and HRP/MRPs. With luck and some skill, you should be able to take out the FDL and one vulture pretty quick. Once thats done, their damage potential has taken a good hit and mopping up should be a good bit easier.

Or you could all just mob-gank the target and jump out like I did. Good luck, and PM me and I'll see if I can join with your wing next mission.
 
I'm really confused on how to coop. The only missions that seem to be available for coop are wing missions - which are basically idiotic unless all of your friends are flying super high end ships. Every time I take one it's like, "Oh hey, here's 4 super upgraded ships. Three vultures and a FDL. Oh. You're friends are in Cobras? Hmmmm. Sucks for you."

How do you get level appropriate missions? I genuinely don't even know why these missions are available when flying with my friends. I tried one solo, interdicted one of the vultures in my god damn Federal Corvette and as soon as his friends showed up I was dead in (seriously) less than 15 seconds.
Honestly, if you've all just started, I'd recommend going to Nav Beacons and Resource Extraction Sites together. Make sure to enable your wing beacons. These sites (especially RESes) have constantly-respawning NPCs. Just scan them, verify they're wanted, and kill. As long as each of you does some damage to each one, you'll each get a copy of the NPC's bounty. It's fun and easy money.
 
It's great the first two replies offer really detailed advice to the OP, which they may or may not find useful but the point is, and it's a really valid point, mission difficulty scaling is still messed up or non-existent.

He's got it spot on... Wing missions have always, from day one, been designed for fully engineered ships and I can't think that's right. What if friends just started out and want to play together?

The mission system may be vastly improved compared to earlier iterations but it's never been in a state that properly offers the player a suitably scaled list of options. Even accepting that it's a random bulletin board, constrained within the boundaries of the BGS, the variety of a certain type of mission doesn't cut it, still... It's generally either really low pay, easy missions or moderately good pay hard missions.

Sadly, the advice given above is correct... Forget missions and just go to a compromised nav beacon or resource site with your friends. You can do missions once you've engineered dedicated fighter ships.

I just wish FDEV had added a contract based mission system (sign a contract with a faction for x type missions, like combat or trading or piracy, then get a detailed, specific list of those missions perfectly tailored to your rank and reputation, with clearly marked difficulty levels so you can choose easily).
 
Wing missions have always, from day one, been designed for fully engineered ships and I can't think that's right. What if friends just started out and want to play together?
Is that true? The OP doesn't mention the recommended rank of the mission they took, so it could be they just got greedy. Pretty sure I've solo'd a few Wing missions (not for a while admittedly), and I am no combat expert. Certainly Wing Mining & Wing Trade missions (which I do more of) don't give opponents needing great engineering.

There used to be a restriction so that you couldn't take missions above your pay grade - but that was removed as people wanted access to the higher ranked missions.
 
You don't have to play wing missions to play together imo. eg. one player hauling missions, me in a slow T9, you in a gunship playing a defending role, a literal wingman. You get a wing share but if you're worried obout earnings going off balance, tomorrow you take the hauler and the mission .. or .. I take a haul mission, you take a pirate massacre mission.
 
Yes, the problem with Wing Missions is, when you're new to the game and would love to wing up with your buddies and all do missions together, you can't, because your Sidewinders (or whatever) will get melted in about 10 seconds.

Later on (assuming you make it through the engineering grind, which is a wall that's made my own buddies quit the game, sadly), you can take your engineered Anaconda or whatever and pretty easily solo wing missions, especially if you turn on crimes and let the cops help you.

So either way, wing missions kind of miss the mark.

Where they do get good, however, is in the endgame, when you and your friends have engineered ships (or at least, one of you does, and you can solo them). Then you find a spot like Albardhas, and stack as many of them as you can. It's extremely easy money and more fun that mining, for sure. My friend made a video on the subject:

Source: https://www.youtube.com/watch?v=IaloRx1tzpw
 

Just found that, a very old post I wrote with how I wished they'd enhance missions. It might be out of date now and doesn't specifically refer to wing missions (but it could easily be built to accommodate them).
 
Is that true? The OP doesn't mention the recommended rank of the mission they took, so it could be they just got greedy. Pretty sure I've solo'd a few Wing missions (not for a while admittedly), and I am no combat expert. Certainly Wing Mining & Wing Trade missions (which I do more of) don't give opponents needing great engineering.

There used to be a restriction so that you couldn't take missions above your pay grade - but that was removed as people wanted access to the higher ranked missions.
If it's not true then I've yet to see many wing missions that are a low rank. Most are deadly or elite?

It might be skewed by your rank? But I'm not sure that's the case. I remember it being like this when I played a second account from scratch. But that was a very long time ago.

If anyone can see examples of wing missions for novice, master etc, feel free to share and I'll stand corrected. But as I said above, even then... Actually finding the right missions for you is extremely challenging, particularly as a newer player.
 
I'm really confused on how to coop. The only missions that seem to be available for coop are wing missions - which are basically idiotic unless all of your friends are flying super high end ships. Every time I take one it's like, "Oh hey, here's 4 super upgraded ships. Three vultures and a FDL. Oh. You're friends are in Cobras? Hmmmm. Sucks for you."

How do you get level appropriate missions? I genuinely don't even know why these missions are available when flying with my friends. I tried one solo, interdicted one of the vultures in my god damn Federal Corvette and as soon as his friends showed up I was dead in (seriously) less than 15 seconds.

You only need one person with the super upgraded ship. I did a similar mission with a friend - him in an unengineered Chieftain, me in a fully engineered Challenger. First attempt resulted in him dying and me running away, but then I returned with my Cutter and we took revenge. :)
 
It's great the first two replies offer really detailed advice to the OP, which they may or may not find useful but the point is, and it's a really valid point, mission difficulty scaling is still messed up or non-existent.

He's got it spot on... Wing missions have always, from day one, been designed for fully engineered ships and I can't think that's right. What if friends just started out and want to play together?

The mission system may be vastly improved compared to earlier iterations but it's never been in a state that properly offers the player a suitably scaled list of options. Even accepting that it's a random bulletin board, constrained within the boundaries of the BGS, the variety of a certain type of mission doesn't cut it, still... It's generally either really low pay, easy missions or moderately good pay hard missions.

Sadly, the advice given above is correct... Forget missions and just go to a compromised nav beacon or resource site with your friends. You can do missions once you've engineered dedicated fighter ships.

I just wish FDEV had added a contract based mission system (sign a contract with a faction for x type missions, like combat or trading or piracy, then get a detailed, specific list of those missions perfectly tailored to your rank and reputation, with clearly marked difficulty levels so you can choose easily).

Yes. Missions,one many things, are designed completely backwards. The guiding idea should always be: what type of players do we have, and how can we offer each type the gameplay they are after as fast as possible, matched to where they are in terms of experience/gear while offering reado able rewards that gets the player progressing to bigger/better gear.

What we have instead is some 'it must be tied in to [list of variables] and random' nonsense, and then Dominic can try and find a way to make it less unenjoyable within those restraints.

It seems mostly a relic of the past, with FD moving more towards the understanding they are designing a game which should be fun the last two years. Let's hope they get it right with Odyssey.
 
Later on (assuming you make it through the engineering grind, which is a wall that's made my own buddies quit the game, sadly), you can take your engineered Anaconda or whatever and pretty easily solo wing missions, especially if you turn on crimes and let the cops help you.

I haven't done the engineering grind - I did grind out the federal corvette flying cargo but my friend's definitely don't have the patience to make it there 😂
 
If it's not true then I've yet to see many wing missions that are a low rank. Most are deadly or elite?

I also have never seen a non-elite wing mission. Now I haven't checked that often, but I'm 100% sure I've never seen a "Novice" wing mission or something like that.
 
I just wish FDEV had added a contract based mission system (sign a contract with a faction for x type missions, like combat or trading or piracy, then get a detailed, specific list of those missions perfectly tailored to your rank and reputation, with clearly marked difficulty levels so you can choose easily).

I'm not entirely sure this is what I want to be honest because then it just becomes WoW. I like not knowing exactly what I'm getting into. I like knowing that I might get wrecked so I have to be prepared. My complaint here is that in a non-engineered ship the chances that a wing mission is effectively impossible or so difficult as to be non accessible are high. In my case 100% 😂. I'm sure there are some "get gud" people out there who can handle it, but I haven't been able to yet.

Really, I don't have any complaints about the mission boards - I just want a way to play with my friends. I'm fine if that means I downgrade to a Cobra and just enjoy buzzing around in some cheapy ship. No big deal - I just want to be able to enjoy missions with them.
 
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