Question for Open players who don't like PVP/ganking... help me understand

Im always down to do legit pvp with you if you want. All the disagreements aside, Id be happy to train you or just do some friendly fights with you. Add me in game if you're interested.

also, you've fought some pretty poor players if all you've done is joust.
Again, no. Not until FDev fixes C&P
 
I don't think you understand what ganking means.


(transitive, Internet, online gaming, slang) To kill much weaker players in an online video game in such a way that they cannot defend themselves. Common methods include attacking in much greater numbers or taking a well-equipped high-level character to assault players in a starting area.

Back in the early '90s in the hood we used the term to mean forcibly taking/stealing something from someone. YMMV

But yeah, in this game and presumably others it has generally taken on a somewhat different meaning. Got a bit of a scoff and smirk from me when I first started seeing the term used in this game. Kids these days... 😏
 
For some, yes. Most aren't starting conflicts knowingly or deliberately, usually it's just some misunderstanding, easily sorted diplomatically. I enjoy that stuff. But some don't seem to be able to distinguish between an attack, and retaliation in response to their own attack. Then it escalates yes. Can be fun, but most just want to try to get along with those they meet.
The same even happens in BGS.
Someone expands into a system where they don't know another cmdr or group is present, pushes for control, then wonders why their own systems are suddenly coming under attack. Then they log onto inara and see a series of unread messages, first reaching out and saying hi, then a "guys, cut it out", and finally a "right, you asked for it."
 
A new player here, about 6 weeks into my time in Elite. So apologies if this is repetitious, but it's something that's been on my mind.

I'd really like to have some dialogue with players who mainly play in Open, but who get angry / upset when they encounter the sort of "rogue commanders who have betrayed the Pilots Federation" described on the game's website, i.e. gankers and pirates.

Specifically, I'd like to ask: what kind of player interactions are you hoping to experience in Open, if not PVP combat? What are your expectations? Help me understand what you think Open is going to provide?

And most importantly, how often does it actually happen that you have a cooperative (non-PVP), spontaneous emergent experience in Open? Does that actually happen? I honestly don't know.

I've played mostly in Open, and found my group of in-game friends through being ganked. They've since gone on to be my mentors and help me learn the game, unlock engineers, etc. If I wasn't playing in Open, I wouldn't have met them, so I'm grateful I did. But my "introduction" came via interdiction and destruction. It turns out that was a very small price to pay to open a door to a huge amount of progression and expert guidance. I wasn't mad about it at the time, and I'm tremendously grateful now, once I realized just how complex and involved making positive progress in this game can be.

Accepting the friend request from the player with the crazy looking Holo-Me was the smartest thing I did in my first few hours in the game, as it turns out.




Hey welcome, allow me to explain, Its a choice between quick shortcuts or trial and error, latter being much more fun, I know players who are into exploration, are magically immune to space madness and completely skip past PvP, some are into trophy hunting, some are excellent fighters that i fought with or alongside (most are retired since) but none required godfather to be successful in what they do.
 
And this is, once again, at the core of my interest in starting the thread.

I get that there are players who would prefer to be non-combatants, but - without meaning to sound lecturing at all - it seems that FDev have decided not to accommodate that desire, certainly not in any meaningful way, in the Open game mode.

It seems that the way Open has been implemented means that "anything goes," literally all the time. And even knowing that, it seems that players who are by choice non-combative still choose to play in Open, despite the risks.

This thread was started so I and others could better understand that line of thinking, and the goals of those who wish to participate in Open in that manner.
Open isn't dangerous. It's over a year since another player tried to attack me. It's happened three times (well, one time I wasn't sure) in those three years. It's easy to escape when it happens.
 
doesnt matter what the ganking circumstances are. The "gankers just like easy targets" is just getting old and its nothing more than a delusional heap of trash that people that get ganked make up. Its so untrue and Im sick of hearing it.

True , but those who catch and kill all the fish , even the smallest minnow can't claim to be the best fishermen either .🐟

Top tier pvp it is not, it's just killing the little fish sometimes. Then we hear complaints the pool is getting empty 🤷‍♂️
 
The same even happens in BGS.
Someone expands into a system where they don't know another cmdr or group is present, pushes for control, then wonders why their own systems are suddenly coming under attack. Then they log onto inara and see a series of unread messages, first reaching out and saying hi, then a "guys, cut it out", and finally a "right, you asked for it."

This is a perfect example, to me, of how the game often fails to really support or even inform you that other CMDRs are in the area or doing things. It's wild that, if I were to get into BGS, I'd need to rely on something like Inara's messaging system to tell me if another player or group was trying to compete for the same system I was interested in.

Reminds me of how I played the first week of the game without ever seeing another player. They might have been around - my situational awareness back then was low, and I barely had all my keybinds setup, let alone the understanding of how the Comms History panel could be used to inform me that other players were present (and I'd not heard at all about the CTRL + B trick to show the bandwidth gauge, which of course is the most reliable way of knowing when another player is around). I didn't even know the difference in radar icon between players and NPCs. Anyways, the first player I was actually aware of, just happened to be the guy who ganked me. I'm probably not alone in that, either.

Again, not trying to tell anyone they're doing it wrong or otherwise, just pointing out how often the game's mechanics seem to make it hard to find the cooperation that more PVE-oriented players are seeking. Maybe the social hubs described for Odyssey will help with this, who knows?
 
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This is a perfect example, to me, of how the game fails to really support or even inform you that other CMDRs are in the area or doing things. It's wild that, if I were to get into BGS, I'd need to rely on something like Inara's messaging system to tell me if another player or group was trying to compete for the same system I was interested in.

Reminds me of how I played the first week of the game without ever seeing another player. They might have been around - my situational awareness back then was low, and I barely had all my keybinds setup, let alone the understanding of how the Comms History panel could be used to inform me that other players were present (and I'd not heard at all about the CTRL + B trick to show the bandwidth gauge, which of course is the most reliable way of knowing when another player is around). Anyways, the first player I was actually aware of, just happened to be the guy who ganked me. I'm probably not alone in that, either.

Again, not trying to tell anyone they're doing it wrong or otherwise, just pointing out how often the game's mechanics seem to make it hard to find the cooperation that more PVE-oriented players are seeking. Maybe the social hubs described for Odyssey will help with this, who knows?
You don't need inara, you don't need any 3rd party stuff. I do all my communication in game, via text. Some people I communicate with here if they aren't in game.

What the 3rd party stuff like inara (which is an excellent resource) do is add to the game.
 
Won't read the whole 6 pages of stuff, just will add my 2c to the mix: I played in open for some time and meeting another commander in game added to the feeling of "living galaxy". I got totally blown up in Deciat two or three times (was a good sport and returned to try again with two winged lads from RoA vs my unengineered ship, and they kicked my butt again (no comms though, so a bit lame). Another time was for powerplay reasons, with proper comms and warning, also tried again :) ... With current money making methods it doesn't matter anymore, but in these times, eating a 20mil rebuy meant getting thrown back a few hours of earning credits "for a living". So switched to solo.

So to answer the OP - open means there's a chance that your galaxy will be more alive. I would prefer the interactions between players weren't just hardpoint - related. I'd love to offer a mission to someone or help a stranger out.
 
You don't need inara, you don't need any 3rd party stuff. I do all my communication in game, via text. Some people I communicate with here if they aren't in game.

What the 3rd party stuff like inara (which is an excellent resource) do is add to the game.
This is more of an indictment of fdev's awful lack of in-game support for any kind of community stuff - even system chat is relatively new and I'd call that bare minimum.

Even Kingdom of Loathing lets you send messages to other players when they're offline and that's a bleedin' browser game. In ED the only thing that players can use to communicate directly to players that aren't logged in is squadron announcements, leading to farcical situations like having to do a bunch of crimes in a ship named "msg me on inara pls" to communicate via the bounty board.
 
This is more of an indictment of fdev's awful lack of in-game support for any kind of community stuff - even system chat is relatively new and I'd call that bare minimum.

Even Kingdom of Loathing lets you send messages to other players when they're offline and that's a bleedin' browser game. In ED the only thing that players can use to communicate directly to players that aren't logged in is squadron announcements, leading to farcical situations like having to do a bunch of crimes in a ship named "msg me on inara pls" to communicate via the bounty board.

No. Look, loads of people think the game's shallow & missing features, but it isn't (well not as much as is suggested ;)). There's stuff it doesn't do well (the inara charts that track faction inf history are fantastic) but it is all there, and I think it's supposed to be difficult to get a huge number of people organised using only the in-game tools. Squadron chat was an enormous leap forward in that respect, as was the faction summary page for a squadron.

Organising stuff outside the game, well it's outside the game ;) Your Cmdr doesn't have access to that stuff, only the player behind the Cmdr does.
 
There are some nice stories in this thread, however, the bit that bothers me is "I was blown up by these people (normally with no idea why), I then spoke to them and they opened my eyes to engineers/builds/combat styles/whatever."

Why does the first bit have to happen? I know it can, so it does, but why is a players induction into the 'ways of open' being blown up first?

The sentiment in there OP is, (paraphrasing) I thought these guys were a bit harsh but then they were so nice to teach me about the game. Well, he stuck around to find that out. I suggest many don't, they're left with the impression that OPEN is murderland.

Why don't these nice people in open find a new CMDR in a paper ship and comms them to make the offer of learning the way? Why does the first part have to be blow them up?

There is something weird about the idea that destruction will happen because we're all flying around with ships with guns on so you should have to expect that you will get shot at. I know people don't like real life analogies, but is that how it works in a country that has open carry guns? Every time you step out of the door, you should expect to get shot at?

The point is moot in my case, I just don't fly in open, for many reasons, not just 'fear' that I'll get blown up, in fact, that hardly registers at all.
 
The "gankers just like easy targets" is just getting old and its nothing more than a delusional heap of trash that people that get ganked make up. Its so untrue and Im sick of hearing it.

is it?

Guess you are familiar with one of the most notorious gankers and their major blunder (just replace blunder with the proper F word).
Skip to 8:57 if you dont have time to watch: Thought it was an easy kill, turned out to be a hacker.
The famous last words of someone who just took a beating.
A Fair and square beating from a Mostly Harmless Anaconda while he was streaming.
 
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