Question for Open players who don't like PVP/ganking... help me understand

Right now, Thargoids are the only thing that has any kind of challenge but I can't use my engineered weapons and I have to find for mats for premium synth to do it, which is extremely lame.
Not to mention that "big tough bossfight" is way less interesting to me than "absolutely gigantic furball".

I loved the original wing assassinations for having a moderately-tough big-three mission target and an absolute pile of unengineered escorts. Sure, the escorts popped easily, but there were enough of them to pose a serious threat just from the sheer number of shots they could pump out. There was variety in their wings. You had no idea what the target would be or what engineering it would have, you had no idea what the escorts would be.

Now? It's a FDL and some vultures. Every time. Every single time. Even spec ops have more variety. The escorts are as annoying and tanky as the lead ship, and often they're pushing out less damage when they focus you than the original missions were - sure, the vultures are engineered, but at the end of the day it's just 1-3 small ships firing at you. Before, it was like half a dozen escorts, at least one of which is FDL-sized. They hurt if you let them focus you.
 
Perhaps for somebodies, but there are challenges available. Take that wing assassination mission withhout wing. Or poke your nose to thargoid's businesses, without friends. OK probably those gitgud pilots who are really gud can pull those stunts.
The players have worked out the best builds for these missions and they are feasible with a low level of skill with the right ship. There really should be a level of threat that no ship or even wing can handle, to give the best pilots something to get their teeth into.
 
Is there any merit to an open-only PvP CG? Fight to be king of the castle, win a shiny new Camaro sort of thing? Or is that just drawing salt from solo players?
 
It would draw salt to be sure. I’m currently doing the CG in open and it’s easy to find other players, to be honest I don’t think the players who enjoy open need any more incentive than the gameplay itself.

My only issue with this reasoning is that having it multi mode means you can't make it "all in"- open makes you choose differently in setup and flying. A compromise I discussed for about (what feels like) 50 pages elsewhere would involve having parallel CGs- one is open only, with another being all modes. Open only could be a system war, with multi mode being supply (i.e. haul). The winner would be a combination of both (a bit like Lugh).
 
I think there could be ways to add challenge without adding moar combat. What I mean by that. Lets say player takes "elite rated" data courier mission. Now put some tight time limit "data is critical to our operations", something that is possible to make, but needs some creative SC flying. Like using gravity well skimming and so on to run succesfully, perhaps creative and accurate docking too. So that one cannot run mission succesfully with sc autopilot and docking computer.
 
My only issue with this reasoning is that having it multi mode means you can't make it "all in"- open makes you choose differently in setup and flying. A compromise I discussed for about (what feels like) 50 pages elsewhere would involve having parallel CGs- one is open only, with another being all modes. Open only could be a system war, with multi mode being supply (i.e. haul). The winner would be a combination of both (a bit like Lugh).
Yeah, I could see that working I think.
 
I think there could be ways to add challenge without adding moar combat. What I mean by that. Lets say player takes "elite rated" data courier mission. Now put some tight time limit "data is critical to our operations", something that is possible to make, but needs some creative SC flying. Like using gravity well skimming and so on to run succesfully, perhaps creative and accurate docking too. So that one cannot run mission succesfully with sc autopilot and docking computer.
I suggested that on the forums recently, so I can only agree lol!
 
I don't pvp, I suck at pvp despite the fact that I will come top table at any fps game and sunk enough hours into world of tanks to be able to get multiple kills in a tier 5 light tank (chaffee if you care).

But in this game, I really suck.

Thought it might be the ship, so A rated a python and did some combat missions
Which went terribly.

So why do I only fly in open?

Have I been killed? Yup
But have also been nearly killed and saved by the space police.

When you suck at combat as much as me, and so build your ship to essentially survive long enough for the space cops to save your bacon, basic tasks become exciting because there is something at stake
 
I don't pvp, I suck at pvp despite the fact that I will come top table at any fps game and sunk enough hours into world of tanks to be able to get multiple kills in a tier 5 light tank (chaffee if you care).

But in this game, I really suck.

Thought it might be the ship, so A rated a python and did some combat missions
Which went terribly.

So why do I only fly in open?

Have I been killed? Yup
But have also been nearly killed and saved by the space police.

When you suck at combat as much as me, and so build your ship to essentially survive long enough for the space cops to save your bacon, basic tasks become exciting because there is something at stake
Well, the python isn't really the top choice for combat missions. It's okay. The python is okay at a lot of things. It's okay at nearly everything, which is why I fly it so often - I can rock up to a station with a python and be almost certain that I can carry out anything on the board. Not as fast or as well or as any of my specialised ships, but I can do it.

Combat? That's one of the jobs I'll change ships for. Especially if it's something that'll take me into a CZ.
 
Ooff, I got a warning for offensive content... So let me rephrase.

Why do I play in open, despite being really really bad at combat.

It's like dancing with someone on the beach you've just met, sure it's safer to do so wearing shoes, but when you do it barefoot it's more exciting and feels better

The sand underfoot vs getting pinched by crabs

The mundane tasks become more exciting because of the risk
 
I don't pvp, I suck at pvp despite the fact that I will come top table at any fps game and sunk enough hours into world of tanks to be able to get multiple kills in a tier 5 light tank (chaffee if you care).

But in this game, I really suck.

Thought it might be the ship, so A rated a python and did some combat missions
Which went terribly.

So why do I only fly in open?

Have I been killed? Yup
But have also been nearly killed and saved by the space police.

When you suck at combat as much as me, and so build your ship to essentially survive long enough for the space cops to save your bacon, basic tasks become exciting because there is something at stake
Non-engineered ship whatever it is has poor changes against human pilots. And even NPC's can make your life hard. Engineering is way more than little tinkering and small boost of abilities. It makes your ship work literally at whole another level of performance.
 
Non-engineered ship whatever it is has poor changes against human pilots. And even NPC's can make your life hard. Engineering is way more than little tinkering and small boost of abilities. It makes your ship work literally at whole another level of performance.

I mainly play exploration, though I'm back in the bubble now, putting together a T-10
Build for a red dwarf mining ship. Hoping 4 large hard points and starbug can keep the NPC's at bay.

Figuring if your big and heavy enough nothing can mass lock you as you fsd

I should probably get around to checking out those engineers. Hull tanking is fun but expensive
 
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