Patch Notes Fleet Carriers Update - Patch 4 Patch Notes

Deleted member 38366

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That is physics bug. Limpet jumps out of ship with zero speed to ground while it must be zero to ship, i.e. same speed as ship has for ground.

It does work i..e between 80-120m/sec though.

AFAIK it stems from Prospectors becoming vulnerable (used to be invulnerable for a very considerable time) and acting as Collision Targets with the Ship.
While it was askward seeing the Prospector fly through the own Ship (i.e. launched with considerable downward drift), it did save us from having these collision bugs.
(would be better if the Prospectors were ejected rapidly + a bit further downwards and be non-destructible for those 0.5sec to have clearance to the own Ship before starting their forward motion)
 
It does work i..e between 80-120m/sec though.

AFAIK it stems from Prospectors becoming vulnerable (used to be invulnerable for a very considerable time) and acting as Collision Targets with the Ship.
While it was askward seeing the Prospector fly through the own Ship (i.e. launched with considerable downward drift), it did save us from having these collision bugs though.
..or, that can be FA-ON applied to limpet :D Somebody try to drop limpets on FA-OFF mode while boosting for example.
 
There are currently 32 carriers round HIP 4351's star and 57 round HIP 4351 10 (including mine, still :) ).

So any limit on the number of carriers round a body is not being applied to carriers already parked.

And how was networking? Did you still had any lag / disconnects?
 
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Not impressive at all.
Mixed SSD / laser mining.

BUT

It's a weak Tri2 overlap, I was at edge of yellow circles.
And after general overlaps nerf, there is possibility, that it was no better then center of hotspot.

BTW

I did more t/h with pure SSD mining in the same spot before patch4.
 
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Why can’t we just go back to Patch 2, so that we can still play and they have time to work on the bugs.
Because I feel every time they come out with something, it’s broken or nerfed.

I’ve said it before, if it deals with mining, the devs may drag their feet to fix it. It’s like they hate it. And I was hoping most of the bugs were fixed so I can buy a FC this week.
 
Why can’t we just go back to Patch 2, so that we can still play and they have time to work on the bugs.
Because I feel every time they come out with something, it’s broken or nerfed.

I’ve said it before, if it deals with mining, the devs may drag their feet to fix it. It’s like they hate it. And I was hoping most of the bugs were fixed so I can buy a FC this week.
Well, bugs seems fixed in most :D Now it seems to work by design. Problem is design is not so good.
 
So they broke anti-aliasing.....how did they manage that.....the code is clearly an absolute mess at this point.

How they managed that?
Just as they did by giving the quality settings the same result as performance setting on Xbox One X when the FCs were initialy released, still not fixed btw.

I don't even understand why those settings are related to the introduction of FCs.
 
New bug:
I suspend services when I'm not using it.
So now enabled all, jumped with carrier, after jump "advanced service" is not usable. But in management it is enabled.
 
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