after patch tritium

My plan, when I bought the FC, was to mine for fuel and then jump when I have enough fuel. Doing stuff I enjoy and adding in a bit of mining (I don‘t enjoy) to get the fuel for the next jump.
Buying Tritium was never really that interesting for me as it would basically remove the reason for the FC for me - I can do everything I want with the ships I have and if I have to spend money inside the bubble to move ships I can just get my ships delivered to any station I‘m docked anyway.

This makes exploring with the FC something I can‘t do as even my „exploration“ FDS is faster in getting around than the FC with mining. No big problem, just an adjustment of what I‘m willing to do with my FC.

My FC will be my mobile base in the bubble and exploration will be done with my DBX or FDS or what ever ship I enjoy flying (currently thinking about an exploration/passenger mission Vulture).

Going out into the black with an FC still is something I would like to do, but for that the time spend mining for Tritium would have to be very short. Probably not going to happen. No complaint about that. Just noticing what works for me and what not.

In the (long) run up to Fleet Carriers I found no real reason to get one. Even now none of the Bubble based Carrier uses really call out to me, admittedly I don’t tend to get to play with other Cmdrs regularly due to the time and time zone that I play in.

However, just before launch I realised that my exploration alt account actually had enough to purchase and run one fitted for a small exploration fleet. I purchased a full hold of Tritium just after launch which worked out at around 19/20k tonnes after fitting my modules, luckily at the low prices we had initially. I‘ve found that it makes a brilliant exploration base. Yes it moves slowly compared to using a single exploration ship but unless you’re immediately heading out to a distant region before actually beginning to explore it really doesn’t matter. I’m now out beyond Sag A, slowly exploring, using either my Sidey, Cobra, Asp, Krait and even an Eagle built for speed runs through canyons. I’ve got a stripped down Anaconda for moving quickly when I want to get somewhere further away at any degree of pace.

Thinking of the Carrier as a base of operations without needing to be just a jump away allows for ‘old fashioned’ exploration alongside more in depth localised exploration. I’ve found it’s opened up exploration for me in a way that the confines of the harsh choices that specific ship builds never allowed. Clearly having it within a purely exploration focused account is a big boon as the slow nature of moving a Carrier would make for other hard choices to be made were it my main account but if that were the case I’d be tempted to use decommissioning to act like Carrier rental for any exploration trips.

Anyway, without wishing to derail the thread with ‘it works for me’ comments I will be interested to discover just how easy it has become to mine for Tritium whilst out in the Black. I do foresee a point at which my Tritium stores (I’ve filled up twice - Bubble and a top up in Colonia) are low enough that I may be mining 1-2k tonnes here and 200-500 tonnes there. Tritium hotspots have been regular finds on my journey so if FDev have adjusted things more favourably I think exploration with Carriers as you envisaged will be entirely possible and very much enjoyable....if you enjoy exploring.

As an addendum; credits, maintenance and costs have all been covered easily by my discovery income to the point I’m able to keep my carrier for ten years should I wish, double what I initially had available.

Apologies, that became a very long post.
 
A different approach, okay. The difference is that for me exploration was never a question of range per hour. In this case I agree that the carriers cannot keep up with the speed of any decent exploration ship. I thought this would be common knowledge by now (known maybe, but apparently not accepted). I just wonder where this widespread expectation comes from...
Ship size of coz, told ya :D
Bigger ship / car is for bigger distances. You know - river boat, ocean cruise liner ...both swim but on different scales. From EU to US faster to use ocean liner then river boat.
 
A different approach, okay. The difference is that for me exploration was never a question of range per hour. In this case I agree that the carriers cannot keep up with the speed of any decent exploration ship. I thought this would be common knowledge by now (known maybe, but apparently not accepted). I just wonder where this widespread expectation comes from...

If I go out exploring I want to reach a region and then explore that region or go somewhere faraway and look how things are there. Getting there "fast" and then go on in a very slow speed doing single, short jumps to the next system.

In theory a FC could help with that and offering the option to choose from different ships. A FC can jump 500 ly every 15 minutes (or is there a cool down?) this would result in 2000 ly/h - quite a lot for some of my "exploration" ships - especially the more RP oriented ships like my exploration Dropship.
Jumping 2000 ly and then spend a short period of time to fill up the fuel tank and spend some time there to look around would be nice. Having to spend several hours to get 1000 t of Tritium for the next jump would be just to much for me.
 
Just did my first tritium hotspot after patch 4 (in a CMk4, full load 52t + 6 in the hopper = 58 in total in 25 minutes): If that's how all tritium hotspots are now, I really can't complain.

And next the same in my Cutter...
Feels like birthday! For what did you say were the 1000t extra Tritium? Ah, double birthday! 😁
(waiting for the first peeps dropping in an reckon up how long it takes to fill up 20000t 🤪)

View attachment 182846

Ah, and laser mining is full spot on now (this ship has only 2 small 1D mining lasers which take a while to drain a rock). Most of them appeared in glowing rocks now. Very convenient.

Your words are meaningless since you also had no trouble when there simply was no Tritium available. Are you just a plant by FDev?
 
FCs were first envisioned as "squadron only" asset, which makes your statement a truth.
FD then changed it to a "CMDR only" asset, which means a CMDR should easily be able to do it alone (They didn't add multi-CMDR functions to it)

FCs are half baked, neither for the loner, nor for squads.

CMDR should easily be able to do it alone? That's the problem with FC owners, don't ya think?
 
Was just core mining for LTDs.. roughly 90 mins, 194 limpets.. 1 core, lulz.. 49 Tritium, 43 LTD. Not great, but not awful.. certainly pays for the FC upkeep, and enough fuel to get to the shop for a mars bar and a soda pop :ROFLMAO:
 
Was just core mining for LTDs.. roughly 90 mins, 194 limpets.. 1 core, lulz.. 49 Tritium, 43 LTD. Not great, but not awful.. certainly pays for the FC upkeep, and enough fuel to get to the shop for a mars bar and a soda pop :ROFLMAO:

Ah well, I've stopped worrying/thinking about upkeep entirely. I put enough money into my FC to pay the upkeep for the next 2 years. So even if I have to take a longer break from Elite, the ship will still be safe. Better still, I can park it in a frequently visited system and trigger all the FC haters with "yet another inactive FC cluttering the nav panel". If I could only passively mine all the salt... ;)

A bit more serious: I'm still trying to figure out how to approach refueling the carrier. A Cutter load of Tritium (720t with my build) is currently two times more expensive than the weekly upkeep (at around 40k/ton) for the entire FC. I could afford it, for sure, but honestly, I do not think it's worth it. I haven't found a Tritium hotspot yet to test Tritium mining myself.
 
Well i tried Tritium mining yesterday.
Searched for a nice, single Hotspot in a totally carrier-Free System.
I am not a "effective" miner, but the yield was ok-ish with ~150 Tons of Tritium after 2 hours.

It´s like 3.6 Roentgen - not great, not terrible
 
it feels like a rip off for me. i started playing ED when the summer sale started on steam and i thought carriers is a cool idea. so i started playing the game, did some hauling, mining, missions, exploring blah blah...it was easy to get credtis fast, had a tritium route with a profit of 35M with 2 hops.

the goal of buying a carrier and using it was wihtin reach with a reasonable amount of time spending.

right now, there is actually nothing to trade which is a total joke for a game called Elite - and yes i played the original Elite too. oh sure you can haul 700 tons of grain for 80lyrs and make a profit of 3M credits

people who allready have a carrier and made money before the patch should just take a minute and think how players that just started are feeling right now.

and another 2 cents: i just mined 350tons of painite last evening (much easier after the patch i have to admitt) but couldnt sell it for a good price because there was no demand....what a joke!
 
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