Game Discussions Star Citizen Discussion Thread v12

I expect a stable 60 FPS in a small enclosed room when nothing else is going on nearby.

Youre in one of the main landing zones where there is all kinds of stuff going on around you. Go to some outpost and I'm sure it would be better.

The worst performance you get in Elite is when you are in one of the big space stations, you can be retracted down in the hanger where you can't see anything, but the performance is still at its lowest.

And your gaming computer has 8GB of RAM. Google's new budget pixel phone has 6GB of RAM. Your computer is getting a bit long in tooth.
 
posted just a few days ago

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Is this supposed to be the "final touch" before SQ42 goes into beta (which would require the AI implemented)? Is this filling people with confidence that development is going fine and CIG has it all under control? What happened that they are looking for AI coders now? Did some critical people on the team die? Did they jump ship before it sinks? I can only imagine how much effort its going to take to introduce a newcomer to the already accomplished and implemented stuff from the last few years.

Or maybe they are going to scratch everything and start from zero? Or have zero after 8 years of active development? Do the backers of the most transparent project ever know anything aside from their own thoughts? I thought you guys shared what you got on CIG? Are you people holding back on the poor plebs who dont have access to this tech demo?
 
Youre in one of the main landing zones where there is all kinds of stuff going on around you. Go to some outpost and I'm sure it would be better.

The worst performance you get in Elite is when you are in one of the big space stations, you can be retracted down in the hanger where you can't see anything, but the performance is still at its lowest.

And your gaming computer has 8GB of RAM. Google's new budget pixel phone has 6GB of RAM. Your computer is getting a bit long in tooth.

When i drop into a the hangar in a station in ED my FPS goes up.

When i was playing SC, as far as i could tell, there was hardly anyone else around. On my first run through the terminal there wasn't a single other person. (might have been on a new server?) The landing area is a long way from the spawn location. Even if we accept that it is impacting performance, it shouldn't (and the same applies to ED as well - a bad thing doesn't make another bad thing good), so i stand by my statement that regardless of what is happening, its not what should be happening if they have a decently performing engine. Those things should be culled before it hits my machine. Wasn't this what OCS (SSOCS) meant to deal with?

Sure, my gaming rig is long in the tooth, but unfortunately i'm at the point where upgrading means upgrading almost everything except my graphics card, and my budget doesn't allow for that at the moment. Maybe come Christmas/birthday i can squeeze together the money.

Still, why do all other games play just fine? Why do all other games not tank my FPS? Why if i need to, because of high "fidelity" i can drop the graphics setttings and play smoothly?

Its clear the engine needs work, its clear there are multiple reasons for bad performance, but that's my point, if its so bad that getting 15 FPS in a small room, then Vulkan isn't going to be some sort of magical cure for performance.
 
posted just a few days ago

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Is this supposed to be the "final touch" before SQ42 goes into beta (which would require the AI implemented)? Is this filling people with confidence that development is going fine and CIG has it all under control? What happened that they are looking for AI coders now? Did some critical people on the team die? Did they jump ship before it sinks? I can only imagine how much effort its going to take to introduce a newcomer to the already accomplished and implemented stuff from the last few years.

Or maybe they are going to scratch everything and start from zero? Or have zero after 8 years of active development? Do the backers of the most transparent project ever know anything aside from their own thoughts? I thought you guys shared what you got on CIG? Are you people holding back on the poor plebs who dont have access to this tech demo?

CIG celebrate their Tier 0 AI by showing off a buggy bartender.

Backers celebrate the bartender AI as being the gateway to NPCs that are indistinguishable from players. Never been done before.

CIG at this point think it might be a good idea to hire a specialist AI dev.
 
When i was playing SC, as far as i could tell, there was hardly anyone else around.
Ok, it seems you know a lot about the game. So tell us the radius in km the game loads assets around your room at the space port where nothing move ?
For instance, have you noticed that from the window of your room where nothing move in New Babbage you see players enter atmosphere ?
 
When i drop into a the hangar in a station in ED my FPS goes up.

When i was playing SC, as far as i could tell, there was hardly anyone else around. On my first run through the terminal there wasn't a single other person. (might have been on a new server?) The landing area is a long way from the spawn location. Even if we accept that it is impacting performance, it shouldn't (and the same applies to ED as well - a bad thing doesn't make another bad thing good), so i stand by my statement that regardless of what is happening, its not what should be happening if they have a decently performing engine. Those things should be culled before it hits my machine. Wasn't this what OCS (SSOCS) meant to deal with?

Sure, my gaming rig is long in the tooth, but unfortunately i'm at the point where upgrading means upgrading almost everything except my graphics card, and my budget doesn't allow for that at the moment. Maybe come Christmas/birthday i can squeeze together the money.

Still, why do all other games play just fine? Why do all other games not tank my FPS? Why if i need to, because of high "fidelity" i can drop the graphics setttings and play smoothly?

Its clear the engine needs work, its clear there are multiple reasons for bad performance, but that's my point, if its so bad that getting 15 FPS in a small room, then Vulkan isn't going to be some sort of magical cure for performance.
You are a victim of Roberts' obsession with trying to shove millions of gallons of fidelity through furred up pipelines.

Buy a new £2k rig AND an Idris.
 
I gave you several technical points explaining why a big gain might be see with Vulkan. If you don't acknowledge them, it's ok for me, will just see.
And it was explained to you why none of that matters: becasue the performance issues with SC have nothing to do with the renderer in any way that a different API can fix.

Again, it's just another jesus tech that will not do what the faithful think it does because it does not address the fundamental issues. Same as with every single jesus-tech that came before it. And of course, the biggest issue of them all is that CIG is doing it backwards. They're trying to create a budget after all the resources have been spent (five times over).

For instance, have you noticed that from your room where nothing move in New Babbage you see players enter atmosphere ?
You do understand that this is a bad thing, right?
 
When i was playing SC, as far as i could tell, there was hardly anyone else around. On my first run through the terminal there wasn't a single other person. (might have been on a new server?) The landing area is a long way from the spawn location. Even if we accept that it is impacting performance, it shouldn't (and the same applies to ED as well - a bad thing doesn't make another bad thing good), so i stand by my statement that regardless of what is happening, its not what should be happening if they have a decently performing engine. Those things should be culled before it hits my machine. Wasn't this what OCS (SSOCS) meant to deal with?

Even if you can't see things, they are still there and most likely not completely culled. Plenty of times I've been in my little spawn room and have a ship explode and hear it.

If you run around a corner and look at where something is, you arent gonna want to wait for it to load it so you can see it.
 
Ok, it seems you know a lot about the game. So tell us the radius in km the game loads assets around your room at the space port where nothing move ?
For instance, have you noticed that from the window of your room where nothing move in New Babbage you see players enter atmosphere ?

Don't be disingenuous please. I'm talking about the engine's performance when looking at a wall from 1 meter away. Anything out of my field of vision should be being culled. That was the damn point of OCS.

I didn't see a window in my room, but as i said, didn't see anyone else on my first run through the terminal nor see/hear any ships. On my second run i saw another player running around. They even boarded the train with me, before suddenly disappearing from the train half way through the ride.
 
And it was explained to you why none of that matters: becasue the performance issues with SC have nothing to do with the renderer in any way that a different API can fix.

Again, it's just another jesus tech that will not do what the faithful think it does because it does not address the fundamental issues. Same as with every single jesus-tech that came before it. And of course, the biggest issue of them all is that CIG is doing it backwards. They're trying to create a budget after all the resources have been spent (five times over).

Indeed. If the game engine is still sending data about ships that are not visible then its not very well optimized both from a networking and graphics point of view.

I'm just surprised he hasn't tried to play the "well, you don't optimize games until the end of the development" card yet. Maybe he's holding that in reserve.
 
Even if you can't see things, they are still there and most likely not completely culled. Plenty of times I've been in my little spawn room and have a ship explode and hear it.

If you run around a corner and look at where something is, you arent gonna want to wait for it to load it so you can see it.

No explosions heard. No thruster sounds. As far as i could tell, on my first run, no other players anywhere near.

Also, explosions, audio, fine, that shouldn't kill FPS. If it does, then again, we are back to underlying problems with the engine (which i hope you agree with) that Vulkan by itself isn't going solve.

Again, even if those things are affecting my performance (eg, running around, performing actions), why would it affect the framerate showing a more or less static image on my screen?
 
Erin Roberts in an interview with WCCFTECH in Feb 2017...

W: One of the big issues that players talk about are PU framerates. There’s been a lot of talk about network code refactoring, regional servers coming online with 2.6.1, number of player limitations etc, what’s happening here?
ER: Regional servers doesn’t tie into this so much and of course is about lag. If you look at Star Marine for example, frame rate is fine and there is no reason why we will not have the PU to that kind of frame rate. The reason is because in Star Marine, we only load in what we need.
In the PU there are several things going on. Some of the mission givers are obviously run by AI and that AI isn’t optimised at all and a lot of what we’re working through now is making stuff a lot faster in the AI.
Secondly, we’re basically loading a huge amount into memory so there’s no real streaming in. Lumberyard will stream textures but the reason we have these object containers, right now you can turn the object containers on or off, but when you’re in the PU, you can be over here and your friend can be 100,000 miles away and some stuff which happens at one location is affecting the frame rate at the other. There is some extremely basic culling right now but we can do more in this space. We’re not massively render bound right now, the PU is much more CPU bound and we have all these draw calls we’re still drawing even though we don’t need to.
The next big release improves things significantly because of the new object containers which turn stuff on and off, not just turn it off but everything else which is going on in there so people should see a dramatic improvement in performance, not necessarily the finished article, there are still other things to come but this should make things a lot better.

So 3.5 years later, have they improved it that much?
 
Golden comment on Spectrum discussing the Angry Joe video.

"I guess I threw away my Founder's Card in anger..."

These guys are pretty uninformed, but their voices are worth hearing as representatives of those outside the community AKA POTENTIAL CUSTOMERS.

AJ uninformed? AJ who was a founder and has met with the devs and interviewed them personally? LOL

Some backers will just play the "you don't understand game development" and similar cards without any consideration of how dumb they look.

Oh, and i don't think the video has been linked...

17 minute mark if timestamp doesn't work

 
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