Atm yes it does. If you hear explosion, you have players in your radius. Players = assets to load = SC struggle to add the assets to your low memory = low fps.
And for now with DX11, each asset has to be loaded by CPU to the graphic card. So loading assets impact also the CPU.
But i never heard any explosions. I saw nor heard other players. When i did run into another player, i saw no dip in FPS.
Again, staring a plain wall. Nobody else nearby.
Come on, you accept the engine needs performance improvement right in multiple areas right? You accept that other games run just fine without Vulkan/DX12 right?
Surely you can accept that without those other improvements, i'm still not going to get great FPS staring at a wall, Vulkan or not right?
I looked at those walls on separate occasions after loading, possibly on a different server each time. Most of the time i saw nobody. Most of the time there was no chat going on, indicating not many other players around. Even if they were around, a max of 50 people, how many likely to be anywhere close to me? Its not like we would have all chosen the same spawn point and loaded in at the same time. Maybe there were one or two other people within a km or two of my location.
If that is causing such a drastic hit in performance, then the problems with the engine are probably insurmountable, and Vulkan is not going to change that.