General Elite Dangerous vs Elite Hello Kitty Island Adventure

Sigh.
Another noob who doesn't get that the modes are just instancing filters.
Also, fails to acknowledge different platforms and timezones.

The BGS is just that, BackGround Simulation. A way to share somewhat dynamic Galaxy with all players, regardless of instancing filter preference, timezone or platform.
In my opinion, the BGS reacts to player input all too much, by an order of magnitude at least.
yikes the very definition of cognitive dissonance
 
Sigh.
Another noob who doesn't get that the modes are just instancing filters.
Also, fails to acknowledge different platforms and timezones.

The BGS is just that, BackGround Simulation. A way to share somewhat dynamic Galaxy with all players, regardless of instancing filter preference, timezone or platform.
In my opinion, the BGS reacts to player input all too much, by an order of magnitude at least.
yikes the very definition of cognitive dissonance
 
I think it's kinda cute how people seem to think they "own" factions. It's like somebody who loves to eat at McDonalds thinking they have the right to "stop" people from eating at Wendy's and Burger King because it's hurting "their" fast food franchise.

Some people literally own their faction. They've been placed in the game, by request, by the devs, for the express purpose of those people to manipulate at their whim.
There were many hundreds last I checked.
 
Some people literally own their faction. They've been placed in the game, by request, by the devs, for the express purpose of those people to manipulate at their whim.
There were many hundreds last I checked.

They don't 'own' them, they just got to pick a name.

And they were placed there for the express purpose of EVERYONE being able to manipulate them in whichever mode they choose.
 
I'm almost at my 40hr point and in a short time, I've been playing it is clear that private play just should not affect open play.

It's like ordering and paying for a beer, but while that beer is sitting on my table it gets drank by an imaginary force. I can't do anything except order and pay for another beer. I should have the ability to defend my beer on my table from any unwanted guest instead of having to order pitchers of beer to counterbalance my soberness, it's that simple.
It would be nice if you would read responses to your thread and try to understand what people are saying.

You don't "own" factions. There's nothing to gain, really (you can steer system ownership and states towards favorable arrangements, but that's different thing) . Playing with BGS is not a gameplay loop designed for this game, it's something people do, because they can - because game reacts to their actions.
In this game it's impossible to be instanced with every player, even if they choose to play in Open.

If you want to use metpahors, then imagine you and couple of your friends are trying to prevent people from stealing bricks from a barn on the opposite side of your town. Then imagine that another one is in next town. Another one is in a town on the opposite side of the globe. Hard, right? Well, another one is on the Moon, another is on the Mars, Venus, Mercury. Try to catch people stealing your stuff.
BGS is pretty good simulation of that just because it can be influenced by people in solo.

Some people literally own their faction. They've been placed in the game, by request, by the devs, for the express purpose of those people to manipulate at their whim.
There were many hundreds last I checked.
"Own" how exactly? Aside from using player submitted names, those factions are no different to the rest and you can push them in various directions exactly the same way as with other factions - and it's not by decrees.
 
My response to the open vs private /solo BGS thing is that private and solo BGS missions should have 1/3rd of the effect that open missions do
and that power play should have the same mechanic.
I dont have a problem with people in PG/solo, but seeing as theres an extra risk to playing in open, then there should be extra rewards.

My own experience a long time ago in running an imperial blockade told me that.
And in addition, a lot of people had a lot of fun in playing that blockade both from the independent side and the fifthy imperials and it was all in open.
the fun was in the risk...... however with the advent of the silly mining mechanic, that risk is nearly all gone.... my best ship costs 45 million to rebuy..... thats about 1/2 hr in a double hotspot... previous to the mining boom, that sort of money could only be earned with 10 or so expensive delivery missions... or long distance trading.

So in conclusion, play in open, at worst you'll have to go mining for 30 mins to pay for the rebuy, and for Fdev... reward us who take the risk of open.

Bill

Or better yet.. bring back the insane AI generated NPCs of 2.1..... 😲
 
Some people literally own their faction. They've been placed in the game, by request, by the devs, for the express purpose of those people to manipulate at their whim.
There were many hundreds last I checked.
Quite a few people "own" their own stations, tourist beacons, megaships, and perhaps even planets too...
 
It would be nice if you would read responses to your thread and try to understand what people are saying.

You don't "own" factions. There's nothing to gain, really (you can steer system ownership and states towards favorable arrangements, but that's different thing) . Playing with BGS is not a gameplay loop designed for this game, it's something people do, because they can - because game reacts to their actions.
In this game it's impossible to be instanced with every player, even if they choose to play in Open.

If you want to use metpahors, then imagine you and couple of your friends are trying to prevent people from stealing bricks from a barn on the opposite side of your town. Then imagine that another one is in next town. Another one is in a town on the opposite side of the globe. Hard, right? Well, another one is on the Moon, another is on the Mars, Venus, Mercury. Try to catch people stealing your stuff.
BGS is pretty good simulation of that just because it can be influenced by people in solo.


"Own" how exactly? Aside from using player submitted names, those factions are no different to the rest and you can push them in various directions exactly the same way as with other factions - and it's not by decrees.

In a way you are right. Within the game they function no different than any other faction. You can support or oppose them en masse all you wish.
I'll use the powerplay competition as an example here. When frontier chose the factions to compete to become the new power, was it a community poll because it belongs to everyone? Did you get emailed about what you wanted? No, they emailed the people that founded the factions that were selected. If you want a CG or galnet article for HOT, can you just submit it cuz you feel like it? No, not unless your email is tied to the foundation of the PMF. If that doesn't denote some sort of ownership of your designated faction then I don't know what the hell does. Not to mention most PMFs have a "founded by xxx on xxx date" in their home systems. A permanent assertion that "this guy did this, this is his". You can destroy it, beat it into the dirt, but it will always be tied to a specific person or group of persons within the depths of frontiers catalogs.
 
The BGS was much better when it was actually in the background. As a mechanism for adding dynamism to the populated parts of the galaxy it works great. As a method for empire building and conflict resolution it's even worse than Powerplay.

Happily engaging with it (as opposed to affecting it) is entirely optional.

Search just this thread for the words "it's not fair" - I guarantee you won't only find them in my post.

i admit that as part of the scenery it's actually cool. even that it is shaped by anonymous crowd work is cool, and it does make stuff happen, occasional conflict that is just worth for the sake of fun. but it's indeed not a territorial/economic/strategic game mechanic i would engage in, no matter how much i'd like to turn the entire bubble into anarchy. as a social experiment? yeah, but it doesn't really show much. maybe frontier could tell ... :D
 
In a way you are right. Within the game they function no different than any other faction. You can support or oppose them en masse all you wish.
I'll use the powerplay competition as an example here. When frontier chose the factions to compete to become the new power, was it a community poll because it belongs to everyone? Did you get emailed about what you wanted? No, they emailed the people that founded the factions that were selected. If you want a CG or galnet article for HOT, can you just submit it cuz you feel like it? No, not unless your email is tied to the foundation of the PMF. If that doesn't denote some sort of ownership of your designated faction then I don't know what the hell does. Not to mention most PMFs have a "founded by xxx on xxx date" in their home systems. A permanent assertion that "this guy did this, this is his". You can destroy it, beat it into the dirt, but it will always be tied to a specific person or group of persons within the depths of frontiers catalogs.
You're talking about naming things, not owning them, as I understand ownership.
Many people named star systems, some stations (as Old Duck pointed out above). Doesn't mean they own them.
I mean, I understand that having a faction named by you makes you tied to it somehow - the problem is that there's no "ownership" mechanic in the game, so it doesn't mean much in that sense.
Even if players submit a CG idea that gets approved and their faction gets new station somewhere as a result - so what? As "owners", they have no special benefits. It's more about roleplaying than actually gaining anything.
If "your" faction gets trampled into the ground, you will lose nothing - the same if it controls dozens of systems - doesn't mean anything. It's just a numbers game you choose to play.
For that reason whether you actually succeed in helping this or that faction do this or something else doesn't matter at all - as long as you're having fun doing all the things that needs to be done to change the influence you decided to change: hauling cargo, hunting pirates, fighting wars, etc - whether you succeed, or not is actually irrelevant - getting frustrated, because "your" faction is "undermined in Solo" is ridiculous.
 
Quite a few people "own" their own stations, tourist beacons, megaships, and perhaps even planets too...
My station is the biggest station. It has the best tourist beacon, experts say. And it orbits the bigliest planet. Bigliest than all of them. The experts say it. It's in all the manuals.

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Robert Maynard

Volunteer Moderator
Some people literally own their faction. They've been placed in the game, by request, by the devs, for the express purpose of those people to manipulate at their whim.
There were many hundreds last I checked.
Many player groups have requested that a Faction be inserted into the game - that does not in any way mean that that player group has any control over the Faction - it is treated in exactly the same way by the BGS as an NPC Faction.

Regarding affecting player Factions, this post by Michael Brookes, at the time that player Factions were about to start being inserted into the game, refers:
Is there planned to be any defense against the possibility that player created minor factions could be destroyed with no possible recourse through Private Groups or Solo play?

From the initial inception of the game we have considered all play modes are equally valid choices. While we are aware that some players disagree, this hasn't changed for us.

Michael
 
But I'm being told to "play the way you want to play"

What if the way I want to play is by defending the BGS with PVP, but I can't because the other players are playing in a private group. So I can't "play the way you want to play".

I want to "Blaze My Own Trail" by defending the BGS in PVP glory.

Well, sorry - but are you 5 yo?

You can play the way you want to play - nobody is denying you that.
At the same time everyone else is entitled to play the way they want (solo/pg for example)

Are you trying to imply that your way to play have to be imposed to everyone else? Then how they're supposed to play the way they want?


But, as i said, learn about the game and if you want to get involved in BGS learn about BGS
And if you do that, you will find out that killing another player will not directly benefit the faction you are supporting.
Not to mention that if you waste time hunting for players, you do not spend that time supporting your faction.
Which means You Are Not Doing Your Part.

Regarding PVP - as i said, it is pure optional. Which means you can use any random reason or no reason at all to engage in PVP.
But PVP will not help your faction, pretty much like PVP will not directly help anything in the game.
Being optional, PVP is rather disconnected from the live galaxy.
 
The problem is, the BGS is incredibly dull if you're the only one playing it.

If you are unopposed in a system, then you need to run literally a few missions a day and hand in a couple of bounties, to get maximum influence effect. On that basis, a single player - unopposed - could swing any system to any controller in a few weeks (the smaller population ones in a week), and do this in parallel for tens of systems at once.

This would obviously be recognised as a supreme achievement, on a par with killing an NPC pirate in a Low RES using a fully engineered Corvette.

In practice systems are harder to swing than that because random passing traffic - with no particular care about which faction is in charge - tends to on average benefit the existing system controller, especially in high-traffic / high-population systems. Relatively few systems have no passing traffic at all.

This is effectively an important "terrain" effect that makes some systems more important than others, makes taking over those systems more difficult (and therefore more prestigious) than others.

Basically in this case the players you (mostly) don't see are acting as NPCs to provide some level of 'inertia' to system influences. This can be favourable or unfavourable to you, and a skilled BGS player can generally steer it to their advantage - making systems easier to defend or attack. If this didn't exist - e.g. in a single-player version of the game, or a separate server on which only your squadron played - Frontier would probably need to add some actual NPC semi-random equivalent to keep the BGS interesting.

If you're being opposed by players in private/solo, this is no different to a single-player game marking the system as "strongly defended" and throwing more NPCs at you if you try to take it. Just treat them as part of the NPC content and take the system anyway. (You don't complain when an NPC pirate interdicts you when you're doing BGS work, right? Or if you're PvPing in a ring system and a rock attacks you?)



Equally, your opposition are under no obligation to give you interesting PvP even in Open. They can fly in a wing with crimes on and several heal beams each, and bore you to death for an hour if you try to intercept them. They can leave a wingmate in a station and use a combination of navlock and supercruise assist bugs to hop between the station and a nearby carrier with impunity to haul in tens of thousands of tonnes of cargo. They can park a decoy carrier around the secondary star 400,000Ls away to see if you'll constantly check all the combat zones out and RES out there as well. They can run missions which don't fail on ship loss in a really cheap ship, so if you kill them you're just helping them get to your stations faster to hand in. Would they do that? Well, they're currently avoiding PvP entirely in PG, so of course they'd do that. If they wanted an interesting PvP fight without use of irritatingly cheap tactics they'd be in Open giving you one already.

Your best bet if you want a combined PvP/BGS fight - fought with reasonable honesty and interest - is to find another squadron who thinks similarly and attack them. They can indeed be fun, but it does rely on the other side also wanting it to be fun for you.
 
trundles out his old post again

However, I'd like to extract this specific part of the Op.

o7

I have some feedback, first hand down this is my new favorite game, I'm flying with a Thrustmaster 16000m with pedals and have a blast exploring the vastness of outer space.

I am a fairly new pilot and I just recently joined a squadron. I am very curious about why do your private play sessions carry over to the open play sessions. I'm not understanding how a squadron can be working on the "BGS" (Back Ground Simulation(for new pilots like me)) in an open play session just to be thwarted by players in private play sessions. Last I checked the game is called "Elite Dangerous" not "Elite Hello Kitty Island Adventure". We should be able to defend our territory's progress from other players via combat and not by what group of players can run the most missions in a private session.

1. It's not "Your territory". It belongs to the faction, which is comprised entirely of NPCs. You, are a Commander in the Independent Pilot's Federation. Your squadron consists of other, equally independent Commanders. Your squadron's pledge to a faction is a one-way relationship. I can sit here in my chair and pledge allegience to another country right now, if I so choose. That nation does not need to acknowledge it, nor have any obligations arising from me pledging. Pledges are like opinions, anyone can make one.

2.
not by what group of players can run the most missions in a private session
Actually that's exactly how the BGS was designed. Word for word quote from FD, extracts featured below.
...it also lets players interact with each other, kinda indirectly, trying to push in same directions or indeed in opposite directions, without ever actually seeing each other directly in space and breaking out the laser beams.
That indirect interaction is explicit to the design of the BGS.

There's another quote as well (and if you're new, I suggest you watch these videos first before making bad judgements on what the BGS is/isn't), which I'm happy to dig out, but paraphrasing it's basically that if players have the BGS at the forefront of their game activity direction, FD have done the BGS wrong.

Source: https://www.youtube.com/watch?v=y5DGyG6Qwvk&t=430

[7:10] Ed: What is the backround sim?
Dav: So, to us the whole point of... the background simulation, is to try and bring the galaxy to life.
[7:53]... it also lets players interact with each other, kinda indirectly, trying to push in same directions or indeed in opposite directions, without ever actually seeing each other directly in space and breaking out the laser beams.

Source: https://www.youtube.com/watch?v=VCy1ZYjLvdQ&t=862

[14:22]Adam: It's a big question, what is the background sim... at it's core it's supposed to represent a simulation of the humanity in our game... it's supposed to represent how players action's impact that world around them, so we're talking about actions from players no matter what platform or mode they're on, it's all part of one shared galaxy.

Source: https://www.youtube.com/watch?v=U0zBtQcdHvs&t=642

[10:46] (after listing the different types of simulations going on)
... these are all background simulations, they are designed to bring the galaxy to life based on player activities. They are not necessarily intended to be the end goal in and of themselves, they are supposed to enrich the game using gameplay loops that are a little more immediate... these are a little more immediate, they work in concert, they work across many different players on many different platforms in all the different game modes, so, they're bringing the galaxy to life.
 
It's not though - and we all bought (or backed) the game on the basis of three game modes and a single shared galaxy state.
I don't think it being part of the original design, nor supported by the players that it suits, nor an old decision, make it a good decision or one worth supporting. There's no logical connect there. It either suits you or it doesn't. No opinion is invalidated one way or the other by age of the issue, imo.
 

Robert Maynard

Volunteer Moderator
I don't think it being part of the original design, nor supported by the players that it suits, nor an old decision, make it a good decision or one worth supporting. There's no logical connect there. It either suits you or it doesn't. No opinion is invalidated one way or the other by age of the issue, imo.
Other than the fact that one position is the status quo and the other is part of a change agenda.

Regardless of what we think of the features as they exist, we all bought the game as it is - that some then want the game to be changed to suit their preferences is obvious - just as it is obvious that the change proposals are not without opposition (and those opposing may have different ideas as to how the game should change).
 
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Other than the fact that one position is the status quo and the other is part of a change agenda.

Regardless of what we think of the features as they exist, we all bought the game as it is - that some then want the game to be changed to suit their preferences is obvious - just as it is obvious that the change proposals are not without opposition (and those opposing may have different ideas as to how the game should change).
Sure, but there are degrees. And there are also logic and industry norms. If you took a cross section of gamers who had never played nor heard of Elite Dangerous and asked them to review the premise that Elite Dangerous is built on, most would find it counter intuitive and a strange way to go about making a multiplayer game. Therefore, I feel that in this case, the fact that it is the status quo does it no favours at all. There are plenty of design decisions implemented in the original design of 'a' game that are then realised to have looked good on paper, but been less than stellar in practice, and rescinded or changed. It's a very very odd situation for a multiplayer game and that fact in and of itself, highlights it for repeat criticism and discussion. This is all academical of course, it never will be changed, and I won't cry about it, but I will continue to take opportunities to highlight what a bad decision I feel it was. There are plenty of other things I'd change first that have been introduced after the original gold disc, and have no issue focusing on those. :)
 
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