General Elite Dangerous vs Elite Hello Kitty Island Adventure

Ian Phillips

Volunteer Moderator
Lets all stop trying to pick apart the 'exact' origin of terms that are used as insults.

Thanks all.

Also NOT using those terms will generally get you better responses.
 
it's not fair to punish the people who play in the open for someone's private actions.
Let's forget for a minute that modes are great thing for people who want to play this game, feel part of something living, yet not encounter usual MMO immature behaviour.
Let's forget that noone is punishing you for someone's private actions, but it's you who is trying to "own" some part of the game that's not designed for that.

Elite is NOT an arena deathmatch game, where you have 64 players competing against eachother.
Here, you have background simulation that reacts to every player actions, regardless of mode he's playing, instance, platform, etc.
In Elite, you can potentially have 20k people (or whatever) doing something at the same time in the same system. Even if those people will all be playing in Open at the same time, you will never be able to encounter all of them. NEVER. Technically impossible. All those players will be spread around in thousands of instances.
Even if there will be two players in Open, on the same platform in the same system at the same time, you might not end up in the same instance if one of your internet connections is slow, for example.

If you enjoy influencing some faction via BGS, then ok, but learn to use the system as it is. Try to understand why it is the way it is and move on.

Space is big, you'll never be able to catch everyone cruising about.
 
Nor is it called Elite: Play MY way and not your way.

Yet the players who primarily play in solo and private groups, have been doing exactly that for years. Specific player groups, existing as PMFs or no, hold special influence over the development of the game. This entire concept is almost completely backed and supported by all of the powerplay community. Yet when the time came for the official discussion, those who don't even partake in the activity were the ones frontier listened to.
This is a result of a few influential YouTubers actively discouraging divergent gameplay, and encouraging grand exploits through the manipulation of the game in a mode where nothing can stop you.
"Play my way" is exactly what these groups have been dictating on the rest of us for years.
So no, I won't tell you how to play your game. But I will be vocal that it is incredibly unfair that the "carebear" portion of the community has stripped the rest of us of our voice in deciding what should be allowed to impact our gameplay.
 
Yet the players who primarily play in solo and private groups, have been doing exactly that for years. Specific player groups, existing as PMFs or no, hold special influence over the development of the game. This entire concept is almost completely backed and supported by all of the powerplay community. Yet when the time came for the official discussion, those who don't even partake in the activity were the ones frontier listened to.
This is a result of a few influential YouTubers actively discouraging divergent gameplay, and encouraging grand exploits through the manipulation of the game in a mode where nothing can stop you.
"Play my way" is exactly what these groups have been dictating on the rest of us for years.
So no, I won't tell you how to play your game. But I will be vocal that it is incredibly unfair that the "carebear" portion of the community has stripped the rest of us of our voice in deciding what should be allowed to impact our gameplay.
Yes. The problem is that whenever the OOPP proponents have almost won the argument (they convinced me a while ago BTW), their "allies" up and say "It's not enough, we must have the BGS too!" Or they just blur the distinction between the two - as you just did.

It helps to remember that PP is a competition with prizes, whereas BGS is just to make the galaxy seem alive; to do so it needs the input of as many players as possible.
 
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Robert Maynard

Volunteer Moderator
So no, I won't tell you how to play your game. But I will be vocal that it is incredibly unfair that the "carebear" portion of the community has stripped the rest of us of our voice in deciding what should be allowed to impact our gameplay.
When it comes to what should, or should not, impact our gameplay it's been clear from the very beginning that one aspect of the game is non-optional and everyone both experiences and affects it and also that another aspect is entirely optional and no-one needs to engage in it to engage in any in-game feature.

No-one has been stripped of their voice - however what they have to say does not need to be accepted or supported by other players.

That some players can't accept all aspects of the game's design is, ultimately, no-one's issue but their own. Every player bought, or backed, a game where there's no requirement to play among other players which, in turn, means that PvP is an entirely optional extra.
 
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This forum is like the Groundhog Day. Same thing over and over again.

Another one who doesn't understand what game he's playing starts complaining that this game is not something else.
Smells like another griefer pretending to be interested in BGS...
 
Sorry, but if you're in a private session you should not be able to do this. Your private session actions should not affect my BGS.

Care Bear Stare
View attachment 182880
Tell me where your BGS is and I'll work against you in all modes...
You do understand instancing, platforms and timezones I assume.

Usual toys being thrown out of the pram as not everyone wants to play with them...

Sadly, he was already beaten to the first 'open only' rant for the month :ROFLMAO:
 

Robert Maynard

Volunteer Moderator
Permit-locking would also have the advantage of "no carriers", which would make it easier to have direct competitive play. Carriers could still of course be used to ferry people up to the edge of the area, for convenience.

Might not need a separate one for each platform - big groups are often multiplatform anyway, and they might get crossplay eventually.

They could also permit lock a moderate area - a few thousand systems off to one side - but only populate systems as player groups signed up to it:
  • every time a player faction gets added, it's added to a new system and a nearby system is also populated
  • existing player groups can apply to move their faction: all their bubble systems are removed, they get added to the new one instead, and home system is updated accordingly
I suppose it depends on whether those groups who favour Open only would accept a pan-platform Open only volume.
 
If you believe that people have not been stripped of their voice in this game then you are either as new to the community as some in this thread have been accused of, or you haven't payed much attention to the happenings of the game for the last six years, or you are one of the ones who actively squashes those voices.
I would cite specific examples but most of them involve the particular player communities that have undue influence in the games development. And the mods around here are quite notorious for out and out banning people for doing so. Bringing us back to the final "or" of th previous paragraph.
 
I suppose it depends on whether those groups who favour Open only would accept a pan-platform Open only volume.
As far as I can tell they've all said that's fine when asked directly - Powerplay groups are big enough to be cross-platform, and you can always ally with groups on other platforms, or recruit extra members. No different to the inevitable timezone issues.
 

Robert Maynard

Volunteer Moderator
If you believe that people have not been stripped of their voice in this game then you are either as new to the community as some in this thread have been accused of, or you haven't payed much attention to the happenings of the game for the last six years, or you are one of the ones who actively squashes those voices.
Not new; have been paying attention, quite happy to admit to participating in discussions on the three game modes; single shared galaxy state and related matters since arriving in the forums, not long after the game design was published.

If any and all opposition to proposals to PvP-gate existing content shared by all players is seen as attempting to squash voices, what of those who propose / demand PvP-gating the aforementioned content - do they expect other players to keep quiet, roll over and let it be taken?
I would cite specific examples but most of them involve the particular player communities that have undue influence in the games development.
It'd be interesting to know which groups are assumed to have particular influence though.
And the mods around here are quite notorious for out and out banning people for doing so. Bringing us back to the final "or" of th previous paragraph.
Moderators apply the forum rules on behalf of Frontier and the CM team have oversight of moderation activities. Anyone who considers that they have received an unwarranted advisory or warning is at liberty to contact community@frontier.co.uk to appeal - as is made clear in the forum rule that we all abide by.
 
Not new; have been paying attention, quite happy to admit to participating in discussions on the three game modes; single shared galaxy state and related matters since arriving in the forums, not long after the game design was published.

If any and all opposition to proposals to PvP-gate existing content shared by all players is seen as attempting to squash voices, what of those who propose / demand PvP-gating the aforementioned content - do they expect other players to keep quiet, roll over and let it be taken?

It'd be interesting to know which groups are assumed to have particular influence though.

Moderators apply the forum rules on behalf of Frontier and the CM team have oversight of moderation activities. Anyone who considers that they have received an unwarranted advisory or warning is at liberty to contact community@frontier.co.uk to appeal - as is made clear in the forum rule that we all abide by.
Actually it's preposterous to suggest that anyone has been silenced when this tedious debate can come back again and again unchanged.
 
CMDR Brew Pub

You should learn about the game first CMDR, about the modes, about the platforms, about the unique galaxy, about instancing, about p2p in a multiplayer game, then about the BGS and not at last how PvP is absolute optional.


PS> but really, learn about the BGS - you'll find out that is a component of the game specifically designed to be an inter-modal and inter-platform asynchronous competition.
Every BGS player is filling his buckets, at the end of the day the math is performed and whoever filled more buckets get more influence for the faction is supported.
That's it. BGS is a pure PVE activity.
 
It'd be interesting to know which groups are assumed to have particular influence though

I would be absolutely elated to have this discussion with mods/devs in a real sit down discussion. Be it voice chat or a party chat channel. It's something I've been asking for for years.
But I won't name names on the forums as it's a certified short pass to the ban bus.

Why do people keep making false claims such as this?

We are still talking about the BGS, right? If someone acts against your BGS faction, then regardless of mode/platform/timezone etc... why don't you stop them?

It ISN'T because you can't. Not unless you're outnumbered, anyhow.

What you are speaking of is not stopping, it's countering. Countering can be done, and is the majority of all BGS work. However if while I am countering your damaging work, with missions or CZs or whatnot, providing for the janky instancing if I manage to see you it should be an option to physically stop you. So yes, you literally can not be stopped when you are not in open. But you can be actively countered.
 
You should learn about the game first CMDR, about the modes, about the platforms, about the unique galaxy, about instancing, about p2p in a multiplayer game, then about the BGS and not at last how PvP is absolute optional.


PS> but really, learn about the BGS - you'll find out that is a component of the game specifically designed to be an inter-modal and inter-platform asynchronous competition.
Every BGS player is filling his buckets, at the end of the day the math is performed and whoever filled more buckets get more influence for the faction is supported.
That's it. BGS is a pure PVE activity.

But I'm being told to "play the way you want to play"

What if the way I want to play is by defending the BGS with PVP, but I can't because the other players are playing in a private group. So I can't "play the way you want to play".

I want to "Blaze My Own Trail" by defending the BGS in PVP glory.
 
But I'm being told to "play the way you want to play"

What if the way I want to play is by defending the BGS with PVP, but I can't because the other players are playing in a private group. So I can't "play the way you want to play".

I want to "Blaze My Own Trail" by defending the BGS in PVP glory.
My, isn't life harsh? You want to do something optional to defend something that crosses 3 modes... I can see you are upset, have this 🧸, it'll help.
 
I'm not understanding how a squadron can be working on the "BGS" (Back Ground Simulation(for new pilots like me)) in an open play session just to be thwarted by players in private play sessions.
Unless you're told, I'm not understanding how a squadron working on the "BGS" can have any clue what session someone is playing in.
 
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