Game Discussions Star Citizen Discussion Thread v12

As if all the bugs of this video have the same cause that the bugs posted by [VR] Golgot...


I didn't say they all did. I was suggesting that some of the issues in that video still persist. Which is true.

And that some of the current issues are also long-term issues, dating back at least to that 2.0 era. Which is true.

And then I said there were new bugs on top of that. Which is true...

Want to contest any of those claims in detail? ;)
 
Haaa, the bugs in alpha...
It's like finding a chicken in a chicken farm no ?

Not really no but a common misconception among people who dont know a whole lot about alphas in general. You see the faithful have tried to establish the alpha = bugs galore as fact over the past few years but it never was correct to begin with. While its true that bugs are to be expected in alphas the quality of the alpha determines the number and severity of the bugs. There are alphas that play like completed released games and usually alpha involves heavy bugfixing.

With Star Citizen there is not only an abundance of bugs at every corner, many of them are gamebreaking and even worse...persisting for years as if the devs are unabvle to fix em or dont care. For the typical alpha Star Citizen resides in the lower end of the spectrum. You really should correct your assessment and understand that alpha doesnt automatically mean "bad state". And as you are so much in favor of "timeless" stuff in Star Citizen the bugs definitely are a timeless part of its development so probably even more important then the eye candy for people trying to make up their mind. I know you like to focus more on the 10% good stuff of the project and gloss over all the bad things but I feel that would be irresponsible and doesnt really help the project overall. It only leads to more dissent and anger/frustration when you manage to trap innocent people with eye candy who might assume the game is in a "good" state 😂
 
Which part of his video is false ? That's only footage of his play sessions.

I think he is saying that the videos were heavily edited and not showing full play sessions.

Didn't watch, so no comment from my side. However, its no different from ED when people make edited videos showcasing the game.

I think the main issue would be, while in ED the missing time would mainly be travelling and other bits that are working fine, just not interesting for a video, there is always the suspicion with SC that the bits that are edited out contain glitches, bugs, crashes, and t-posing NPCs.
 
There are more known issues than bugfixes.
They still insist on doing harm to subatomic particles.
They still think UI is gameplay.
We can add “QoL” to the list of terms that CRobber has heard but never bothered to look up.

The dumb. It hurts. :ROFLMAO:
 
Haaa, the bugs in alpha...
It's like finding a chicken in a chicken farm no ?
No.

Finding bugs in an Alpha is more like finding a dead chicken on a chicken farm, where no dead chicken should be. If you find one, you should find out what caused it, and fix it ASAP. You never know if it’s a fluke, or something’s there that will wipe out everything you've tried to build.

Bugs throughout software development is inevitable. The point of a game in Alpha development should be getting the core of the game engine up and running, and then adding the primary and secondary game loops. Like every other stage of development, bugs are fixed throughout.
 
if you find one, you should find out what caused it, and fix it ASAP
No. If the bug is specifically tied to a placeholder engine, requires too much work to be corrected and is in a certain level of acceptability, CIG doesn't correct it. It have been said many times.
SC is full of placeholder engines (flash engine, DX11, Cryastro, starmap, etc). It will take too much time to correct all bugs on those engines that will be replaced by new one. Correcting all bugs of temporary engines is a waste of time.
 
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Well I don't usually play "alpha state" games, but I have tinkered with alpha state-OS'es. Namely Ubuntu, you can install live-development version of operating system, and well its startpoint is whatever is freezed release, over time new stuff is added, and users submit bug reports, devs squash those bugs sooner or later. At some point there is beta-release, it is feature complete, so no new features on that release, you can then choose to follow that path. Again bugs are squashed untill developers think it is mature enough to be released as general use normal version.

Now SC "alpha" does not seem to me do anything like stuff in that cycle. Especially on bug squashing department.
 
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No. If the bug is specifically tied to a placeholder engine, requires too much work to be corrected and is in a certain level of acceptability, CIG doesn't correct it. It have been said many times.
So basically, they've said that they will never fix anything in SC.
That's… comforting. Especially since none of the major bugs that have been around for a very very long time would qualify even for that overly generous ignore-everything-filter.

e: Ignore filters aside, I'm really compelled to ask: do you actually believe any of the guano-insane, utterly idiotic nonsense that CI¬G projectile-vomits out at the slightest provocation and that you then cheerfully keep parroting as excuses for their undeniable absolute and complete incompetence?
 
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Well I don't usually play "alpha state" games, but I have tinkered with alpha state-OS'es. Namely Ubuntu, you can install live-development version of operating system, and well it startpoint is whatever is freezed release, over time new stuff is added, and users submit bug reports, devs squash those bugs sooner or later. At some point there is beta-release, it is feature complete, so no now features on that release, you can then choose to follow that path. Again bugs are squeshed untill developers think it is mature enough to be released as general use normal version.

Now SC "alpha" does not seem to me do anything like stuff in that cycle. Especially on bug squashing department.
Yeah, Ubuntu is so full of temporary engines and placeholder techs...
 
And, well there is no way CIG can change their their engine now, unless they want to start work over from scratch, it is that fiddled Cryengine or completely new from scratch development.
 
Well main kernel gots updated quite frequently, and systemD is always under development. Kind of main engines of system :D
And maybe there's a good reason why you don't waste your most precious resource on putting “temporary engines” and “placeholder tech” in your game, similar to why you also wouldn't do that in an OS: because it's really stupid. If nothing else, it explains why CI¬G would do such a thing.
 
And maybe there's a good reason why you don't waste your most precious resource on putting “temporary engines” and “placeholder tech” in your game, similar to why you also wouldn't do that in an OS: because it's really stupid. If nothing else, it explains why CI¬G would do such a thing.
Yeah having placeholder engine in OS would be like lets say like developing new Ubuntu version with FreeBSD kernel, and then trying to change it to Linux kernel when they are nearing release. There are some similarities with both "engines" of system, but differences are such that you would in end compelled to do essentially same work twice.

For games it quite likely works likewise unless "placeholder" engine is previous version of some existing engine and differences between placeholder and new versions are pretty minor.
 
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