Funnily enough, they do.As if all the bugs of this video have the same cause that the bugs posted by [VR] Golgot...
Funnily enough, they do.As if all the bugs of this video have the same cause that the bugs posted by [VR] Golgot...
We will be deploying sc-alpha-3.10.0-live.5789362 at 1800 UTC.
The Live Service will shut down at 1755 UTC for patch deployment.
As if all the bugs of this video have the same cause that the bugs posted by [VR] Golgot...
Haaa, the bugs in alpha...
It's like finding a chicken in a chicken farm no ?
Which part of his video is false ? That's only footage of his play sessions.
We need that overused Game of Thrones "You're a talker" gif - except starring Crossbow Rabbit Guy.
No.Haaa, the bugs in alpha...
It's like finding a chicken in a chicken farm no ?
No. If the bug is specifically tied to a placeholder engine, requires too much work to be corrected and is in a certain level of acceptability, CIG doesn't correct it. It have been said many times.if you find one, you should find out what caused it, and fix it ASAP
So basically, they've said that they will never fix anything in SC.No. If the bug is specifically tied to a placeholder engine, requires too much work to be corrected and is in a certain level of acceptability, CIG doesn't correct it. It have been said many times.
Yeah, Ubuntu is so full of temporary engines and placeholder techs...Well I don't usually play "alpha state" games, but I have tinkered with alpha state-OS'es. Namely Ubuntu, you can install live-development version of operating system, and well it startpoint is whatever is freezed release, over time new stuff is added, and users submit bug reports, devs squash those bugs sooner or later. At some point there is beta-release, it is feature complete, so no now features on that release, you can then choose to follow that path. Again bugs are squeshed untill developers think it is mature enough to be released as general use normal version.
Now SC "alpha" does not seem to me do anything like stuff in that cycle. Especially on bug squashing department.
Well main kernel gots updated quite frequently, and systemD is always under development. Kind of main engines of systemYeah, Ubuntu is so full of temporary engines...
And maybe there's a good reason why you don't waste your most precious resource on putting “temporary engines” and “placeholder tech” in your game, similar to why you also wouldn't do that in an OS: because it's really stupid. If nothing else, it explains why CI¬G would do such a thing.Well main kernel gots updated quite frequently, and systemD is always under development. Kind of main engines of system![]()
Yeah having placeholder engine in OS would be like lets say like developing new Ubuntu version with FreeBSD kernel, and then trying to change it to Linux kernel when they are nearing release. There are some similarities with both "engines" of system, but differences are such that you would in end compelled to do essentially same work twice.And maybe there's a good reason why you don't waste your most precious resource on putting “temporary engines” and “placeholder tech” in your game, similar to why you also wouldn't do that in an OS: because it's really stupid. If nothing else, it explains why CI¬G would do such a thing.
Let us know if there are one box delivery missions.The multibox mission is new but I don't think it will replace the one box delivery mission. I will look at the release.