That's what they do from the beginning, they change whole pieces of the engine.And, well there is no way CIG can change their their engine now, unless they want to start work over from scratch, it is that fiddled Cryengine or completely new from scratch development.
I think Crytek and Amazon will be happy that CI are distancing themselves.That's what they do from the beginning, they change whole pieces of the engine.
Their engine can't be called Cryengine/Lumberyard anymore with all that have changed in it. And they haven't finished...
Their engine can't be called Cryengine/Lumberyard anymore with all that have changed in it. And they haven't finished...
That's what they do from the beginning, they change whole pieces of the engine.
Their engine can't be called Cryengine/Lumberyard anymore with all that have changed in it. And they haven't finished...
Eight years in to development and they haven't finished modifying the game engine......Their engine can't be called Cryengine/Lumberyard anymore with all that have changed in it. And they haven't finished...
And that is one of the many, many, many reasons why I’m no longer willing to accept gross incompetence as an explanation for nigh on ten years of gross incompetence. “Placeholder engines?” What an unadulterated, steaming pile of bovine excrement.No. If the bug is specifically tied to a placeholder engine, requires too much work to be corrected and is in a certain level of acceptability, CIG doesn't correct it. It have been said many times.
SC is full of placeholder engines (flash engine, DX11, Cryastro, starmap, etc). It will take too much time to correct all bugs on those engines that will be replaced by new one. Correcting all bugs of temporary engines is a waste of time.
I don't know if they still need to change the core of game engine atm. If so, they are more to the end than to the start.Eight years in to development and they haven't finished modifying the game engine...![]()
When you start to develop with an engine, you use what the engine offer you. Cryengine had a standard flash component, LUA, etc. CIG had used those tech to build the alpha but had worked in the same time on new techs to replace them (because they were too limited for what they want).“Placeholder engines?” What an unadulterated, steaming pile of bovine excrement.
…and the vast majority of them are already part of the engine and are standard parts of what go into development.I don't give this list to say 'never done before', all those techs are used in other games.
They're just a different way of saying “we're using a standard, built-in zip library to read the PAK files that, like the complete idiots we are, we've tried and failed to protect by the most amateurish signing process because it massively and counter-productively complicates the testing process”.File system? Encryption? Aren't those OS level services? Oh well perhaps we see SC OS, just for running SC and Squadron 42![]()
I don't give this list to say 'never done before', all those techs are used in other games. I give it to show the huge mass of work done.
Maybe you just haven't felt the intoxicating magic of proper "Fiber support."
Some of those techs works in a good state for an alpha. Others need more work. And some are still missing other techs to be implemented.You seem to say that as if the "tech" used in Star Citizen somehow worked to a minimum reasonable level, or as if it were at all comparable to the tech in actual and real games.