On another note, I adjusted the loadout of the Clipper for exploration. Nice. For a large ship, she handles really well and has a range of ~49lys - which I could tweak a little more. As far as I can see, apart from the awkward landings Chris mentions, the only other downside is its fuel - as in, at maximum range, you lose a 1/3 of a tank jumping. This is, however, offset somewhat by the rapidity of the suck rate of a 7A scoop.
FWIW this is the build I have on my
Explorer Clipper.
I went for the 7B fuel scoop, as it is only marginally less efficient than the 7A, but is much, much, cheaper

You’ll note that I haven’t fully lightweight modded everything, so you I could probably squeeze a few more ly out of her, but not anything really significant, to be honest. I also haven’t tweaked the engines as far as they could go, because it goes plenty fast enough with the G3 mod as it is, and I wanted to keep the mats for other things. I’ve spent quite a lot of time in Coriolis playing around with the build
Chris is right about it being more awkward to find a landing spot for, but I’ve not found that a problem out in the black, because I can always just go somewhere else

Most of the time when landing, I’m going for a geo / bio site for some driving and material collection, so if the site I arrived at doesn’t have a landing site, I just try another site. It is a very manoeuvrable ship though, despite it’s size, so you can usually find somewhere to settle in the end.
One of the more subtly frustrating things is the headlights. They are very narrow beam, and don’t illuminate a wide area, though this is really a very very minor consideration.
(Oh, and don’t look too closely at the landing gear. Most of the time, at least one of them is comically up in the air, and they all look far too small for the size of the ship

)
Edit: Oh, and yes, keep your eyes on the fuel, and aim to fill up at each jump. I filter out non scoopable stars from the route planner when in the Clipper, just to make sure I don’t get a 3 jump route segment through Brown Dwarf hell.