Patch Notes Fleet Carriers Update - Patch 4 Patch Notes

200t/h seems like still valid hourly yield.
If you drop in LTD/Tri overlap, you get some LTD as bonus.

Tri: 80% SSD / 20% lasers.
LTD: 80% Core, 10% SSD, 10% lasers.
But I only prospect rocks glowing on pulse.

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I'm thinking how to rename carrier
1. "Awaiting trit scoop"
or
2. "Orange sw generator"
??
can't decide, it should be nice name for long dock :D
 
I guess you missed the part about ONLY ALLOW THE FC TO BE DESTROYED IF IT IS IN A SYSTEM WITH SOME KIND OF PERMANENT BASE.
If it is in a system that has nothing in it, it would be safe. This would discourage parking it in a developed, desirable system and making everyone else's life miserable.
You own one.
You log into the game.
You move it someplace to do the trading.
You decide to log off, you move it into uninhabited to keep it safe.

No, I did notice that, I simply think it's an absolutely terrible idea; it's far too easy to forget to move the carrier out of system, if someone lacks tritium to make the jump and they don't have time to mine some, then they either have to make time (i.e. the game forces itself into impacting the real world) or accept that the carrier, and everything they own, will be gone next time they log in, and it creates a strange mechanic where a ship is sometimes indestructible and sometimes destructible.
 
Weird thing ....painite, during 30 mins in double spot:
for laser:
47% -> x3 rocks
57% ->x1 rock
30-40% couple
less then 20 -> plenty

3 cores to explode...
basicaly those cores made 60+t in 10 mins once i started to do pulse :D
138t in 70 mins ... so it equals about 2150t of trit.. more less acceptable. twice slower then I want though.
Now need same rate in Void.
 
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Weird thing ....painite, during 30 mins in double spot:
for laser:
47% -> x3 rocks
57% ->x1 rock
30-40% couple
less then 20 -> plenty

3 cores to explode...
basicaly those cores made 60+t in 10 mins once i started to do pulse :D
138t in 70 mins ... so it equals about 2150t of trit.. more less acceptable. twice slower then I want though.
Now need same rate in Void.

That's pretty much how I'm paying for Tritium... Mine painite, then sell the painite and buy the Tritium. I'll probably mine some painite during my next exploration expedition every now and then, so when I return I already bring enough painite to pay for the next refuel. According to my calculation, I need to mine 1300 tons of painite for a full refuel, which is not great, but certainly not terrible either when done a bit here and a bit there.
 
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"I told you so" ;)


I would still rather just pay 100 million for a full Tritium load at 4K and be on my merry way, rather than first mining and selling painite to gather one billion credits for a full load at 40k and only then be on my way. :)

It's not the end of the world for sure, but ultimately I still don't understand why does it has to be this way, what can possibly be gained by adding inconvenience just for the sake of it.
 
This still does not look like good solution, once trit on board is a half - need to go back to bubble to refuel. So about 40% of each cargo is wasted to do return while you could go further if had in-void recharge.
But if count in hours, returning is still faster.
Basically we do idea of 2-3 staged chemical rocket in hyperspace era.
 
U're too late >: I have 300 painiti on board. That will be enough to go somewhere already :D

Sure.
My current "snail" pace exploration scheme:
Set navpoint in my Phantom to 500 ly away system.
Route to "economic"
Star class filter to somewhere between "FGK" and "OBAFGKM", depends on what I hope to find.
I get a route of 30-50 systems.
Open "nearest star" tab in EDDiscovery, to skip systems that are already in online databases.
(I just throw a quick look before each jump and change destination on galmap if needed)
Full system scan only if FSS shows gas giants.
Scan metallic and icy rings always and high credits reward planets - if they are near drop point.
Always check for biological signals after FSS.
If I find a Tri2 or Tritium/xxx overlap, I order my FC to jump to this ring.
I have 16 minutes to scan next systems, then I jump back do FC, switch to mining ship and mine 250-320t of Tritium/VO/LTD - depends on overlap type.

I do the mining only once per 500ly cycle, if there is no spot that suits me, I just move my FC to the original 500ly away (forward) system.

REPEAT.

When you scan so many systems between 500 ly, 1h+ of mining feels much less annoying.
 
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Hate to scan many systems / small jumps. Sometimes i do scan clusters, and that kills me - 20-30 small jumps...nope :D
I like just await what random plotter will pop to me.
As for trit ... check L0 single stars smaller star->planet distance but harder to find ring OR M0 single star with last index C in name. That will mean system must have at least 1 more M3 star, but as it is single it will be couple rings (or like 40-50 rocky bodies). However distances to arrive are near 2000ls.

And still about tritium, it is 20 trit for 1 painite about, no way I will waste time on it >: Only if i will get complete out of fuel.
 
Hate to scan many systems / small jumps. Sometimes i do scan clusters, and that kills me - 20-30 small jumps...nope :D
(...)

Well, If I get bored of current "neighborhood" I just do 2-4 jumps docked at FC.
I have secondary account in the bubble, so I just switch accounts and do the jumps from 2nd PC, so no passive waiting :)
 
Well, If I get bored of current "neighborhood" I just do 2-4 jumps docked at FC.
I have secondary account in the bubble, so I just switch accounts and do the jumps from 2nd PC, so no passive waiting :)
I usually LF non-main sequence star, that is like most I visited, for many reasons. NS -> I was building ways for others, however ...with carrier it has no sense to use. Blackholes/wr -> checking some raxxla-theories...
..usually such stars are wide spread. Like 400-500ly between 2 closest.
 
I must admit I've been finding those kind of "too many fleet carriers" posts hilarious over the last few weeks. They sound like those complaints from people who travel to the same mass-tourism traps as everyone else for their holidays and then complain it's too crowded. :D
Or even worse, too many foreigners 🤣
 
Wait, where exactly should I check it?

EDIT:
OK, got it.


View attachment 183456
On ur screen d12-9, that index must be C. Meaning, for M stars normal masses are B class, but if you have single M star and C index, then it must have enough of bodies to be another star mass. Also M0 is important, maybe M1. As M3 will not hold giants, it is too small star (or rather even with giants will remain B index).
 
Even with the new patch, the elite economy isn't what it used to be. When are we able to properly play this game without grinding for it? I am switching over to a new game where I at least can enjoy it rather than spending countless hours of grinding which even doesn't lead to better gameplay. My advice to Frontier is, roll back to the situation where the new fleet carriers where just introduced. Let people play the way the want to play. Just admit this was a mistake, we all make mistakes.
 
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