Oh, one more small "problem".
FDev needs to address the overlapping multiplier.
They DID, and this is the core of current problem.
In patch 3 they simply broke overlapping.
In patch 4 they ALMOST managed to achieve THEIR goal - they have mentioned multiple times, they want overlaps to be not (much) more efficient thent centers of hotspots.
And they did it correctly in SOME cases (e.g. for Painite)
Tritium is still funny though, it seems like patch 3 "fail" is still lurking in Tri overlaps - triple Tri hotspots have LESS average percentage content then double - so there is STILL some major flow in math tuning resulting in some threshold in overlapping, that when exceeded instead of increasing yields (at least a bit), "burns it down" a bit.
But, this is noticeable mostly in statistical analysis of "research style" prospectors runs (full cargo of limpets and prospect as much as possible as close to drop point as possible).
In mining there is no major difference between Tri2 and Tri3 usually.
So, the point is - there is NO problem - from FD point of view.
They have reached their goals.
So, unfortunately "FDev needs to address the overlapping multiplier" is a non-issue for them.