Game Discussions Star Citizen Discussion Thread v12

in the "general" tab I only see Authorized Execution Warrants that pay 3500, but then I noticed that in the tab "personla" I have one with 8000.
What is the difference between general and personal? why do I have more rewarding mission in the personal tab?

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So hypothetically, if we are on the same server and we both take the General 3500 Warrant, we are both going to the same place to kill the same guy. If you get there first and kill him my mission fails.

I'm not 100% sure this is true for mission under Personal. It seems like I've been playing with other people and we have similar Personal missions. However I don't recall ever failing a Personal mission because someone else got there first. So it may work as described. Haven't really tested it extensively.


I have 100% for sure had missions under General fail because someone else got there first.



EDIT: And I have noticed after a wipe, that I won't have the Execution Warrants under my Personal tab until I do the one under the General tab. So there may be some sort of "reputation" thing going on. You may have done something else to get it to show up under Personal or it is just coincidence.

As you do more of the legal Execution Warrants, you will start getting execution missions that are illegal. They have different names, something like "time for a dirtnap". Once you start doing more of the illegal missions, they will pay up to 20k.


EDIT 2: If you are going to do these, dont forget to get the Call to Arms mission under General => Mercenary. Will give you an extra 500 - 1000 UEC per kill.

This is also how criminal players go to prison. If they die near someone with Call to Arms they will spawn in prison. You don't have to kill them, just be close when they die.
 
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In general, personnal missions are not so legal and can give crimestat.
You have also missions specific to each planets. And some missions appear only when you have made a bunch of others missions.

This is not correct.


EDIT: with the "in general", perhaps it is. have to pay attention to which ones are legal and which ones aren't.
 
Apart from the flight model, one of the big change in this 3.10 patch is the trade APP. Its not a big technical change, but a big social one. A lot of backers haven't realized it but that's the real start of the job gameplay in SC and there are real job supply and demand in the chat now.
A detail of the video below : a player (A) with a caterpillar bought and sell 300K of diamonds with a friend (B) while paying support from another player (C).
The APP was first used by the player B to give to player A the 150 K of his part of the deal. The risk is therefore shared by A&B.
A&B put an ad to hire a support during the transport of the cargo. They don't say what type of support but it's certainly an escort with a combat ship or a turret gunner.
The cat arrive at destination and the cargo is sold. A pay C 5000 aUEC for the escort and pay B 199K.

Since the trade APP and the mining scan for all of 3.10, there are also mining groups hiring long range ships for full-time scanning job. The scanning ship find the deposits for the whole team and is paid for that.

Mole HD, with the new mining scan for all and the trade APP, you should try to sell your competence as independant miner (with or without ship). It's like playing solo, but with other players.

EDIT : corrected API by APP.
I do already offer my mining services to a few friends in orgs...that and cargo hauling in the Cat. I haven't pursued that recently...not since 3.7 anyway...but I'm usually well paid :)
 
This is not correct.


EDIT: with the "in general", perhaps it is. have to pay attention to which ones are legal and which ones aren't.
It's not very clear for some missions to know if it's legal or illegal. I have wrongly take criminal missions very often.

For the special missions, I have not seen them by myself but a friend which play a lot have some missions I have never seen before.

And for the planet area only missions, that's a known fact.
 
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It's not very clear for some missions to know if it's legal or illegal. I have wrongly take criminal missions very often.

For the special missions, I have not seen them by myself but a friend which play a lot have some missions I have never seen before.

And for the planet area only missions, that's a known fact.

The missions that are specific to different planets, for sure, agree.

And yeah, the illegal missions aren't marked "illegal". You have to interpret it from the wording. I can see that being an issue if they are only in English. The mission text isn't in French when you play, is it?
 
The only "Freelancer" I've still got that had anything to do with Roberts may be ugly by SC graphics standards, but at least there's a full game there for me to play, thanks in no small part to them kicking him off the project in 2000, and salvaging it from development hell.

You mean thank god there was a publisher at hand who took over and pumped more money and time into it to get it to a releasable state? Yeah, thats not going to happen with Star Citizen this time around. I just cannot imagine anybody competent tackling this. Somebody who understands the complications and the issues at hand. Also regardless how the faithful drone on about "take as much time as you need" and staying positive....I just dont see them continouing to support the project once Chris leaves, mainly because the new guy would probably not keep on doing what CIG did so far (string people along) but make some hard decisions and "get to town" if creating the game really is the priority. And suddenly, once development turns realistic I m betting it also will lose a lot of appeal.

̶e̶̶l̶̶e̶̶c̶̶t̶̶r̶̶o̶̶n̶̶i̶̶c̶̶ ̶̶a̶̶r̶̶t̶̶s̶̶ ̶Microsoft took over back then because it was their money on the line and at risk. So they got rid of Chris and managed to save their investment (pretty successfully too). I doubt very much they would ve done that if it wasnt have been their own money. In Star Citizens case nobody else has a horse in the race so whoever would take over has massive technical debt, a complete mess of code and not much prospects of saving this without a complete reset and making some very hard cuts in regards to gameloops, scope and content.

If the Agents reports can be believed it looks like Chris is trying to deceive the investors as well only thats a dangerous game because those guys hold real power in that project, not like the cash cows representing the backers. He might pull some tricks on them but they will not tolerate as much delays or broken promises as the backers had.

Seriously looking forward to any "deep investigative" reports about Star Citizens development if there ever will be some. I found the ones I read in the past (Anthem and the likes) very entertaining and its nice to know how something happened for sure. In this case I lived through years of not knowing anything, trying to make sense of what I watched and the most frustrating thing right now is that there are so many plausible answers but no definite ones. Like a murder story putting you on wrong leads, offering switches and double takes....keeping you in your seat grabbing the rails because you want to know how it ends

edit: thanks Sunyavadin for catching that
 
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One day things will start being subsumed and then you'll all see! ALL OF YOU! Especially the one at the back with the sniggering.

  • Fixed an issue causing Bartenders to get stuck trying to pick up dirty drinks.

I bet.

Star Citizen Flashback!

Crossbow_6shot.jpg


Last year, we promised that every Citizen who backed Richard Garriott’s Shroud of the Avatar crowd funded project would receive a SotA-inspired crossbow weapon for use in Star Citizen’s FPS mode. The Shroud of the Avatar team similarly promised a unique Star Citizen artifact would appear for early backers in their game. The SotA team recently revealed their Vanduul Polearm, based on our Vanduul warrior concept art.

That’s not all: we would like to confirm that the Star Citizen Crossbow is still in the works, and it will make its appearance when an appropriate Star Citizen module launches. For now, you can enjoy your very first look at our current WIP model of the weapon, plus the bolt and ammo box!

Anyone interested in getting a crossbow in Star Citizen can still do so, as long as they back both Star Citizen and Shroud of the Avatar (at the ‘Immortal Adventurer’ pledge level or above.) Be sure to hurry if you would like the Vanduul Polearm in SotA; new backers only have until April 7th to get their late backer status (Benefactor) upgraded to early backer status (Founder), giving them access to all the early backer rewards (click here for more details)!


Note that your crossbow will not appear on your account at this time. We will link up with the SotA team before it’s time to launch the weapon.
 
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I seem to remember reading somewhere that Chris was re-writing the games physics engine and network code, and Sandi was practising her acceptance speech for best actress at the next Oscars ceremony. I read it on Something Awful I think. ;)

Apparently the physics rework is already in the game.

Sandi is no longer head of marketing. A new guy was appointed last year. He actually has experience in marketing for an MMO. This happened about the time Sandi was given a seat on the board of directors. Suspicion is she was removed and the seat on the board was a sweetner for her.

Chris is a strange one as he used to be so visible. Suspicion is he was told by investors to stop appearing on videos and promising a hundred new things with each appearance. Perhaps even is no longer in full control of the project. Not too long ago a dev said they were still getting mails from chris every day, but maybe that's just him telling them what colour pixels he wants to see.
 
Does anyone know what's happening with Chris and Sandi? Haven't heard from them in a long time. SC is less fun without them.
I, for one, don't - I've tried to phone them, but they don't answer the call.

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Maybe Christopher Robin found that Sandi didn't live up to his standards, so he went back to 2016 (or earlier).
Or maybe it was Sandi who found that Christopher Robin didn't live up to her standards, so she went back to 2016 (or earlier).

Maybe they did that both?! A pity I don't possess enough handwavium to build the time machine and check for them.
 
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They can't implement persistence of a customer purchase-influenced variable on their long-term backend systems whilst in a never-ending test phase?

Looks like tonight a bunch of people are getting set to 0 aUEC. :ROFLMAO:


https://www.reddit.com/r/starcitizen/comments/i7k6iy Source: https://www.reddit.com/r/starcitizen/comments/i7k6iy/anyone_else_just_lose_all_their_auec/
 

dayrth

Volunteer Moderator
So if you buy (with real money) some in game cash, it is not available to you in game?
It sounds like those who bought in game cash in the past and had it in game, are now losing it as well.
... and on the website where you buy the cash (which is still for sale) it says nothing about this.

:oops:
 
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