Also Engineers might have multiple ways of getting mats in theory. But often times the alternatives are that bad, that essentially there is only one way (of grinding). In this is even taking the traders as a workaround into account.
in the mean time look at Hello Games' No Man's Sky. A team of a handful of people turning out update after update after update of substantial new features that aren't just idiotically implemented, unbalanced, niche features that most players can't use.
I truly believe that if we players could convince Frontier to focus their time and resources on adding fun, varied and interesting new gameplay scenarios to the already-existing game, utilising the plethora of already-existing assets and mechanics that are in the game, this would address the main criticism that people have with this game and could easily lead to a large surge in new player interest.
At a 6:1 trading ratio, you need to find some very quick and fun method to acquire mats in order to be really fine with that. Also, if you enjoy combat for instance, the variation of mats you get from missions is fairly limited, and it is a pretty tedious process to stop combat and scoop mats.Material traders makes it easy to do whatever you enjoy to get mats and then trade for what you need.
Last time i redid my whole fleet i did it wholly by visiting material/data traders.
At a 6:1 trading ratio, you need to train some very quick and fun to acquire mats in order to be really fine with that. Also, if you enjoy combat for instance, the variation of mats you get from missions is fairly limited, and it is a pretty tedious process to stop combat and scoop mats.
I don't know what you've been playing, but I've very recently been playing NMS quite a bit. While my hat is totally off for their commitment to maintain and improve the game, and the pace they release upgrades at, it has (and keeps introducing) more bugs than a Thargoid convention. I think they greatly outperform FDev in development speed, but I personally would prefer fewer releases with higher quality.
Yes.
Definitly: the idea behind frontier, that's my opinion, is not making a game for a player but making a game to keep the player in front of a monitor just to show their shareholder how much the title it's… played.
It has nothing to do with fun but only with grind: just look what they did with Fc or other features introduced...
Pretty much this.The classic old fashion way to retain players is usually to just build a decent game overall (no game is perfect) where players have fun and want to go back and play more of. Grindy or not, micro-transactions or not. Grind is a basic and possibly unavoidable element in most progression based games, the challenge is to make it palatable enough within the rest of the features in the game. I know this may be shocking news but somehow I suspect that is what may just be happening here.
The classic old fashion way to retain players is usually to just build a decent game overall (no game is perfect) where players have fun and want to go back and play more of. Grindy or not, micro-transactions or not. Grind is a basic and possibly unavoidable element in most progression based games, the challenge is to make it palatable enough within the rest of the features in the game. Grind alone can not sustain good results such as Elite's. I know this may be shocking news but somehow I suspect that that classic old fashion scenario is what may just be happening here.
Grind itself is a neutral concept: it can be good or bad as long as it is fun or boring.
That is precisely what I meant. The player concurrency figures history in Elite after all this time suggest its grind has been integrated to an overall decent and reasonably successful game. I can understand it is not fun for you anymore, that is fine, especially after hundreds or thousands of hours.
You are giving the regular response to the topic of grind. You are correct, but only if there was at least one different way provided by the game for players to archive stuff. If you check the Guardian related unlocks and ways to meet the requirements, how would you call that?
Also Engineers might have multiple ways of getting mats in theory. But often times the alternatives are that bad, that essentially there is only one way (of grinding). In this is even taking the traders as a workaround into account.
No but they do have a lead developer who outright lied to the community before the games release.
Nothing Elite has done before during or after it was released compares to that.
...DFev could take a runny bean-fueled bowel movement on your head and you'd immediately start praising them for doing such a wonderful thing.
Mat traders are a cheap band aid to the broken mess that is engineers. It fixes no underlying problem. The universal fix to the crap balance is to roll the bloody dice until you finished unlocking thebpowercreep or incur brain damage from zhe mundane and stupid repetitive time-killers to do so.Material traders makes it easy to do whatever you enjoy to get mats and then trade for what you need.
Last time i redid my whole fleet i did it wholly by visiting material/data traders.
Hyperbole level, politician.
There was an explanation why offline mode was not in the games future and people were offered refunds on any an all rewards or pre-orders of the game they made. Sean Murry lied and if David Braben ever lied to that extent this forum would never let up on it.
As for everything else you said the only sloppy turd here is you.