Has E:D been "parked" by FD, is it in what developers call maintenance mode?

Also Engineers might have multiple ways of getting mats in theory. But often times the alternatives are that bad, that essentially there is only one way (of grinding). In this is even taking the traders as a workaround into account.

Material traders makes it easy to do whatever you enjoy to get mats and then trade for what you need.

Last time i redid my whole fleet i did it wholly by visiting material/data traders.
 
in the mean time look at Hello Games' No Man's Sky. A team of a handful of people turning out update after update after update of substantial new features that aren't just idiotically implemented, unbalanced, niche features that most players can't use.

I don't know what you've been playing, but I've very recently been playing NMS quite a bit. While my hat is totally off for their commitment to maintain and improve the game, and the pace they release upgrades at, it has (and keeps introducing) more bugs than a Thargoid convention. I think they greatly outperform FDev in development speed, but I personally would prefer fewer releases with higher quality.
 
I truly believe that if we players could convince Frontier to focus their time and resources on adding fun, varied and interesting new gameplay scenarios to the already-existing game, utilising the plethora of already-existing assets and mechanics that are in the game, this would address the main criticism that people have with this game and could easily lead to a large surge in new player interest.

Agree 110%. Personally, I couldn't care less about Space Legs. Even atmospheric landings could wait, if we got fixes, balancing and more filling & topping while waiting!
 
Material traders makes it easy to do whatever you enjoy to get mats and then trade for what you need.

Last time i redid my whole fleet i did it wholly by visiting material/data traders.
At a 6:1 trading ratio, you need to find some very quick and fun method to acquire mats in order to be really fine with that. Also, if you enjoy combat for instance, the variation of mats you get from missions is fairly limited, and it is a pretty tedious process to stop combat and scoop mats.
 
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At a 6:1 trading ratio, you need to train some very quick and fun to acquire mats in order to be really fine with that. Also, if you enjoy combat for instance, the variation of mats you get from missions is fairly limited, and it is a pretty tedious process to stop combat and scoop mats.

Its basically stuff that i had acquired over time doing missions and other stuff. So it was a side benefit of doing other things. The 6:1 ratio wasn't even an issue as i had so much random stuff that i didn't need.

The material traders really are a godsend. I remember the previous time i redid my whole fleet (before traders) and it took a couple of weeks to gather everything i needed, and i still didn't quite G5 everything because it was just a pain looking for the final components.
 
I don't know what you've been playing, but I've very recently been playing NMS quite a bit. While my hat is totally off for their commitment to maintain and improve the game, and the pace they release upgrades at, it has (and keeps introducing) more bugs than a Thargoid convention. I think they greatly outperform FDev in development speed, but I personally would prefer fewer releases with higher quality.

im not saying NMS is perfect or even similar to Elite. however they don’t tend to leave major bugs and design flaws in the game for YEARS.
 

Viajero

Volunteer Moderator
Yes.

Definitly: the idea behind frontier, that's my opinion, is not making a game for a player but making a game to keep the player in front of a monitor just to show their shareholder how much the title it's… played.

It has nothing to do with fun but only with grind: just look what they did with Fc or other features introduced...

The classic old fashion way to retain players is usually to just build a decent game overall (no game is perfect) where players have fun and want to go back and play more of. Grindy or not, micro-transactions or not. Grind is a basic and possibly unavoidable element in most progression based games, the challenge is to make it palatable enough within the rest of the features in the game. Grind alone can not sustain good results such as Elite's. I know this may be shocking news but somehow I suspect that that classic old fashion scenario is what may just be happening here.
 
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The classic old fashion way to retain players is usually to just build a decent game overall (no game is perfect) where players have fun and want to go back and play more of. Grindy or not, micro-transactions or not. Grind is a basic and possibly unavoidable element in most progression based games, the challenge is to make it palatable enough within the rest of the features in the game. I know this may be shocking news but somehow I suspect that is what may just be happening here.
Pretty much this.
 
The classic old fashion way to retain players is usually to just build a decent game overall (no game is perfect) where players have fun and want to go back and play more of. Grindy or not, micro-transactions or not. Grind is a basic and possibly unavoidable element in most progression based games, the challenge is to make it palatable enough within the rest of the features in the game. Grind alone can not sustain good results such as Elite's. I know this may be shocking news but somehow I suspect that that classic old fashion scenario is what may just be happening here.

Grind itself is a neutral concept: it can be good or bad as long as it is fun or boring.

If it weren't for the huge reward in mining (again: was it intended? I would dare to say yes) how many trade a-->b do you need to get 5 bilion?

Or massacre missions?

It just the same path: do and repeat. Over and over and over.

And the unkeep cost of a Fc what is if not a way to keep the player just to show the increased log in to the shareholder in the report?

Did you forget how many blueprint you need (before the patch) to get a Guardian equipment?

All of this to me it's just pure grind with no fun.

Just curios - but not that much - about odyssey but after 5 years the pattern is clear: I expect repetitve task and little more.

And I am glad I don't support Fd anymore.

So yes, in a certain way, Ed is in full maintenance mode.

And not from today.
 

Viajero

Volunteer Moderator
Grind itself is a neutral concept: it can be good or bad as long as it is fun or boring.

That is precisely what I meant. The player concurrency figures history in Elite after all this time suggest its grind has been integrated to an overall decent and reasonably successful game. I can understand it is not fun for you anymore, that is fine, especially after hundreds or thousands of hours.
 
That is precisely what I meant. The player concurrency figures history in Elite after all this time suggest its grind has been integrated to an overall decent and reasonably successful game. I can understand it is not fun for you anymore, that is fine, especially after hundreds or thousands of hours.
:ROFLMAO::ROFLMAO:
 
You are giving the regular response to the topic of grind. You are correct, but only if there was at least one different way provided by the game for players to archive stuff. If you check the Guardian related unlocks and ways to meet the requirements, how would you call that?
Also Engineers might have multiple ways of getting mats in theory. But often times the alternatives are that bad, that essentially there is only one way (of grinding). In this is even taking the traders as a workaround into account.

I call it some of the best content in the game. Guardian sites are fun, I run them repeatedly with new players when I get nothing but the fun of running the site again.

That's what I'm pointing to though. I find that activity rewarding in its own right. Others just want the unlocks with a button or something.

Then you have engineering, where unlocking them, and I've unlocked them all, takes exposure to several kinds of game play. It's fun. Materials can be obtained as you go or you can get specific ones at certain locations and there are traders, so engineering is fun for me and has lots of ways to get the stuff.

However you collect as you play and you have the option to focus on specific stuff. Still people fuss.

My question to them is what part of the game do you enjoy? If all the game activities are "grind" what do to want? And the answer I get is usually they want some tailored plot ala Mass Effect. This isn't that kind of game.
 
No but they do have a lead developer who outright lied to the community before the games release.

Nothing Elite has done before during or after it was released compares to that.

I beg to differ....

Salami fiasco
Gnosisgate/Cone Sector fiasco
"reprioritized" Fleet Carriers (twice!)
atmospheric worlds
ice planets
VR mode for Playstation

oh yeah....and OFFLINE MODE - which was promised during kickstarter and then not delivered. If that's not an outright lie and you try to spin that any differently what what NMS did you're just an Elite Fanboy and I'm wasting my time trying to have a conversation with you. DFev could take a runny bean-fueled bowel movement on your head and you'd immediately start praising them for doing such a wonderful thing.
 
Material traders makes it easy to do whatever you enjoy to get mats and then trade for what you need.

Last time i redid my whole fleet i did it wholly by visiting material/data traders.
Mat traders are a cheap band aid to the broken mess that is engineers. It fixes no underlying problem. The universal fix to the crap balance is to roll the bloody dice until you finished unlocking thebpowercreep or incur brain damage from zhe mundane and stupid repetitive time-killers to do so.
ED never needed engineers. It was just dumped for compulsive gaming exploitation.
 
There was an explanation why offline mode was not in the games future and people were offered refunds on any an all rewards or pre-orders of the game they made. Sean Murry lied and if David Braben ever lied to that extent this forum would never let up on it.

As for everything else you said the only sloppy turd here is you.

lol!

fanboy level = OVER 9000!!!!
 
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