Fdev aren't going to redesign the game for you or me or anyone else now.
This is true, no doubt. The game is what it is.
The thread was started, as mentioned, to help me glean perspectives and experience outside my own. It has been a huge success in that regard, as there continue to be thoughtful, insightful posts from a wide variety of contributors that really do help to flesh out a larger picture of what this game, and its Open mode, mean to people.
The truth that I am coming around to seeing - and this is just my take, there are others - is that Open is something of a Rorschach test. The lack of rules, the lack of consequences, the "mile wide and inch deep" variety of things to do, etc - all of it, together, serves as a sort of narrative canvas upon which players
must create their own stories (since FDev have not provided one as such). Following their own moral code (or lack thereof), and assembling their own progression arc based on whatever it is they like doing most. Which of course can change at any time.
So really, saying the game isn't a ganking simulator isn't actually correct; it is, or at least can be, in just the same way that it can be a space trading simulator, or space exploration game, or alien fighting game, or whatever. It's all of those things, and all at the same time. It's what each player brings into the game with them, and what they seek to find or create within it.
Which of these is the
intended mode of play? I.e. what does FDev or Braben
actually want us to be doing in the game - what is "the way"?
I certainly don't pretend to know. Although it
seems, to me, like they want us to do whatever we like. And again - that's the horns of the dilemma that we've been discussing in this thread. People enjoy different things, and yet here we are, all jumbled together, with nobody to enforce order beyond ourselves and not many meaningful consequences for our actions, irrespective of our choices. If that's not what FDev intended - well, that's unfortunate, because it's what they've seemingly created.