VR support 'not at launch' for Odyssey

Just like the none VR users then. Sad. I maybe wrong but it appears to me Frontier are doing a lot of plate spinning. Numerous games to maintain and new ones in the works. Even publishing other developers games. I think Mr Braben may have lost sight of his original vision for ED.
That's true ED seems out of focus by FDEV. I predict Odyssey is the last DLC for ED. Other interesting Games like MSFS 2020 with VR Support in autumn are coming.
 
So, the way I see it at least, having an unsupported or unofficial launcher option for a barebones "as-is" or "janky" VR experience is probably the best hope for having any VR in Odyssey in the next year or two, or maybe even at all.


The experi branch suggestion thread is now the third most upvoted ever :). (Out of all suggestions since 2014 etc).



Sorting by 'first message reaction score'.

Hopefully that's been enough to at least get it discussed higher up the scale. If it keeps accruing support it could also keep the topic on the table in the final 6 months.

(Of course the top voted suggestion is an Open Letter about Galnet support which went nowhere ;). I'd hazard a guess that a decision which impacts actual game sales might have a slightly better chance of changing strategies though. Guess time will tell ;))
 
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Having watched OA's video summarizing the main issues with introducing VR, it made me pause for thought about walking around in ship interiors, or even outside ships in space: if it is difficult to introduce realistic VR for weightless conditions, would a push to get VR into the game kill walking/floating around ships inside or outside? :unsure:

That would be a dreadful state of affairs: game feature abandoned to accomodate VR lovers :mad:

For reference (if it hasn't been posted already), this is his video ....

 
Having watched OA's video summarizing the main issues with introducing VR, it made me pause for thought about walking around in ship interiors, or even outside ships in space: if it is difficult to introduce realistic VR for weightless conditions, would a push to get VR into the game kill walking/floating around ships inside or outside? :unsure:

That would be a dreadful state of affairs: game feature abandoned to accomodate VR lovers :mad:
Correct.

But ...
NO SURRENDER!
#NoFloatyVRNoBuy
 
Having watched OA's video summarizing the main issues with introducing VR, it made me pause for thought about walking around in ship interiors, or even outside ships in space: if it is difficult to introduce realistic VR for weightless conditions, would a push to get VR into the game kill walking/floating around ships inside or outside? :unsure:

That would be a dreadful state of affairs: game feature abandoned to accomodate VR lovers :mad:

For reference (if it hasn't been posted already), this is his video ....

Ninja'd I was about to post it too. He's also mentioning the unsupported/beta VR extension that would be the solution for many players.
I also agree with him when he said that actually VR is in a stagnant position since 2014 and nothing has been improved or added so far and that we don't need a master piece like Alyx anyway to enjoy the game in VR.
 
Ninja'd I was about to post it too. He's also mentioning the unsupported/beta VR extension that would be the solution for many players.
I also agree with him when he said that actually VR is in a stagnant position since 2014 and nothing has been improved or added so far and that we don't need a master piece like Alyx anyway to enjoy the game in VR.
As I commented on his video ...

I wish [he'd] focused more on the option of simply continuing to support the seated part of the Elite experience in Odyssey and not worry about the rest. I think for most people it's pretty obvious that supporting the walking around stuff in Odyssey in VR is a big ask and that what's perplexing most existing VR players is why FD can't simply continue to support the seated experience exactly as now (except with flying through atmospheres for example) and have the game do something like say "you must remove your headset to continue on foot". Perhaps [he could do] a follow-up video exploring the issues with that? (is the Odyssey engine too resource hungry to [support] that on current hardware? is having a game which only partially supports VR too weird for the industry? is getting out of the seat so fundamental to Odyssey that you can no longer even pick up missions without doing so? etc etc).
 
As I commented on his video ...

I wish [he'd] focused more on the option of simply continuing to support the seated part of the Elite experience in Odyssey and not worry about the rest. I think for most people it's pretty obvious that supporting the walking around stuff in Odyssey in VR is a big ask and that what's perplexing most existing VR players is why FD can't simply continue to support the seated experience exactly as now (except with flying through atmospheres for example) and have the game do something like say "you must remove your headset to continue on foot". Perhaps [he could do] a follow-up video exploring the issues with that? (is the Odyssey engine too resource hungry to [support] that on current hardware? is having a game which only partially supports VR too weird for the industry? is getting out of the seat so fundamental to Odyssey that you can no longer even pick up missions without doing so? etc etc).

As an aside, I seem to remember VR rendering problems (things only appearing in one eye)- is this related? It might be something hard coded does not play well with VR now across ship and foot (sort of like the HUD colours being fixed).
 
As an aside, I seem to remember VR rendering problems (things only appearing in one eye)- is this related? It might be something hard coded does not play well with VR now across ship and foot (sort of like the HUD colours being fixed).
In the early days I think a lot of this was to do with Oculus/Valve drivers that got broken when a new patch came out. They soon got fixed, but there was always finger pointing in the forums as to who's fault it was. The HUD colours thing was a DK2 problem wasn't it? Something about they way the pixels were arranged. I know if you changed one or two of the colours it would mess with the HUD.
 
In the early days I think a lot of this was to do with Oculus/Valve drivers that got broken when a new patch came out. They soon got fixed, but there was always finger pointing in the forums as to who's fault it was. The HUD colours thing was a DK2 problem wasn't it? Something about they way the pixels were arranged. I know if you changed one or two of the colours it would mess with the HUD.

I just wonder if its the new renderer being a sod, hence why pure Horizons is fine but EDO is still MIA.
 
The Fidelity™ would be awesome. But I'd be interested in seeing what the problem is- FD could do a dev diary on it and explain openly what the issues are rather than letting the forum boil over.
Do you think they would talk openly about problems with the engine?
 
Having watched OA's video summarizing the main issues with introducing VR, it made me pause for thought about walking around in ship interiors, or even outside ships in space: if it is difficult to introduce realistic VR for weightless conditions, would a push to get VR into the game kill walking/floating around ships inside or outside? :unsure:

That would be a dreadful state of affairs: game feature abandoned to accomodate VR lovers :mad:

For reference (if it hasn't been posted already), this is his video ....


I really doubt they’re ruling out core gameplay decisions based on VR compatibility. Everything to date suggests EDO is being designed on a ‘flatscreen first' basis.

(Also as mentioned in his vid, zero G locomotion in interiors is actually something VR excels at. It just does constitute some significant dev to do right).
 
(is the Odyssey engine too resource hungry to [support] that on current hardware? is having a game which only partially supports VR too weird for the industry? is getting out of the seat so fundamental to Odyssey that you can no longer even pick up missions without doing so? etc etc).


In lieu of clarity from FDev, those all seem like reasonable speculations.

For me the forerunner front runner is purely that having Legs as a primary pillar of your DLC, and then not supporting it in VR, is an unprofessional muddle. You just can’t sell that as a VR compliant DLC.

I’m glad OA mentioned the experimental branch bridging proposal at least though :)

(Just wish he’d linked to the suggestion thread, so I didn’t have to run around linking people to it ;))
 
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Viajero

Volunteer Moderator
Having watched OA's video summarizing the main issues with introducing VR, it made me pause for thought about walking around in ship interiors, or even outside ships in space: if it is difficult to introduce realistic VR for weightless conditions, would a push to get VR into the game kill walking/floating around ships inside or outside? :unsure:

That would be a dreadful state of affairs: game feature abandoned to accomodate VR lovers :mad:

For reference (if it hasn't been posted already), this is his video ....


It is probably worth to mention the "difficulty" OA is referring to is about his personal opinion (and probably personal wish) about what the VR in first person should be in Elite. And I am afraid his bar is aiming pretty high comparing it with VR dedicated titles (some of them single player titles that do not need to deal with player balance and can therefore take on more design liberties and complexity). There are many other simpler alternatives that would also offer Elite first person a very decent and quality VR experience (NMS choice is an example) alas he leans towards pretty much all those being non acceptable, which seems a bit extreme and narrow.

It is possible indeed FDEV is aiming high like Alyx etc, and that would be great, but that is by no means the only way to implement VR with a very decent and solid basis, especially in a game that is multiplayer and not VR exclusive.
 
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