Increase FC jump yield on Tritium instead of making more changes to mining

Title says it all... please, consider reducing Tritium consumption per jump by half instead of making more changings to mining (or doubling Tritium yield per jump).

This would be more beneficial to everyone once the Tritium depot and FC cargo capacity would allow us to move our FC further without the needs of going out mining that often... and on the balance side, Tritium would stay a little bit harder to mine as it is right now.

I think this would be a good and easier solution.

Cheers!
 
Title says it all... please, consider reducing Tritium consumption per jump by half instead of making more changings to mining (or doubling Tritium yield per jump).
Halving Tritium per jump (again, since it was already halved once in Beta) would mean a fully-fuelled carrier could go from the bubble to Beagle and back to the bubble without having to refuel. Then they definitely don't need to make changes to mining because virtually no-one will need to mine Tritium in the first place.

At that point there's a much simpler solution: allow carrier owners to pay 60k/tonne, regardless of where they are in the galaxy, to have the Tritium fairy (okay, it'll say "NPC traders" on the in-game label) refill their tank.

(I suspect, unless some altruistic band of roving non-profit Tritium miners is founded in the next few weeks, leading to an entirely unprecedented player-driven solution, that this is where it's eventually going to end up going anyway)
 
(I suspect, unless some altruistic band of roving non-profit Tritium miners is founded in the next few weeks, leading to an entirely unprecedented player-driven solution, that this is where it's eventually going to end up going anyway)
Do you think so? I was actually thinking the current patch seems to have calmed most people down and we're left with the hardcore 'free Tritium' faction complaining (and we already live with the Open Only / ADS / CM4 / VR-EDO / etc factions, so one more won't hurt).

But then again, I do have a lot on ignore 🤔 ;)
 
Do you think so? I was actually thinking the current patch seems to have calmed most people down and we're left with the hardcore 'free Tritium' faction complaining (and we already live with the Open Only / ADS / CM4 / VR-EDO / etc factions, so one more won't hurt).
The general tendency over time has been for long-range travel to be made easier, and there isn't much easier FCs can be made to move without making Tritium entirely pointless (I'm not sure it really adds that much right now, really, given all the workarounds for it), so I'd say yes, eventually.

Maybe not for some years, of course - ship transfer lasted almost four years of being slow, expensive, poorly interfaced and 'pull only' before the Fleet Carrier came along, for example, to meet player demands for a more convenient alternative. But that ratchet only goes one way.
 
Just made a trip from the bubble to Colonia with 15Kt of Tritium in storage + 1K in depot...
The trip was very much a straight line and about 11Kt of fuel was consumed. Considering it was not a "far-far-away" trip and I can't purchase Tritium there, I had not much chance to deviate from this path to explore anything...

If I'd wish to go explore more, I'd have to employ 10x the time on mining other than exploration. As I'd love to see passive Tritium refueling via whatever means, I doubt Frontier would go for any passive form of gameplay.

So... once again... why not just double Tritium yield per jump.
This would enable Fleet Carriers to better serve explorers a little more.
 
My fleet carrier consumes 165-175 tons of Tritium per ~500ly jump. When out of the bubble and exploring in deep space, I mine tritium from hot spots at a rate of about 100 tons per hour. Adding in the time it takes to find and travel to a system with ice ringed planets with tritium hot spots, I spend most of my in game time attending to fuel concerns instead of exploring. In other words, bringing a fleet carrier out exploring in deep space is not fun. Instead of being an asset to exploration, the fleet carrier is a burden. To balance this properly, a fleet carrier should be able to jump ~500ly on far less tritium. More than halving it again seems to me would strike an acceptable balance.
 
Make FC's dual fuel, say 500ly jump per 150 tons of Tritium or 50ly jump per 50 tons of hydrogen. Those numbers are arbitory of course, but doing something along these lines will give explorers an alternative to sourcing their fuel needs.
Apologies if this has already been suggested, but since fuelling FC's appears to be an imotive topic there are thousands of posts to wade through.
 
It is a good idea, I'm just not sure how to get Hydrogen besides purchasing it from a station. There are a lot of possibilities, though... use Polonium and other raw mats as a yield or jump boost via synthesis like we already do for our ship's FSD, increase Tritium yield plain and simple 1t Tritium = 5Ly jump range...

The main point is Frontier doing something, anything in this direction. Otherwise people will just park and stop using their FCs.
 
i was thinking along the lines of sending out a ship loaded with fuel tanks to fuel scoop a suitable star in the vicinity, but converting raw materials via synthesis as you suggest would also be a good solution for explorers.
I am currently holding back in purchasing a Fleet Carrier until the fuelling issue has been resolved. I've never found mining a particularly enthralling part of the game despite several attempts at getting into it.
 
Halving Tritium per jump (again, since it was already halved once in Beta) would mean a fully-fuelled carrier could go from the bubble to Beagle and back to the bubble without having to refuel.
BUT.. you would have to mine to fill your hold full of fuel first. How long would that take you?
 
Do you think so? I was actually thinking the current patch seems to have calmed most people down and we're left with the hardcore 'free Tritium' faction complaining (and we already live with the Open Only / ADS / CM4 / VR-EDO / etc factions, so one more won't hurt).

But then again, I do have a lot on ignore 🤔 ;)

If you use the ADS in your (exclusive) Cobra IV whilst playing in Open it refuels your Fleet Carrier?

I like the way you think! (y)
 
Just give me the option to buy an 8A Tritium Scoop, which might only have a scoop rate in the tens of kg/s and would only scoop tritium, and I'd be happy.
Or a mining team module. And certain systems allow you to generate more per/Hr then others, with some not producing anything at all, like non-scoopable stars. According to science, the natural ways to create Tritium is cosmic rays interacting with nitrogen gas, and as a decay product for Helium-3, both of which are produced in larger quantities with HOTTER stars. However even our star, Sol produces it, alot of it is locked up in the lunar regolith.

So hotter stars would produce more, colder stars less, till you get to non scoopable which wouldnt produce any. This would create whistlestops in the galaxy as certain stars will be sought after more then others.

So you're mining team module will produce more or less depending on what star you take the carrier to.

Also, it opens up the idea of doing regolith mining with the SRV (in case whistlestops are constantly full, there is still a way to get at that sweet sweet trit.) Give us a mining SRV, or add a mining arm TO the existing SRV.

I wouldn't mind taking something like this down to do some prospectin'
iu
 
Also, it opens up the idea of doing regolith mining with the SRV (in case whistlestops are constantly full, there is still a way to get at that sweet sweet trit.) Give us a mining SRV, or add a mining arm TO the existing SRV.

I wouldn't mind taking something like this down to do some prospectin'
Hmm... not sure about this. All I can say is we'd need a LOT more cargo space than our current SRV!
 
BUT.. you would have to mine to fill your hold full of fuel first. How long would that take you?
Because in this scenario you'd be starting from the bubble, you could buy it. It'd take about 6 hours to transfer from the station and no more than 10 hours to raise the money to buy it (if using a high-speed earning method). 16 hours to fuel up for a Sol-Beagle-Sol trip ... about eight times quicker than mining it would be.
 
Because in this scenario you'd be starting from the bubble, you could buy it. It'd take about 6 hours to transfer from the station and no more than 10 hours to raise the money to buy it (if using a high-speed earning method). 16 hours to fuel up for a Sol-Beagle-Sol trip ... about eight times quicker than mining it would be.
You could buy it.. but if you look at the current availability on Inara you will only get good quantities from medium / small platforms. Meaning, you'll have to transfer it with a smaller ship like a Python that has a maximum cargo of 294 tons (shield-less). It's not like when FCs were first introduced and you could buy a full load for 4k/ton from a large station.
 
Mining Tritium, as for now, yields about 54% less t/h in average... which is less than half of what Frontier stated as it should be. To double the jump range per ton of fuel will just bring balance to Fleet Carrier related gameplay with no downsides what-so-ever:

1. The total distance a Fleet Carrier would be able to reach will increase but each and every jump still needs to be done manually... and this already requires quite a bit of gameplay time by itself;
2. This will enable Explores to travel further with a fueled-up FC but will still require some mining once exploration is not intended to be limited to a straight line trip from point A to B;
3. Purchasing and transporting 20Kt of Tritium from a station to a Carrier is also time consuming specially if the main sources are outposts;
4. Finding and mining Tritium out in the black is not easy and also requires a lot of time and effort, specially if you're filling up a 20Kt fuel tank.

Honestly, on doing so, I only see balance being restored to at least one aspect of the game and we are more than in need of it.
 
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