You can read more of that guff from the original source here...
https://www.boredgamer.co.uk/2020/04/24/star-citizens-quantum-universe-simulation/
https://www.boredgamer.co.uk/2020/04/24/star-citizens-quantum-universe-simulation/
Will this stop them standing on the furniture?
Too bad "quantum" is a bunch of technobabble junk with no clear benefit compared to doing it in a more streamlined and high-performance way.The quantum is missing in this list. It's a big one and we haven't heard about it for a long time.
A more complete list of what have been done/wip.
They are not standing on furniture but on manefestooned quanta which weren't abjectly containered server-side. Mumbo-jumbo to fantasize a dynamic open world system.Will this stop them standing on the furniture?
They decide to stand on furnitures, they're sentient, and protesting for their rights!
The quantum is missing in this list. It's a big one and we haven't heard about it for a long time.
It's only a backend system, nothing to really see from the playerside.
And I don't think this system is connected yet to the PU. It's of no use for 50 players and without server meshing.
It might be worth playing back some history here and looking at "intent" from a development perspective.Intent is a tricky one. Was Billy from Fyre festival a scammer? He was apparently trying to make it a good event.
Was Elizabeth from Theranos a scammer? She was apparently trying to make a product.
Neither was apparently capable of delivering on what they promised, but it didn't stop them trying.
If you want detailled infos about the quantum system
It's only a backend system, nothing to really see from the playerside.
And I don't think this system is connected yet to the PU. It's of no use for 50 players and without server meshing.
You can read more of that guff from the original source here...
"They decided on Quantum for the name of the simulation because of the similarities between it and Quantum mechanics. "
They don't understand something as basic as momentum. It is hardly surprising that they haven't the faintest idea what quantum mechanics is about.
If you want detailled infos about the quantum system
It's only a backend system, nothing to really see from the playerside.
And I don't think this system is connected yet to the PU. It's of no use for 50 players and without server meshing.
As was just pointed out though, CIG did claim to have this all running on a box something like 6 years ago. They just didn't call it Quantum back then.
(7:28) Materix, definition of awesome asks: How is the NPC population expected to function within the PU? Will all the NPC’s (90% of PU population) exist within the universe constantly with their movements and actions tracked in a limited fashion? Will they be randomly generated as players enter instances/zones? How will this calculate into the economy and mission system? [Erris]
We actually have a full Universe simulation that runs… we actually don’t need it to run on any particular bank of servers. It just actually runs on one server, and it simulates about 20 million AI agents. It simulates the AI agents in a very sort of high-level manner. Ok, you’ve got a mission, you’re going to go from here to here, so it’s not simulating it on the fidelity level that you would do when you’re actually connected to the game and flying around and doing combat maneuvers or flying from point to point, it’s simulating it more in the – here’s the jobs, here’s the missions, here’s the market demand, here’s the things that are happening – ok, you’ve taken a mission to take these goods from planet A to planet B, so you’ve now taken that job off the market. Now you’re going to go from planet A to planet B, so that’s just a line trace, that trip’s going to take, say, whatever it would be, a day of game time, and then along the way there’s a chance that you could fight or run into some pirates, and if they do we resolve that combat. If you’re not there, kind of more like a dice roll, but if you are there, in the area, this all gets sort of created, spawned in where you are – you will see the result, the actual combat will end up getting spawned in, and you’ll see it play out, and the result of it will be fed back to the Universe server simulation. So the Universe simulation keeps track of all the NPC’s. It’s the one that’s dealing with the goods and the markets, the economy nodes, so on various planets there’ll be things that produce, things that consume, so there’s sort of a very high-level meta AI that’s running on the economy simulation. And from that high-level simulation we can track the sort of movement, the populations, the progress of AI, in a sort of much higher-level, abstracted way, and of course since that doesn’t need to be real time, like you flying around, we can time slice it, which is why we can simulate so many agents. So, we’re not having to do 20 million agents at 30fps at all, so you can update every single agent maybe every 5 minutes, or every 10 minutes, and that’s how you can manage so many of them. In the time scale the Universe happens, it doesn’t need to be the same sort of fidelity that we do on the game server, which is, that’s the one where, in Arena Commander now, if you connect and dogfight with someone, the game server is what’s sort of running you and the other clients running, and it’s worrying about simulating where the bullets are, and all the ins and outs of the high fidelity flight and the combat. So, essentially the NPC population is mostly simulated. I think that, on some level, we don’t necessarily simulate every individual person on a planet, so like a planet would say, okay, here’s your general population, and that general population where missions have to happen could spawn certain number of bounty-hunters, or a certain number of traders or haulers or cargo folks. And then they will take their missions and then that particular ship… we sort of simulate the ships, and the missions that are happening on an individual basis, and then when you’re on the planet, there’ll be a setup of here’s the population going up and down, is it things going well on the planet, then if so, more people are arriving there, population’s getting bigger, it’s expanding, if things aren’t doing so well, it’d be the [opposite] one.
But it’s a pretty decent, high-level simulation, and that information is then fed to the system servers and the game servers, and that will help determine, when you’re flying around, whether or not you will encounter NPC’s or not, and whether those NPC’s are fighting each other, in conflict, or what’s happening. So, one of the cool things is, we’ll have a living breathing world happening, irrelevant of how many actual players are playing. So, there could be only one person playing in the Star Citizen Universe – I mean I hope to god not – but if there was, there would still be a living, breathing Universe, people going about their daily lives, trading, being Pirates, being bounty hunters, being miners, all of that sort of stuff. So I think when that all comes online and comes together, I think it’ll be very cool. We currently have the Universe Simulation happening on a server, and we have an interface where there’s the communication of kind of what you would, this is the kind of thing you would see if you’re in this area, and that’s all in progress so…
Yeah, I think it will work quite well.
They don't understand something as basic as momentum. It is hardly surprising that they haven't the faintest idea what quantum mechanics is about.
Open world system is no use for players?If you want detailled infos about the quantum system
It's only a backend system, nothing to really see from the playerside.
And I don't think this system is connected yet to the PU. It's of no use for 50 players and without server meshing.
Always wondered about the quantum for the chairman. What did they actually count? 10 lols? Slaps in the face? Kicks in the nuts?
Why would this be anything different than all the other never-done-before things they (or someone else) have done for the first eitghth time? We've always been at war with Eastasia.So basically they just renamed it and pretended it was something new they were doing and expected backers to memory hole what they had said previously.