How do you do wetwork contracts?

EDIT: To clarify I am not talking about the regular nav beacon at the sun. These missions I flew 8kLS into nowhere and dropped and there was a nav beacon.

I decided today I would try out wetwork contracts. I quickly discovered the two I picked up are impossible in the ship I'm flying and likely a suicide run even in my unengineered Corvette.

I showed up to kill the target and on both missions I tried there was a nav beacon with more than a dozen ships at it one of which was my target.

Not that I was in any way surprised, but I go to attack the target and all of their buddies including the system authority gun me down like I'm paper.

Are the targets only ever at these waypoints? Are you supposed to kill them with more than a dozen other ships present?
 
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You kinda do, yes.

Usually these missions are set in particular "Mission Signal" coordinates in the system. I'm not sure he supposed to be in the Nav Beacon instance, but NPCs can spawn in various locations.

In normal circumstances, NPC is usually accomanied by some escort in coordintes you get from misison giver or scanning nav beacon. Your real aim is to just kill target ASAP and run without engaging escort or anyone else along the way. Also keep in mind that for killing non-wanted targets (excluding mission target IIRC) you will get Notoriety, which could be a pain for you to get rid of. So I wouldn't pick up these types of missions if you're only after credits and not into roleplaying space agent 47.
 
The many times I've done these missions the description says that a wing is suggested. And the ships there will be HEAVILY engineered. Be prepared for a fight, and if you're going solo make sure you've reviewed your build.

Like Dragonhorn says, kill the target and wake out. Messing with the others isn't worth it.
 
They're illegal missions, so of course you will be attacked by law abiding NPCs. Normally scanning the nav beacon will reveal a uss target, though it won't be a lot quieter.
 
Doing them at the nav beacon is.. not recommended if you're not flying something tough as nav beacons tend to have authority ships already present. If you interdict them in supercruise then you'll get a few seconds before even their wingmates show up, and the authority ones show up even later.

Politician assassination signal sources (not sure if these are the same as wetwork) tend to spawn nav beacons and a bunch of cops for some reason and usually put the target in an orca, more rarely an anaconda or python. If you're in a clean ship you can alpha-strike them and get out before the cops kill you - given that the target is usually stationary in these signals, it's actually somewhat effective to ram them until their shields drop but not enough to turn them hostile / make them run, then hit them hard with a ton of ordnance. It's actually one of the few PvE uses for torpedoes.
 
Doing them at the nav beacon is.. not recommended if you're not flying something tough as nav beacons tend to have authority ships already present. If you interdict them in supercruise then you'll get a few seconds before even their wingmates show up, and the authority ones show up even later.

Politician assassination signal sources (not sure if these are the same as wetwork) tend to spawn nav beacons and a bunch of cops for some reason and usually put the target in an orca, more rarely an anaconda or python. If you're in a clean ship you can alpha-strike them and get out before the cops kill you - given that the target is usually stationary in these signals, it's actually somewhat effective to ram them until their shields drop but not enough to turn them hostile / make them run, then hit them hard with a ton of ordnance. It's actually one of the few PvE uses for torpedoes.

In the past when I've dropped into a cloud of Vultures and a central Corvette I'm like:

FrenchThirdBurro-small.gif


Other than wild chance stacking missions it will be the only time it will push your ship.
 
Ever tried pirating sap 8 cores? That's one I still keep failing at, but I'm no expert at the whole piracy thing, especially when under fire...

The problem is these PvE events are so rare its silly when G5 PvE players are so abundant. My favourite was trying to get an AI fragment, only to have four Vultures and a few Eagles pop in (making the wee pop out since I was in a Keelback).
 
Reverb Torps.
Flak.

Indeed, but they are much more involved than the regular button mash its strange why they are not used more. They are probably the only PvE use for torpedoes since it really is an ambush situation. Every other scenario can be won by lazy face tanking.
 
Indeed, but they are much more involved than the regular button mash its strange why they are not used more. They are probably the only PvE use for torpedoes since it really is an ambush situation. Every other scenario can be won by lazy face tanking.

Yeah, it's why I love it.

Specialised assassination ship - get in, crush the one guy you need ded, and leg it.

Bit more interesting than normal.
 
Ever tried pirating sap 8 cores? That's one I still keep failing at, but I'm no expert at the whole piracy thing, especially when under fire...
there is no need pirating them. you can steal them (silent running build, keeping out of autoresolve distance, bringing enough active hatchbreakers to overpower pd). i got all my sap8 in an optimized dbe without firing a single shop. process is similar to thargoid tissue sampling.
 
I decided today I would try out wetwork contracts. I quickly discovered the two I picked up are impossible in the ship I'm flying and likely a suicide run even in my unengineered Corvette.

I showed up to kill the target and on both missions I tried there was a nav beacon with more than a dozen ships at it one of which was my target.

Not that I was in any way surprised, but I go to attack the target and all of their buddies including the system authority gun me down like I'm paper.

Are the targets only ever at these waypoints? Are you supposed to kill them with more than a dozen other ships present?

i used to do them in a frag vulture or railgun AspS. you want a build that can kill very fast if doing them in a small or medium ship, so a lot of DPS.
 
there is no need pirating them. you can steal them (silent running build, keeping out of autoresolve distance, bringing enough active hatchbreakers to overpower pd). i got all my sap8 in an optimized dbe without firing a single shop. process is similar to thargoid tissue sampling.
Aaaarrghh! ofc, why haven't I tried that! Ok, I have a few cold build ships for sampling - maybe time to give it a go 🤔

But first I want to get another T of Antique Jewellery - the RNG gods are not being kind recently...
 
there is no need pirating them. you can steal them (silent running build, keeping out of autoresolve distance, bringing enough active hatchbreakers to overpower pd). i got all my sap8 in an optimized dbe without firing a single shop. process is similar to thargoid tissue sampling.

This sounds like a bug...
 
Aaaarrghh! ofc, why haven't I tried that! Ok, I have a few cold build ships for sampling - maybe time to give it a go 🤔

But first I want to get another T of Antique Jewellery - the RNG gods are not being kind recently...
same source. private/military couriers. have in mind you'll have to follow their low wake to make stealing work, so don't interdict.
 
This sounds like a bug...
give it a try and judge afterwards.
flying silent running in the middle of an enemy convoy, while staying out of autoresolve distance, watching for system sec showing up and positioning for perfect hatchbreaking (shortest way possible to cargo hatch), while collecting was more challenging to me than to face tank a courier vessel in a G5 engineered python (don't have a combat corvette). doing that in a DBE doesn't really allow you mistakes, cobra mkIII is more forgiving.

a good training ground for the process is a boom anarchy system with convoys.
 
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give it a try and judge afterwards.
flying silent running between in the middle of an enemy convoy, while staying out of autoresolve distance, positioning for perfect hatchbreaking (shortest way possible to cargo hatch) and collecting was more challenging to me than to face tank a courier vessel in a G5 engineered python (don't have a combat corvette).

What I mean is - there are humans with brains on board that ship.
They should notice that the cargo hatch is dumping their cargo, and at least start investigating - do they just keep flying as though nothing is wrong, or do they start looking around? Do they send any comms messages suggesting they know something is happening to them?
 
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