No thanks required CMDR, it's just a service I am happy to provide the community.
Jokes aside, you're projecting too much here. I'm not telling people what the true way is.I'm telling them how I play, and that anyone, whether I've delivered unexpected emergent content or not is always welcome to play with me. That you don't want this is perfectly fine and you have FDEV provided modes to escape it. Our play styles, choices and preferences are all equally valid. At the end, as has been noted before - only FDEV could change this and invalidate one of our playstyles. After many years, they haven't done so.
Though amusingly they also have stated that the majority of people play in open.
I may have been projecting, but it's how it is mostly. I've tried being a ganker before, in this game and in many others. It usually always ends up, sooner or later, into a circle-jerking show of an e-peen stroking contest.
That gameplay, for me, is extremely disrespectful to the game itself. I don't like just wanton pew pew in games that have established world building and everything like this game, it is stupid and makes NO SENSE even in a fictional stand point.
If this game was more of a casual like game, like TF2/Overwatch/FTL or anything like that, then it would feel more okay in the world that mindless pew pew is happening just solely for the sake of "haha gun goes brrrr".
There is no in-game establishments that are related on how a CMDR with a bounty of over 500 millions in his 1.2 billion Cutter can just shrug off any consequences of his/her crimes. But the other way around is happening to the opposite side of the spectrum for a poor pilot somewhere in the galaxy. They suffer rebuy, mission loss, cargo loss, rep loss(if doing a mission and having failed). That's a loooooooooooot of work lost. The worst a criminal suffers by comparison is 20 minutes in the timeout chair and a "smack on the wrist" to which nothing is, or ever will be, done to meaningfully "discourage" criminal gameplay.
Look at the bounty cap. Not only is it capped, you'll never even reach that cap anyway because the money you get from the kill on that bounty is only a percentage of their ships current value. So basically you get a small portion their own rebuy's worth in money... So even that 1.2 billion cutter you killed, who had a bounty of 500 million? Too bad, you get $0.02. What is this, Rick Harrison from Pawn Stars? Come on man, I have always wanted to PvP in this game but there is literally no actual in-game reasons to ever do so. Even CQC could have been made great by making it a part of Conflict Zones for when factions were at war.
Nope, just a glorified minigame that's been abandoned and forgotten within its first week of release. LITERALLY FIRST WEEK