Well, the age of sail didn't have a 15 second logout timer.There though is one difference, I doubt that in classic Caribbean piracy era sea was full of guys shooting your ship to pieces and sinking it WITHOUT even trying to loot it. Some even just looted ships and allowed their victims to go. And where are powefull navies hunting down pirates, you know empires of that era took quite harsh view towards individual entrepreneur pirates. Only those who had letter of marquee had some protection and even then enemies of letter issuer just tended to hang pirates.
There though is one difference, I doubt that in classic Caribbean piracy era sea was full of guys shooting your ship to pieces and sinking it WITHOUT even trying to loot it. Some even just looted ships and allowed their victims to go. And where are powefull navies hunting down pirates, you know empires of that era took quite harsh view towards individual entrepreneur pirates. Only those who had letter of marquee had some protection and even then enemies of letter issuer just tended to hang pirates.
Ah but what about the "rules" of the Pilots federation??It still kills me how players forget their CMDRs are members of the Pilots Federation.
The rules literally do not apply to us.
Can you define video gamey here? Cuz last I checked that is categorically what it is. A video game. You might take this all very seriously, but I don't treat it like a religious experience.
Using the game's setting as an "excuse" to engage in emergent PVP would require all players be equally aware of, and invested in, the game's setting and backstory. If there's anything I've learned from this thread, it's that those kinds of assumptions are fatally flawed from the get-go. Many players simply launch the game and play, and whatever lore/setting/whatever they're aware of comes in bits and pieces, if at all.
There though is one difference, I doubt that in classic Caribbean piracy era sea was full of guys shooting your ship to pieces and sinking it WITHOUT even trying to loot it. Some even just looted ships and allowed their victims to go. And where are powefull navies hunting down pirates, you know empires of that era took quite harsh view towards individual entrepreneur pirates. Only those who had letter of marquee had some protection and even then enemies of letter issuer just tended to hang pirates.
It's funny: irl I'm totally a law and order guy and look at riots and anarchy as little more than domestic terrorism... but when in game I love being a "bad guy." In my experience the game would be excruciatingly boring without villains.
From the Breaking News archive:
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The only rule is to win at whatever cost. Brutal, honest Darwinian principles.
Where do I find the free kittens please?
Never a truer statement mate!
Ask Mother Hitton about hers?The kittens find you.
No CLogging huh?Well, the age of sail didn't have a 15 second logout timer.
We can all sit here and say that every playstyle is valid, but ganking is the only playstyle that actively impacts other players in a significant way.
I was once a Lost Soul, i was chasing my demons in the black. Colonia Jesus showed me the light, the darkness is gone now. He saved me.
I think to riff off what (I think) Havvk is trying to get at, the problem is that there is a consequence imbalance.
We can all sit here and say that every playstyle is valid, but ganking is the only playstyle that actively impacts other players in a significant way. It isn't like someone can trade at you too hard, or mine you into oblivion. When everyone else plays the game their way, it does not affect you in the slightest. When you play the game your way, the impact is entirely negative. It causes annoyance and inconvenience for your victim, with minimal impact on you at all. As someone who embraces this playstyle as perfectly reasonable, you don't even feel bad. That's just how the game is for you, and fair enough.
Yeah, people could go and play in Solo. But that's very much a "my way or the highway" sort of sentiment, and it undermines the idea of every playstyle being valid. Again, all of the other playstyles aren't disruptive to anyone else: your chosen style is the only one with a detrimental impact on others, and that seems to be what earns you the negative backlash. But, because you're coming at it from a background of competitive PVP games (or what have you), that isn't necessarily on your radar. You aren't necessarily intending to ruin someone's day, but that is often the consequence of your actions and choices.
I think what Havvk has been trying to call out is the fact that the consequence for your playstyle does not balance out the impact it has on others. Right now, the consequence for you is money, and the longer you play this game the less and less impact that kind of consequence has. Personally, I would like to see consequences in the form of inconvenience: yeah, you can kill other players, but it should suck for you in a way other than a drop in the ocean of your veteran finances. Maybe there's some calculation based on the number of kills you've made versus the number of bounty vouchers you've turned in, and if that number starts getting too high the space stations in civilized systems stop offering services to a "notorious killer", or certain systems deny you entry. It won't ruin the game for you, but there's the inconvenience of having to go to other places, there's potentially star systems that are "safe" from someone who engages in your particular playstyle a certain amount, etc. Maybe it even works a bit like declaring loyalty to a faction in powerplay (ie. less consequence for others killing you), and/or like gaining rank with the Federation/Empire, where it perhaps unlocks permit locked "crime havens" or special modules or deals/discounts or something. Enough consequence via inconvenience to discourage casual KoS behaviour, but some actual benefits if it's a playstyle you want to fully embrace?