The year is 2020 and Elite Dangerous is still P2P. Let's discuss PvE and PvP servers.

Man, it is 2020 and people still don't understand how elite's network works and calling "noob" to everyone that likes to play in a way different than they like.

Maybe in another 5 years or so they can grow up, but I have my doubts.
 
Only Fdev is aware of the actual number's of player's in solo vs open. But I'll bet there is a significant number in solo. And I'd bet a large sum that most solo player's because they don't and or can't get involved in multi-player, have no real usefulness at subscribing to a forum such as here. Thus go completely unnoticed by those that are subscriber's to a forum. I'd venture to say that there are more player's with antiquated connections then there are those with great connections.

Most poster's here tend to think that they are the majority and Fdev should pay attention to them. When in reality, Fdev is thinking of both those that post here and those that don't bother.

ED is a sandbox game and is not only available world wide, is played world wide. However, most of the world isn't or doesn't have more than a basic dial up connection speeds. Anyone liveing in a third world country can attest to the fact that if they have a connection at all, it's not any better than a dial up connection. Which means, though they can play ED, they can't play in OPEN.

Until just recently when a start up company started offering a wireless connection between their tower and the antenna they installed on my roof. My only available connection was via the local phone company, basically a glorified dial up connection. On the best of days my connection was a whopping 500kb, that's kilo bits not kilo bytes, and my "LAG" aka "PING" was 250. Anyone with any real knowledge of connection speeds would tell ya, there's no way to get involved in any type of serious multiply with a connection such as that. My new wireless connection gives me 30Mb and a ping rate of 50. Not sure of the math, but it is considerably better then previous. For instance, RDR2 took 64 hours to download on my old connection and only 8 hours on my new connection.

Thus I can now play in OPEN and for the most part I now do. BUT, due to being in a third world country, I'm plagued with electrical disconnects, which generally happens up to 5 or 6 times a day. Which can and has caused me to be accused of combat logging on occasion. Those that know me, also know what I have to endure, those that don't know me, don't.
 
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I would rather they used some servers like the BGS server to run things like :-
Working Persistent NPCs
A product based dynamic economy.
INARA style ingame information.
A better system for the Galactic map and Exploration data.

Those type of things would be more interesting to me than a PVE or PVP server.
 
Pay a sub?
Never.
NEVER say NEVER, pay to play is the future of gaming on a pc.
Video gaming companies depend on sales of their games in part to fund their cost of server's. There comes a time for a variety of reason's, when any game will no longer provide sufficient sales which then means they have to cut back on server's.

Dual Universe for example answer to the issue is, offering their games digital download for free. Digital downloads cost almost nothing to provide. However, one will have to have a paid subscription in order to actually play the game. The estimated price for DU will be 6.99 U.S. dollars. In addition they will also be offering a six and twelve month pay schedule in which save up to a dollar a month. If Dual Universe can offer a digital download for free and a month subscription of only 6.99, how or why does Sony and Xbox get away with charging for the game and a 30.00 monthly subscription.

PC's have avoided the pay to play issue for the most part for years, but times are changing. It's not personal, but business is business and the bottom line is single most important issue with any company, gaming or otherwise. One doesn't have to like it, but eventually one will have no choice but to accept it or ...
 
open/solo/private are just filters that determine which players can meet which, it has nothing to do with the decision to record all those player's actions in one place or another, in different galaxies or the same, or with some actions have impact and some not.
This is the best and most succinct explanation of the modes I've seen yet.

Solo is just a temporary block of all other players.
Private Groups is a temporary block of all other players except those in your PG
Open is wide open except for players on your personal block list, or those which have blocked you.
 
NEVER say NEVER, pay to play is the future of gaming on a pc.
Video gaming companies depend on sales of their games in part to fund their cost of server's. There comes a time for a variety of reason's, when any game will no longer provide sufficient sales which then means they have to cut back on server's.

Dual Universe for example answer to the issue is, offering their games digital download for free. Digital downloads cost almost nothing to provide. However, one will have to have a paid subscription in order to actually play the game. The estimated price for DU will be 6.99 U.S. dollars. In addition they will also be offering a six and twelve month pay schedule in which save up to a dollar a month. If Dual Universe can offer a digital download for free and a month subscription of only 6.99, how or why does Sony and Xbox get away with charging for the game and a 30.00 monthly subscription.

PC's have avoided the pay to play issue for the most part for years, but times are changing. It's not personal, but business is business and the bottom line is single most important issue with any company, gaming or otherwise. One doesn't have to like it, but eventually one will have no choice but to accept it or ...
Go to a tablet?
 
Ahh, Dual Universe.. Another Star Citizen, just without the mega-ego developer. OK, OK, DU is a little younger than SC, but they still want approximately AU$100 for access to the Alpha.
 
I've always advocated for one big Open cross platforms FREE to all. With one bgs 1 Pp and a fk ton of weird stuff generated by such a galaxy.
See how it is just isn't real.?
If we had one big thing the whole game would be different.
Mega question is would gankers over run it?
I'd like to think not. Course there's nothing currently to stop em so NO I would not see it working unless a whole raft of PvP related changes were made.
And that's not going to happen anytime soon.
As to the idea of pvp pve servers nah sorry won't work...flys in the face of one and all together.
One world!!
o7
Agree probably not ever going to happen but I always preferred the one world concept like Eve Online does it too. Different system security levels that actually mean something and anarchy really is dangerous, etc. Would mean a lot of reengineering the game to make it viable and people who prefer to play solo would be pi**ed off to say the least.
 
I like the way Eve handled it including the completely player-driven market, but yes, that would involve a MASSIVE rewrite of this game (the folks who own Eve might also get a bit ticked off if this game started to look a bit too much like theirs).
 
I can't find enough weak newbie players to slaughter in order to satisfy my nevernending bloodlust to find someone I can feel superior to.
 
Never.
I would forego videogames if for some reason everything went to a sub model.
I never have, and never will pay a sub.

Not only will I not pay for a gaming subscription service, I've planned ahead should Steam attempt to go that way. The short version is, in Aus, legally they would find it expensive.
 
As is obvious by current threads wishing to 'entice' players into open :)
I believe the PvP contingent are well aware that if a PvE option was offered then 'open' as it is today might be considerably less crowded, losing pirates their 'marks' and the 'organic PvP players who prefer weaker opponents' their playmates. 🤷‍♂️
This does not represent the vast majority of the open mode player base in my opinion. I don’t have a valid statistical analysis, but my whole squadron prefers open, enjoys role play pvp, and doesn’t enjoy ganking or killing lesser opponents without a rp reason for doing so. The handful of gankers that are currently occupying deciat are a tiny minority of the Open mode player base and do not represent’pvp-ers’ as you call them.
 
In theory, FD could offer a seperate galaxy, open only, with a client/server architecture.

I'm wondering what the subscription costs for it would be like to pay for the cost of reworking the engine to work with C/S and to maintain the global network necessary for it.

I do hope those who want this have deep pockets. Its not going to be cheap. Might want to speak to FD about the development and operational costs for this and how you are going to fund it. Hmm... perhaps FD could start selling ships for real money to fund it. :p

What i don't want is FD wasting their own money on this and diverting resources that to my mind would be better spent on a whole range of other features. Its not just networking devs, it would be devops people, management, QA.
 

Robert Maynard

Volunteer Moderator
NEVER say NEVER, pay to play is the future of gaming on a pc.
It might be the future for new games - however quite a few games that have previously required a subscription now don't require one, e.g. EvE Online.

Which games were released with no subscription then subsequently added one?

.... and how successful are those games now?
 
NEVER say NEVER, pay to play is the future of gaming on a pc.

I sincerely hope not. I've avoided pay to play games for decades without feeling particularly left out and i won't sign up for PSN on the Playstation either. I have nothing against paying for expansions, DLCs, cosmetics, but i draw the line at "renting" a game.
 
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