Need help - Second fire group does not respond

Hi, I started playing Elite Dangerous for a month approximately. All was good with the Sidewinder until I recently got a Cobra MKIII. I'am posting here as my last resort. I've been reading as much as possible, seen every possible video, and although I learned a lot of things, I can't seem to figure out what's wrong with whatever I assign to my second fire group. Everything worked fine in the tutorials and in my sidewinder. I'll try to be as thorough as possible. I am using a Thrustmaster Warthog HOTAS.

Once I made some money, bought the Cobra MKIII and immediately added lasers (trigger button on joystick), and multi cannons (joystick button 2). Those were added to Fire Group #1. On my second fire group, I set up the discovery scanner. To switch between them, I use the default Thrustmaster throttle button, assigned to button 31 if I recall correctly, or "M" on the keyboard. Now, here's the issue:

No matter what I put on the second fire group, it won't work. All I get is the "Incorrect cockpit mode, press M or button 31". So, I make sure I am in the correct cockpit mode: blue vertical lines cockpit mode and still get the message, rendering the discovery scanner, or whatever scanner I have assigned useless. Pressing the assigned joystick button does nothing. So, I decided to then switch my fire groups: Discovery scanner to 1st fire group, and Combat to second fire group. Same thing. If Discovery Scanner is on first fire group, works flawlessly, but then, when I switch to the combat cockpit mode, now assigned to my second fire group, I get the "Incorrect cockpit mode" and the joystick buttons don't do anything (lasers don't fire, and neither the multi cannons).

Know that I am not doing this while docked. I launch my ship into space and no matter what combination I try, only the first fire group responds. Trying to find a possible explanation, I went to the modules section. Out of 100 available output, my output is below 100%, and no red indications of exceeding power (I already upgraded the power plant or power generator (sorry if that's not the name, I can't remember, but I did upgrade pretty much everything, so it's not like the modules are exceeding the power limit). I even lowered the priority on many modules to see if it was a power issue, but it does not appear to be the case. I did notice that on the modules list, some priorities cannot be modified (discovery scanner is one of them. It doesn't have a number assigned and it won't let me add a priority number to it. Is that normal?).

As a test, I added my weapons and discovery scanner to just one fire group: lasers on joystick button 1; multi cannon + discovery scanner on joystick button 2, and of course, everything went all at once, but it worked. So, the issue seems to be that no matter what I add to the second fire group, it's rendered useless, and even when I am in the correct cockpit mode, I still get the "incorrect cockpit mode" and the joystick buttons won't trigger them.

My apologies for my long post, Commanders, but it is very frustrating. If you have any ideas or can shed some light on the subject, it will be much appreciated. If you need me to take some screen captures, I will be glad to do so.
 
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There are two cockpit modes, Combat and Analysis. Certain modules work only in their correct mode. Weapons in Combat mode, and things like scanners in Analysis mode.

There is a command to toggle between the two modes. I'm not near my PC to check the correct wording, but I'm fairly sure the control binding is called "Toggle Cockpit mode" - if not, that should be close enough to identify it - I seem to recall that the default keyboard binding is "M".

I can think of better implementations than this one :/ , but we are stuck with it.
 
Thanks for your reply! The issue seems to be that no matter what I assign to the secondary fire group, whether it is Combat or Analysis, it's rendered useless. I normally have Comabt in fire group one, and Analysis in fire group two. I use the "M" or the throttle button "31" to switch cockpit modes, and even when I do, and the HUD appears to be in the correct mode (in my case, fire group 2: analysis mode - blue vertical lines), as soon as I switch to it from the previous cockpit mode, I get "incorrect cockpit mode, press M or joystick button 31" and the buttons don't work, so I am unable to scan anything. If I move analysis mode to fire group one, and combat to fire group two, I get the same thing: analysis hud works, and combat mode doesn't. :/
 
How are you changing between fire groups? - There are "next fire group" and "previous fire group" keybindings....
 
I am using the default keys: "M" on the keyboard or throttle button 31. I still get the same message no matter which one I use, M or joystick button 31 (throttle). It is very odd.

When I switch from the first group (combat mode) to the second fire group (analysis mode), the HUD switches from the orange curved lines (combat) to the blue vertical lines, but the joystick buttons are unresponsive, I get "incorrect cockpit mode, press M or joystick button 31". Even though I am in the correct HUD mode with the blue vertical lines, I am unable to scan anything. If I instead setup "analysis mode" to fire group one, and "combat mode" to fire group two, my first fire group works perfectly, able to scan everything, but as soon as I switch to the second fire group cockpit for "combat mode" (fire group two), cockpit lines turn orange, I see my lasers and multi cannons, but I get the same message: "incorrect cockpit mode, press M or joystick button 31, and I can't fire any of my weapons.
 
@jt001: Switching the Cockpit mode does not switch your fire group, it switches the cockpit mode for the currently selected fire group. You need additional keybindings (or joystickbuttons) to navigate the fire groups. See the comment from @McKeon:
There are "next fire group" and "previous fire group" keybindings....
 
Oh! I think what you mean... I jumped in the game to take some screenshots, and noticed that even when I switched cockpit modes, I still noticed that lasers and multi cannons appeared written on the HUD, but in blue. That makes sense! Thank you! Let me look into it.
 
Could it be your keybindings for your secondary fire button are not accurately mapped to the joystick?
I believe, The error you are seeing is not indicative of the actual issue. it is a side affect of having scanner and weapon tools in the same fire group just on different buttons.
 
How are you changing between fire groups? - There are "next fire group" and "previous fire group" keybindings....
I am sorry, I was confused. I thought "next fire group" referred to cockpit mode, and that once I changed to the fire group 2 (discovery mode), it would come up automatically. I found it weird that even in discovery mode, I could see lasers and multi cannons written in blue. When Erkan Aergan posted that the cockpit mode does not switch my fire groups, I jumped in the game and was able to do it! Now it makes sense. In the HOTAS throttle it's the button 5. When I pressed it, the HUD started switching different fire groups, the scanner option appeared and was able to use the scanner!

Many thanks to all of you for your help. My apologies, I thought that changing cockpit modes also switched the fire groups :/ I am in debt with all of you!
 
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No Problem, this is very confusing, and as I say, it can get the job done but the interface mechanic could be far better.

It's been quite a while since I've driven dire groups and cockpit mode manually. Both in VR and the occasional 2D sessions, I have moderately sophisticated Voice Attack macros set up, So I just say "Cockpit Mode", or "Fire Group two" and the like to access them. Much easier in pressured situations such as Combat (In fact I have a VA macro "Red Alert" which sets Combat mode, selects Fire group 1 (which alwaus has my initial weapons load out in it), Retracts carago scoop and landing gear, and changes the light bulb (OK not that last bit). Not somthing for you to think about for weeks or weven months to come, but that kind of automation can help tremendously....
 
There are only 2 fire modes, but you can have more than 2 fire groups (6 or 7 I believe?) so that you can access more weapons/scanners/whatevers easily
 
No Problem, this is very confusing, and as I say, it can get the job done but the interface mechanic could be far better.

It's been quite a while since I've driven dire groups and cockpit mode manually. Both in VR and the occasional 2D sessions, I have moderately sophisticated Voice Attack macros set up, So I just say "Cockpit Mode", or "Fire Group two" and the like to access them. Much easier in pressured situations such as Combat (In fact I have a VA macro "Red Alert" which sets Combat mode, selects Fire group 1 (which alwaus has my initial weapons load out in it), Retracts carago scoop and landing gear, and changes the light bulb (OK not that last bit). Not somthing for you to think about for weeks or weven months to come, but that kind of automation can help tremendously....
It sure is very confusing! I have been playing 2D trying to get familiar with the controls before I jump to 3-D via Oculus Quest and Virtual Computer. I recently got Voice Attack, too! I already configured the Windows learning audio part, and hopefully I will start binding the AudioAttack buttons with the joystick today, and then do the audio training program with the Oculus Quest again! Thanks!
 
There are only 2 fire modes, but you can have more than 2 fire groups (6 or 7 I believe?) so that you can access more weapons/scanners/whatevers easily
Oh, I had no idea! I was wondering about the purpose of having so many fire groups. That makes sense. Thanks!
 
indeed as Bravo17 said, you can have many firegroups.
As an example, yesterday, I needed to hack about my Python to be a temporary mining vessel (to satisfy the requirements of one of the third tier engineers).The hybrid build I ended dup with used FIVE fire groups!!!!...
1: Combat weapons
2: Mining lasers
3 and 4: various scanners
5: Prospector and Collector limpets...
OK this is NOT an ideal layout, but served me in the quick hatchet job I had to do to configure a vessel that would get the jpb done..

You've just discovered that ED can be very confusing at times, and there are may cliff faces that need to be climbed by new commanders... Tryng to learn the game mechanics whilst getting keybindings set up to suite the individual is crazy difficult. So my best advice, is take things slowly, learn things well, then move on and learn something else. Don't be in a hurry, don't try to learn it all in one go.... I'd also counsel against making excessive use of any get rich quick schemes, or quick rank progression tips you might come across. Yes they will work, but will get you into an "All the gear, no idea" situation further down the road, and lead to disillusion at that point when the game throws stuff at you that you don't have the skills ot handle.
 
indeed as Bravo17 said, you can have many firegroups.
As an example, yesterday, I needed to hack about my Python to be a temporary mining vessel (to satisfy the requirements of one of the third tier engineers).The hybrid build I ended dup with used FIVE fire groups!!!!...
1: Combat weapons
2: Mining lasers
3 and 4: various scanners
5: Prospector and Collector limpets...
OK this is NOT an ideal layout, but served me in the quick hatchet job I had to do to configure a vessel that would get the jpb done..

You've just discovered that ED can be very confusing at times, and there are may cliff faces that need to be climbed by new commanders... Tryng to learn the game mechanics whilst getting keybindings set up to suite the individual is crazy difficult. So my best advice, is take things slowly, learn things well, then move on and learn something else. Don't be in a hurry, don't try to learn it all in one go.... I'd also counsel against making excessive use of any get rich quick schemes, or quick rank progression tips you might come across. Yes they will work, but will get you into an "All the gear, no idea" situation further down the road, and lead to disillusion at that point when the game throws stuff at you that you don't have the skills ot handle.
Thank you very much for your tips and guidance. I appreciate it very much! I will definitely put them to practice. Agreed: it can't get very confusing at times! The other day I was bounty hunting, apparently I accidentally hit one of the good guys. Ship destroyed and ended up in some facility about 15 light years away and +1 notoriety. lol!
 
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