Polygon and Twinfinite interviews - more Odyssey details, unknowns, and Walking-In-Ships not at launch

This I'm not too excited about.. The generated POIs that vanish the moment you disconnect or leave the area.
I was hoping they were moving away from this system.
I mean, it's ok that enemies and such spawn randomly. But entire installations or derelict ships, that pop up and then go poof, really drags down the whole experience.

Wholeheartedly agree. These are almost certainly why we don't have a planetary bookmark system, because first thing everyone would do would be to bookmark a loot cache that promptly disappears.
 
It's just a shame the words are barren. How does one get lost in the middle of an open desert without flora or fauna? If we had jungles, caves, perhaps, maybe. But how does one lose track of their ship when it's gray dust for kilometers in all directions?

Edit: Seems my quote failed, I was replying to the quote about the game having survival elements and the risk of becoming lost and not being able to find your ship.
 
Having read the articles and thought about it, Odyssey seems to be a bit of a bizarre one: it is not quite Elite Feet (because it is missing ship internals) and has some atmospherics but not all. Surely, they should have focused on one or the other?

While wandering ship internals would have been fun, I have always wanted atmospherics first so I am very happy with the revised planetary engine. Of course Earth-likes and water worlds would have been nice. And didn't Braben say that they'd been working on gas giant atmospherics with hidden bases?
 
How badly is the game being held back by 7 year old consoles that had mediocre specs at their launch? Pre-Ryzen AMD CPUs were horrible, and 1.7 teraflops of graphics power is pathetic by today's standards. It would be interesting to know.
I always thought of this, as well. Which shocks me that they're sticking with the Xbox One and PS4 and not even making the jump... The hardware holding the game back reminds me of how Star Citizen is PC only. It has full earth-likes and ecumonopli. Something Elite could never do on console, even if it wanted to.
 
Well damn, that's that than. I'll be back when they release ship interiors, I've waited this long, what's another 2-3 years. New tech looks amazing but we've already seen barren worlds.
That's about the boat I'm on. I'll come back in a few years when we actually get the content. For now I guess I'll just have to muck about in like Space Engineers and No Man's Sky or something.
 
I hope
Still Icy and rocky world seems nice !
Yup but seems nowhere close to the concept arts they show 3 years ago...

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Its a little....concerning, that they don't have a solid plan what this update will bring, its been in development for almost 2 years now.

Neil Armstrong moment? Dunno.
Next-gen consoles? Dunno.
Ship interiors? Dunno.
Yeah it's a bit scary. I expected the usual lazy Frontier approach, minimal effort and all that. But from the sounds of things, it almost sounds like no one was working on the game at all, and they're just now getting to work on it, and are still in the "we don't even know what this update will be" phase only 6 months from launch... Doesn't bode well.
 
Yeah it's a bit scary. I expected the usual lazy Frontier approach, minimal effort and all that. But from the sounds of things, it almost sounds like no one was working on the game at all, and they're just now getting to work on it, and are still in the "we don't even know what this update will be" phase only 6 months from launch... Doesn't bode well.

This might help you work out why FDEV don't tell us stuff :

 

Developers are also considering allowing them to walk around inside starships, exploring the vessels they’ve owned for years for the first time. The feature won’t be available at launch when Elite Dangerous: Odyssey comes to PlayStation 4, Windows PC, and Xbox One sometime in early 2021.​

Ooof, well that sucks. Does this also mean no walking in stations either? Double Ooof if that's so.
 
It's just a shame the words are barren. How does one get lost in the middle of an open desert without flora or fauna? If we had jungles, caves, perhaps, maybe. But how does one lose track of their ship when it's gray dust for kilometers in all directions?
Oh, it's easy enough. Even in today's SRV I've been in a few situations where I could barely find my way back to the ship even with the target marker, because it recalled to a plateau while I was driving in steep canyon terrain. You'll probably still have target markers on foot, so I doubt knowing which direction the ship is in will be the difficulty.
 
This might help you work out why FDEV don't tell us stuff :


This, so unfortunately this. I make videos on Elite, and have enjoyed putting out the occasional vid showcasing some amusing or baffling bug and poking a bit of fun at it with memes. But the level of vitriol spewed directly at the devs is beyond the pale in many respects. The go to response even here is to constantly toss out insults at the people who keep this game running. Unfortunately, moderation of someone "expressing their views" by slinging insults at the work ethic, creativity and capability of the dev team is apparently a bridge too far. But I'd personally be really onboard with it.

Feedback doesn't need to be personally insulting.
 
Oh, it's easy enough. Even in today's SRV I've been in a few situations where I could barely find my way back to the ship even with the target marker, because it recalled to a plateau while I was driving in steep canyon terrain. You'll probably still have target markers on foot, so I doubt knowing which direction the ship is in will be the difficulty.
with HUDs being ubiquitous even in an actual helmet, I don't see how you could lose your ship. But getting stuck in a ditch or some kind of impasse making you have to be inventive about HOW to get back to your ship, that will probably be the adventure there.

Would be neat if a player would hover over you and drop a rescue line. Fuel Rats could rename themselves into Rescue Rats or something.
 
Nothing actually that would put me onboard the hype train and seem extremely far from ready for a 2021 release...

Not impressed by "thin atmosphere" planets. when you have seen one, you would have seen all others (horizon syndrom).

They have their famous 100 developers working for few years, what have they actually done ??
 
Having read the articles and thought about it, Odyssey seems to be a bit of a bizarre one: it is not quite Elite Feet (because it is missing ship internals) and has some atmospherics but not all. Surely, they should have focused on one or the other?

While wandering ship internals would have been fun, I have always wanted atmospherics first so I am very happy with the revised planetary engine. Of course Earth-likes and water worlds would have been nice. And didn't Braben say that they'd been working on gas giant atmospherics with hidden bases?
sean-bigham-001.jpg

Something like that would be great.
Gas giants are fascinating. 🪐
 
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