Game Discussions Star Citizen Discussion Thread v12

What is a 'road brush' in this context?
If it is 'dev tech code talk' please translate it into' basic player speak' for me.
 
What is a 'road brush' in this context?
If it is 'dev tech code talk' please translate it into' basic player speak' for me.
By the look of it…

Have you ever played Cities Skylines? Imagine the freeform road tool in that, except on a slightly larger scale. The hideously complex issue they were trying to solve in the video was that the road surface were drawn inefficiently and at the wrong height.
 
Also, embiggening a brush tool in 3D modelling, something that has existed for decades, is not something CIG (or backers) really need to be shouting about. It just makes them look desperate to show off anything at all to make it look like there is some sort of progress.
But where I've said that's "brand new tech" or "never done before" ? I don't "shout it" and I'm not "desperate".
I post it here because it's some info I've found now on what can be expected in the future for SC, nothing more.
Once again, posting news about SC on a forum about SC is not abnormal (but it seems it don't please you).
You are also free to not see what I obviously see.

To finish about those non existent roads (because you have encouraged me to find more infos)
Fergitroid said:
Funny enough my friend dropped me miles from Hurston because I had a crimestat and he needed to go into the city. I wanted to take a hike and explore a little and came across this quarry and these roads. Pretty neat, definitely seems like they’ll have a purpose at some point. I was able to hike from the bottom of the quarry up to the top using the roads no problem.
 
I'm not "desperate".
:ROFLMAO: I can't think of a better word to describe your need to present the latest and greatest with such fanfare, no matter how mundane or even non-existing it is.

Also, if it didn't apply, how come you so desperately had to deny a characterisation that wasn't even even aimed at you but rather at the company you're trying so hard to promote?
 
:ROFLMAO: I can't think of a better word to describe your need to present the latest and greatest with such fanfare, no matter how mundane or even non-existing it is.
Yeah, road brush are soooo mundane to integrate in generation map tool...

But I accept your analyse. You are at least 2 not seeing road brush here and I'm alone. So I'm perhaps wrong... Then forget about it..
 
Yeah, road brush are soooo mundane to integrate in generation map tool...
Yes.
It's a standard tool in not just 3D suites since roughly forever, but are even basic components in all kinds of sim/management games.

You are at least 2 not seeing road brush here and I'm alone.
You're still missing the point.

It's not that it absolutely positively is or isn't a road brush output. It's that you can't tell because the same effect can — and commonly is — achieved in a bajillion different ways, some of them purely accidental. Given CI¬G's desperation to make the mundane seem fantastic, if it were an output of such a tool, it would be in their character to play it up a whole lot more — give it a special feature, now that it has been in development for three flipping years and is apparently finally yielding results. Show off some actual roads, not just random folds in the terrain.

If such a mundane trifle was enough to warrant a video segment in 2017, its rollout in 2020 certainly should be as well, especially at a time when they are in desperate need of anything that could somehow signal actual progress in anything they develop.
 
Yeah, road brush are soooo mundane to integrate in generation map tool...
Look, so far there is zero evidence they are working on it or that it's even on any kind of roadmap or backlog. Like others said, there was a brief mention of it as another dream.txt a few years ago, but it's nowhere on the roadmaps, and more importantly nowhere in current alpha. That screenshot is just wishful thinking, i too can draw lines on imaginary patterns i see on various moon terrains...
More importantly, the "road brush tool" is a nonsense to start with. Arent they supposed to use procedural generation for planets ? It's almost entirely manual at that point, but still the "tiles" are laid out by the procgen. Overlaying manually created roads would defeat that entirely, and also take many more years of their time, and for what purpose exactly ?
(edit) let me clarify my last question: in what way would that enhance the gameplay of a space sim ? What gameplay mechanics is there that requires roads to exist ?
 
A tool to create ramps on cliffs for example.
To offer CI¬G a nanometer-thin sliver of credit, it probably isn't (or shouldn't be, because then the credit would be void) just a terrain deformation and painting tool, but also lays down a nav mesh for AI to follow, again similar to how it's used in any agent-driven management sim. Or UnrealEngine. Or GameBryo.

So it's more like: a tool to create ramps on cliffs and to tell NPCs to “drive here”… possibly. :p
 
To offer CI¬G a nanometer-thin sliver of credit, it probably isn't (or shouldn't be, because then the credit would be void) just a terrain deformation and painting tool, but also lays down a nav mesh for AI to follow, again similar to how it's used in any agent-driven management sim.

So it's more like: a tool to create ramps on cliffs and to tell NPCs to “drive here”… possibly. :p
And have movement speed modifier for roads!
 
I had a go with the little ROC buggy this after noon...and I actually like it. For once loading it in and out of a Cutty Black was faultless...in that it didn't fall through the floor or have the wheels explode the second I got near a ramp.

It took a few minutes to suss out how it all worked...the mining arm either works via headtracking (which initially confused me a bit) or via the mouse or stick. I use the stick for directional movement and the headtracking isn't accurate enough to pinpoint where I wanted the laser...so mouse it was once I toggled the headtracking off. The mining process is exactly the same as ship based mining, although the extractor tool... due to massive server lag again... refused point blank to pick anything up without a 20 second delay.

All in all besides insufferable server lag, inventory not working...a few other bits all tied to crap servers...it was fine. I like it. The scanner on the Cutty Black also picked up rock deposits...which is a handy thing if you're hand mining or ROC mining...since you don't need a Prospector or a mate with one to surface mine any more.

I did a vid of my first attempt...but due to having to change servers several times to get the inventory to work or to be able to open doors making it 20 minutes long... it'll need an edit.
 
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But where I've said that's "brand new tech" or "never done before" ? I don't "shout it" and I'm not "desperate".
I post it here because it's some info I've found now on what can be expected in the future for SC, nothing more.
Once again, posting news about SC on a forum about SC is not abnormal (but it seems it don't please you).
You are also free to not see what I obviously see.

To finish about those non existent roads (because you have encouraged me to find more infos)

My point was that people see things that aren't actually there, perhaps due to a desire to see things that aren't there.

Now, you personally never said it hadn't been done before or brand new tech, i have no idea if you are desperate or were shouting it, but by reposting the screenshot you indicated that you thought it was somehow postworthy. Why was it postworthy? It seems to be another case of dreams.txt, and not even an inpressive one, more wishful thinking. My version of the image shows you could draw lines all over the place and make a claim there were roads there.

What was the point of posting the image then?

You truly believed CIG had implemented some brush tech that was worth discussing and that those images showed it had been used? The skeptic response is, why is this worth discussing when such tech has existed for decades?

I'm not saying you shouldn't post such things, that's up to you. I'm just trying to understand your motivation for doing so. But you should also understand that posting such things they are going to get eviscrated by people wondering what the hell you might be smoking to think that this actually shows something impressive.

Are things going so slow with development this is the best the faithful can do to show people there is some sort of progress? Some sort of amazing tech going on at CIG?

Are you one of the faithful, feeling the need to evangelize SC wherever you can or are you simply a dude with hopes for the project and somehow found these images to be impressive in some way? Or something else?

I'm struggling here to understand which.
 
Anyone who follows the development would know that Ci¬G messed around with the idea of roads at one point...the subject was illustrated in one of the ATV videos...or similar regurgitated episodic nonsense. During the video, the reasoning behind the messing about was to insert some form of racetrack at certain locations for buggy racing...nothing more than that.

The devs discussing it also ruled out the idea of general roads across planets for exactly the reason Surefoot pointed out...the planet tech and tiles are procedural. It's fine adding an elevated tram line on a scripted, hand placed route or vista...since it's part of the structure involved at a particular location (like New Babbage) rather than the planetary tiles. The image shown of random folds in terrain tiles is about as convincing as the cloud pig....except I could plainly see the pig. :)
 
My post was just about the fact that the planetary tech had a wip (at least) dirt roads brush tool.
With the new heightmap released in 3.10 and if they're not planning on changing it again, chances are we're gonna see some dirt roads popping up.

I don't understand. Space has no roads. So, why BDSSE needs roads?
 
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