Elite Dangerous: Odyssey | The Road To Odyssey Part 1 - One Giant Leap

Let's put it this way; FDev are better off getting feet-tech stable before putting you on a ship, in space and risking having you glitch out through the floor, like other space games we could mention. It's not the way they operate and the player experience is better for it. Bet you a hundred credits they see ship interiors as icing on a cake, while stable character control, in a procedurally generated galaxy, is the real victoria sponge.
There is nothing ground breaking ;) about characters walking around in FPS games. Don't compare that other game with this
I don't know because I haven't watched and here's why, I have come to expect the performative slant he puts on everything, so I don't, in some cases, actually know what he thinks about anything. He is performing, playing a character, that undoubtedly puts forward some good ideas and does have some insights, it's just if I want speculation or opinion about something, unbelievably, I come here to the forums*. I'll get the information I want, in a far more measured tone which means I don't have to wade through or see through tons fluff.

He is making money by playing the part of someone who is very angry about the game's direction, I can pretty much expect to know his views on any aspect of the game, so why bother?

For the record, I have watched many of his videos and in the early days when the character was developing, he was good, informative but I just got tired of the shtick when what I wanted was an unbiased opinion. I'm sure I could still watch his videos and get plenty of laughs, I just don't want to.


*there are, amongst the gloomers and doomers on here, some people able to present a different opinion to the one I have, in a more sober fashion. I find them to be be more thought provoking and follow their ideas easier because they haven't had to go through the dress up box and put their angry costume on to present them.
Stopped reading after the first sentence. :ROFLMAO:
 
So with about 6 months to go, it doesn't set off alarm bells that FD are so unsure about what is and what isn't in the expansion? Or how they are going to implement some of the basics? Or they are not ready for the new consoles which would bring in more money for the development of the game?

As for the legcy comment. All the ships have been designed to be walked around.

As I posted previously, something about that simply doesn't add up. My personal pet theory is that the interview had, shall we say, a very thick layer of presentation over it. Perhaps they are not ready to let slip some of the harsh realities of Odyssey where it's constrained by legacy design.

As for the ship design comment, If the design was already in place, this wouldn't be an issue. Clearly it is, ergo the game hasn't been designed previously to accommodate in-ship exploration.

I certainly agree that next gen console support is baffling. All they have to do is push the sliders up to ultra.
 
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"There has been no attention paid to the underlying codebase.
I can tell from some of the pixels in this video and seeing quite a few games in my time."

You saw that I posted "from what I can see" and "suggestive", right? I mean, how many more qualifiers should I have put in that I`m looking at this as an outsider and its guesswork?
 
I don't follow your logic. You also had to buy Horizons up front for the full prize and then got content updates over the next year(s). What you're describing would mean Odyssey is exactly the same, the only difference is that with Horizons Frontier told us in advance what the updates would include. If that's the case the term "single release" was an utter non-statement.

I won't answer the "for what?" question. It has been answered countless times already. What would be the point of space legs as Frontier have described them for now at all? We can do everything from the ship/SRV anyway.
For horizons, I bought horizons which was 2.0, 2.1, 2.2, 2.3 and 2.4.

For Odyssey I am getting Odyssey. There maybe updates afterwards that expands on what we can already, there may not be. We will have to wait and see, but I'm not paying for those as I have no idea what's coming afterwards.
 
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Are you suggesting that there is something wrong with the Cobra engine that it cannot do FPS games after all these years?

Don't forget, there's a healthy amount of legacy design to contend with which will constrain what they can and cannot implement easily.
 
Don't forget, there's a healthy amount of legacy design to contend with which will constrain what they can and cannot implement easily.
The ships in ED were designed to be walked around in from the beginning. There is a video were David Braben says this himself.
 
I'm not seeing anything yet that hasn't already been done better over two years ago by NMS. And they're still improving that, because it's not perfect. It even has VR.

Very disappointing, and destined to fail I feel. 🤷‍♀️
I disagree... NMS has been going from strength to strength recently, the addons have been very well thought out - saying it is destined to fail makes you sound just like the 'DOOMERS' here :ROFLMAO:

I wouldn't call what NMS has as VR good, but I suppose if one has only ever played on PSVR then it would be amazing... Takes all sorts I suppose.
 
The ships in ED were designed to be walked around in from the beginning. There is a video were David Braben says this himself.

Yea, right. From the same guy who promised us faithfully that in-game activities would be balanced, and everyone would not be forced to mine to make money.
 
Yea, right. From the same guy who promised us faithfully that in-game activities would be balanced, and everyone would not be forced to mine to make money.
You can have a Yamiks rant after reading this quote from DB...

We're designing all the ships with the interiors in mind. How the cargo is unloaded all of that sort of thing, how damage occurs. That's because another thing we are doing is, again down the line, is that you will be able to walk around inside your ship. You'll be able to get out of your ship, walk around inside space stations, other vehicles. All of that sort of thing. We've shown the damage on the ship, the damage models. Imagine looking at that from inside the ship outwards seeing your cargo fly out into space, seeing the flames trying to fight them. All of those things that we plan with time, they won't be at the first release, because we want to do them right, we want to do them well. All of these will be done as updates. The game has to be structured in a way to allow it from the start. So we're designing the ships so that they work that way and so that when we come to do it, it's not a problem.
 
The other thing of course is that this is the first of four videos (I believe) and if this one is anything to go by, then what we can expect is each of th following three will present unique and new chances for people to explain to FD why they won't be buying it because there is no VR at launch.

Something to look forward to.
 
The other thing of course is that this is the first of four videos (I believe) and if this one is anything to go by, then what we can expect is each of th following three will present unique and new chances for people to explain to FD why they won't be buying it because there is no VR at launch.

Something to look forward to.
I am prepared. ;)
 
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