Game Discussions Star Citizen Discussion Thread v12

Agile isn't an excuse not to meet deadlines, in fact the Agile Manifesto is all about providing quality early and then iterating. Agile is all about reducing scope to maintain quality and measuring the velocity that your teams can complete work so that you can provide accurate plans.

"Alpha" is not a term I would use to describe a quality product.

There is nothing in that manifesto about promising a load of features, expecting the customer to make do with an Alpha and telling them they "don't understand development" when they start to wonder if they will ever recieve a robust released product or any of the features they expected.

Yeah, one of the key points of Agile is that every iteration you have something that can be considered a working product. Not after day 1 of course, but, you know, after 8 years and 400 million you'd generally already would have had a stable working product for many years.
 
You know what i'm looking forward to with the roadmap?

To see whether or not there is actually "staggered" development. If it doesn't show the teams seperated and overlapping by patches, we will know the whole staggered thing was a load of poo poo.
 
Pssst.... wanna buy some credits?



I dunno, that guy only has 8 sales.

Think I'd trust this guy more with his 26 sales.

 
I dunno, that guy only has 8 sales.

Think I'd trust this guy more with his 26 sales.


Wow. How many Idrisii can i buy with 150 million?
 
I dunno, that guy only has 8 sales.

Think I'd trust this guy more with his 26 sales.


So 4 billion aUEC sold in just over a week. That's got to be some exploit right?
 
About the screenshot of the mining pit on Hurston I've posted...

My point is, brush tool or not, that doesn't look any differnt to any of the other contour lines all over the place on those images you posted. You could draw a line for a "road" over any of them and say it was a road.

sunwu-CIG@sunwu-CIG
In the past we did create height maps with some basic forms of roads. An example would be the mining pits on hurston. This is not an ideal solution and we will definitely be working to create more sophisticated roads in the future.
 
In my line of work, heavy capital intensive projects with life cycles of decades in some cases even, agile is anathema.

Decades, hah! BDSSE is already one year in - another two years puts it at 3 total which is ideal. Any more and things would begin to get stale.
See, no decades, but agile!

Well, Agile is going out of fashion anyway. All the cool kids are now talking about CI/CD.
It's not an ALPHA, it's CI/CD!! No, seriously, Christopher Robin does it since 2012:
Really it is all about constant iteration from launch. The whole idea is to be constantly updating. It isn’t like the old days where you had to have everything and the kitchen sink in at launch because you weren’t going to come back to it for awhile.
 
Decades, hah! BDSSE is already one year in - another two years puts it at 3 total which is ideal. Any more and things would begin to get stale.
See, no decades, but agile!


It's not an ALPHA, it's CI/CD!! No, seriously, Christopher Robin does it since 2012:
Really it is all about constant iteration from launch. The whole idea is to be constantly updating. It isn’t like the old days where you had to have everything and the kitchen sink in at launch because you weren’t going to come back to it for awhile.
That only works out when there is actually enough to work with to iterate and update. Crobers just understands it as a means to have diffuse goals, milestones and deliveries. It helps cashing in from the gullible.
 
About the screenshot of the mining pit on Hurston I've posted...



sunwu-CIG@sunwu-CIG
In the past we did create height maps with some basic forms of roads. An example would be the mining pits on hurston. This is not an ideal solution and we will definitely be working to create more sophisticated roads in the future.

But not what was in the screenshot right?
 
That's exactly the place he talks about

But there were no distingistable roads. Just wishful thinking. Any of the other contours could have had lines drawn over them and equally have been called roads. Either there were roads everywhere or there were no roads.

I didn't just do that JPG with my own roads on to take the pee pee out of it. I wanted to show how you could draw imaginary roads everywhere. Same goes for the pig shaped cloud. There was no design intent from some unseen hand making that cloud look like a pig, it just happened to look like a pig. Same with those "roads". Either that, or they did indeed implement roads, that were somehow indistinguisable from all the other contour lines around.
 
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