Not magical at all...

yeah the tele-presence aspect doesn't make sense also in the dev diary they talk about the space suit and how it's protecting the player. but we all know the player is just hologram
We all know that the player is not just a hologram. It's only just a hologram when we are using multicrew / SLF.
 
Mods, just close the thread. I didn't want this to become a rehash of the the whole telepresence whine fest from years ago. This forum has lost it's sense of humor,
close the thread
 
It's challenging to poke fun at the game for lacking constancy in the finer details when I haven't seen much evidence of that being a design goal beyond wishful thinking and an attractive facade. I suppose it's a balancing act for Frontier just as much as it is for us as players.

Sometimes I wish they'd just try and shoot for the stars a little more often nevertheless.
 
OK, (not) serious question for those who are good at being clever:

The space stations spinning because they create rotational gravity. Correct?
When we hover above the landing pad and disable thrusters the ship 'falls' towards the landing pad. Still correct?

Why?

I would guess (and that's really just guessing, I suck at being clever) that rotational gravity only affects stuff that touches the rotating body.
 
It's challenging to poke fun at the game for lacking constancy in the finer details when I haven't seen much evidence of that being a design goal beyond wishful thinking and an attractive facade. I suppose it's a balancing act for Frontier just as much as it is for us as players.

Sometimes I wish they'd just try and shoot for the stars a little more often nevertheless.
IIRC they said that gameplay always trumps realism. It probably was Mike Evans about the flight model. Still, they put a lot of thought into making things semi realistic. The galaxy speaks for itself. The flight model (although capped) follows physics. Planets have correctly simulated gravity (although we cheat when we lift off). And so on.
 
IIRC they said that gameplay always trumps realism. It probably was Mike Evans about the flight model. Still, they put a lot of thought into making things semi realistic. The galaxy speaks for itself. The flight model (although capped) follows physics. Planets have correctly simulated gravity (although we cheat when we lift off). And so on.
And for me at least, the designed game-play is rather hit or miss. About the same level of constancy in the finer details of player experience there too.

Don't get me wrong though. I'm not meaning to bash the game. There is a fair bit of it I like which is why I bother playing it in the first place, of course.
 
The gunner in multicrew having a 3rd person camera perspective of the ship

Awful.
At the time I was hoping for something like tabbing between gun sight cameras at least. I guess it's just supposed to be another holographic computer render of sorts.
 
Honestly, I was never a big fan of the whole "telepresence" concept when it came to Multicrew. I felt it was a "gameplay/convenience compromise" to allow Commanders to just "stream" themselves into a cockpit/bridge dozens, hundreds or even thousands of light years away. Seemed cheap to me. I always felt that if you wanted to join someone elses ship, you should have to be on the same station then board. In flesh and blood. Granted, I think multicrew should have been much better, something players would have really wanted to do, and great benefits to be had by all for a multicrewed ship. In multicrew, the whole should have been much greater then the sum of its parts...

The telepresence concept for the SLF pilots/you in my opinion does make sense because it is local, no more then 10km away, if I remember the range limit correctly. I chalk them up to remote piloted drones, that are very close by, not light years away.
 
Honestly, I was never a big fan of the whole "telepresence" concept when it came to Multicrew. I felt it was a "gameplay/convenience compromise" to allow Commanders to just "stream" themselves into a cockpit/bridge dozens, hundreds or even thousands of light years away. Seemed cheap to me. I always felt that if you wanted to join someone elses ship, you should have to be on the same station then board. In flesh and blood. Granted, I think multicrew should have been much better, something players would have really wanted to do, and great benefits to be had by all for a multicrewed ship. In multicrew, the whole should have been much greater then the sum of its parts...

The telepresence concept for the SLF pilots/you in my opinion does make sense because it is local, no more then 10km away, if I remember the range limit correctly. I chalk them up to remote piloted drones, that are very close by, not light years away.
Maybe, but with travel taking so long in ED that'd have meant multicrew doa right away. It still was mostly doa - but of other reasons.
 
At the time I was hoping for something like tabbing between gun sight cameras at least. I guess it's just supposed to be another holographic computer render of sorts.

Actually, it's pretty easily explained, they use the trick that Chevy uses on it's backup camera...
valeo-invisible-trailer-camera-2019-ces.jpg
 
So in an article in PCGames they quoted the Devs saying this... “That goes across all things, like writing technology levels and making sure that the technology in the game is not magical. There is a degree of credibility and science there behind it, where we can. So yeah, absolutely, and all those things we discuss quite a lot,” he concludes.

Yes, because it makes so much sense to be able to teleport to a cockpit across the galaxy instantly but you can't transmit your exploration data...

Post your own below.

UPDATE: From a post I made below... "Oddly, most people think I'm complaining about telepresence when actually I'm poking a bit of fun at the devs and asking you for what makes you giggle or shake your head..." But then, if you have to explain the joke... :rolleyes:

Dying in an SRV instantly teleports you back to the ship like its telepresence, yet you can't switch back to main ship like you can with a SLF, and if the ship is destroyed you live, but only live as long as the SRV remains intact.
 
So in an article in PCGames they quoted the Devs saying this... “That goes across all things, like writing technology levels and making sure that the technology in the game is not magical. There is a degree of credibility and science there behind it, where we can. So yeah, absolutely, and all those things we discuss quite a lot,” he concludes.

Yes, because it makes so much sense to be able to teleport to a cockpit across the galaxy instantly but you can't transmit your exploration data...

Post your own below.

UPDATE: From a post I made below... "Oddly, most people think I'm complaining about telepresence when actually I'm poking a bit of fun at the devs and asking you for what makes you giggle or shake your head..." But then, if you have to explain the joke... :rolleyes:
Local stars tint the background!
The galaxy turns into a red mist around a red star and everything, even light sources, gets a bluish tint around blue stars and so on. That's not how light distribution in vacuum works and it's very ugly!
 
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