Tried jumping into the PTU last night...the hangar door bug where they start closing as soon as they open is back...as well as a myriad of bugs from previous versions halfway fixed, now returned. I ended up being trapped in a hangar with the cat until I rage quit out. Reintroducing old bugs into a supposedly newer build to test something that has been broken since 3.7 isn't testing, it's simply showing that devs are marking time rehashing old spaghetti code in an attempt to disguise current issues and merely hoping they accidentally fix something without breaking everything else.
They're playing the guessing game, namely... "I guess if we shove that bit of code over there it'll fix something...maybe." It's akin to finding land mines by sticking your fingers in your ears and stamping your feet.
The entire project is going backwards..and I simply don't believe they are actively working on progressing the game engine at all...merely rehashing and shoving bits of half working old code out as a delaying tactic to cover up how stalled this project is...that and providing busy-work for the 400 graphic artists and designers by way of vomiting pointless ship concepts out the door.
If anyone doubts the spaghetti code...how can adding 'new' content break something as basic as hangar doors? They weren't broken before, there have been no issues with them being reported as broken previous to 3.10 PTU... so how can not touching or farting about with the simple bit of code governing them break their operation?...Unless that same bit of code somehow also governs the buying of Pico plushies in some way
