Game Discussions Star Citizen Discussion Thread v12

The studios reason for this is the developments complexity that can be hard to predict. For example its possible that new challenges or the necessity for recoding becomes appearant during a sprint. This delays the development progress.

A decade of failing at every single thing is a lot of data to pour into the statistical prediction.
 
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Not quite telling the whole picture:

According to CIG the reason for this is pretty simple tho: Its easy and can be accomplished on the side. Telling the ship team to work on a prowler doesnt result in lots of discussions. Because it doesnt draw resources and effort from other aspects of the project.

Because every ship comes with a role that certain mechanics needs to be developed for. Ok, combat ships, no problem. But trade ships? Trade economy is still tier 0. Exploration ships? LOL

So, sure, CIG can pump out ships without impacting the development team, but sooner or later the dev team needs to ensure those ships work with the systems they design.

Its probably one (of several) reasons why they haven't done the Hull series ships yet, because when they designed them (and sold them) they had that fancy opening up mechanism for loading/unloading... but nobody on dev side had actually implemented such loading/unloading, so they don't even know yet if they can make it work.
 
Not true for all ships.

But for most of them, except arguably combat ships, and even there, flight flight model and combat model is constantly being reworked and tweaked.

Nothing is nailed down yet by a long way.

We saw how they had to redo all ships at one point because of Item 2.0. Will they have to redo all ships when they do Item 3.0? 4.0?

No exploration mechanics yet. Mining mechanics are in... about the most developed feature in SC, and beyond Tier 0.

New Van? No mechanics for that yet.

Passenger ships? Nope.

Trade ships? Nope.

Kraken's flight hanger? Nope

Pioneer's base building? Nope.

Its either Tier 0 or not even started for most ships.
 

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I can't help thinking all the ppl saying Odyssey will kill off SC are as wrong as all the ones says Odyssey is a complete turkey. Both should wait and see what it actually delivers (much as SC fanbois should look at what that currently is, rather than keeping pointing to some fantastical future version that never comes).
 
I sometimes suspect that all these get rich quick guides for ED and SC are written by deep cover gankers.
Nah...but the emergent gameplay types know all the commonly used routes since they also fly them when they aren't exploding folks to make the spacebucks to buy moar guns n' ammo :)

Just like EDDB in Elite, there are a few good 3rd party trading calculators for SC...reading between the lines you can pick several lucrative trading routes avoiding the quick buck deathtraps. I've been running the same routes for over a year and rarely meet another soul...far less those among them out to ventilate my Caterpillar for da lulz...
 
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