I can't remember whether these used to show in the system states reported in the journal file. I remember them as station states, sort of, but can't recall if/how they showed up for the system. Anybody? By which I mean " @Ian Doncaster " ?
Repairing and damaged are economies, yes - they'd appear in addition to the normal economies for the station.I can't remember whether these used to show in the system states reported in the journal file. I remember them as station states, sort of, but can't recall if/how they showed up for the system. Anybody? By which I mean " @Ian Doncaster " ?
These guys and girls all fixed them right? https://www.operationida.com/We don't see those two at all these days, so I guess I'll ignore them.
Thanks!
They are a good crowd. Although not one of our systems but rather one containing a rare trade commodity with decent traffic, they spent a couple of days or so repairing the station. Op Ida are a real good bunch of people.One of our systems got hit and damaged and it took my small group SOOOOO long to get anywhere that they all gave up and then these people came along and did it all for us!
I for one welcome our new repairing overlords!
It's one of those things where Frontier had a tough job estimating it first time round - the per-station repair requirements were considerably less than a trade CG - and it's really hard to predict in advance whether it'll get 10, 100, 1000 or 10000 participants.On the one hand, it's kinda telling how madly out of whack the repair requirements were that it took this long to fix them all after incursions stopped happening, on the other hand... I kinda miss incursions. AXCZs were fun.
Yeah. A single repair was fine, but they were attacking multiple stations per week and people's attention was split because unlike the bountyhunting side of a trade CG, the thargoids would stay and damage another station if you didn't get rid of them. One of the biggest issues was that some of the commodities they asked for in these huge quantities were the horizons commodities that are only available at planetary ports in a handful of systems clustered around each other, or else as mission rewards.It's one of those things where Frontier had a tough job estimating it first time round - the per-station repair requirements were considerably less than a trade CG - and it's really hard to predict in advance whether it'll get 10, 100, 1000 or 10000 participants.
Probably what they should have done is made the first stations easy and then ramped things up - as they did with the Thargoid attack side of the fight.
Remember the '749. Smuggling illegal booze to make an illegal alcohol legal by bribing officials at a specific station.I can't remember if I've seen a CG that specifically asked for rare goods, but it'd be like asking for 500,000 kamitra cigars.