In Elite to reliably kill someone who know's what he's doing is functionally impossible except in special circumstances due to
balance.
When my wing of four blew up one of our SPEAR enemies some time ago - who was alone - it only worked because that CMDR made a grave
misjudgement on the armament of one of our CMDRs, who had several scramble lasers fitted and shut down the FSD right in the moment.
Otherwise he would've been able to get away even under fire from a whole wing:
The defense stacking in this game is ridiculous, fights between well built mediums take 10-15 minutes.
So in order to kill your enemy, you HAVE to gank in the sense of "gang-killing" aka bring overwhelming numbers.
A full evasive 4 pip engine FdL can have 300 mj of shields "only", you still can't hit it before it wakes out.
The defense stacking is just that bad, especially for shielded builds, where several effects don't work (like scramble, killing pp/fsd).
This all is related to "G5'd murderboats" tho.
A 3D shielded Asp to pop is usually easier then blowing up NPCs, because NPCs generally at least try to evade.
Balancing overwhelming numbers is made difficult by the game
infrastructure.
Sometimes you can't reliably instance depending on hardware, internet provider, etc.
Also blocking makes the whole instancing even worse.
If you have several people in the same timezone and on similar/close internet providers, it's much easier to instance.
That's why you often have 4 to 1 odds, because one side simply can't bring more together, while the other can.
This is all independent from the C&P system.
The current iteration and our conflict "drama" by the way shows one of the mistakes to make the status "wanted" apply to a ship.
We always complain SPEAR is hunting clean CMDRs who for them are criminals, but not for the game's ruleset.
If FD would've decided to keep bounties on the CMDR, we wouldn't have much of this discussion about hypocrisy.