For the AA tests you appear to only be looking at the degree to which jaggies are smoothed when assessing the desirability of the settings.
Yep, I've added a new section showing the detail differences in a station which I agree is a bit more useful. That said to my eyes I still find FXAA to look the best all around but it does give a less one dimensional view that I had there, thanks for the feedback.
Finally got around to taking another look at the volumetric effects and I couldn't see any visual or performance difference of any kind between the settings.....
I checked light cones and the light scattering through ice canyons on Europa, zero difference, as far as was discernible, confirming Exigeous' account. If the effect was present and controlled by the listed setting, I should have seen some sort of performance hit with twice the blur samples and four times the resolution. Nothing.
Frontier seems to have depreciated the setting at some point and not only neglected to pull it from the configuration files (which has been done in the past), but also failed to remove it from the UI options, which is odd.
Exactly my findings and basically what I've added to the video. The crazy thing is in certain places, like the Guardian Beacon or Thargoid structures there is a HUGE performance hit on average for Ultra - like 22% on average over all other settings. I tested this multiple times, averaging about 18 different tests and that was consistent.
First, this was a great video, i actually learned alot from seeing the visual quality comparisons between the effects.
Thanks, that's the whole idea so glad it came through.
There's might be of a logical problem with the core comparison though. I suspect that the percentage impacts of each of the settings might change depending on the card you're using. You've got the best card you can have right now, which is good, but at the same time, the majority of people who who are going to need to even bother with any of that are people running lower hardware... so the percentage differences might not apply out of the gate. But absolutely, i did find it super useful to see the actual differences themselves, which has saved me those many hours doing the comparisons, so there's great content in that video anyway.
Totally agree and I'm addressing this in the intro to the video (which wasn't in the draft). Unfortunately I only have the one PC to test with so it's all I can do. Plus the 60 hours I have in this is enough already!
Also just for the bloom setting, i think the glowing halo around stars might be the other main use of this effect, not sure if you want to check out the visual differences after dropping out of supercruise say to see if its makes a difference.
Almost positive that's based on Environment quality or FX and not bloom. There are several things that you'd think would be one setting to only be another.
And now I still can't f'ing find Material quality. As a final test I'm going to run the SRV training missions with the different settings to see if I can at least see a FPS difference in them, it's all I can do at this point. If I do get a reply from Frontier I'll put out an updated video covering that and Volumetric, depending on what they say
Thanks for all the input everyone - hope to have this done in the next 8 hours. Looking forward to everyone's response.
Oh - last question - title ideas?
"Elite Dangerous Graphical Deep Dive"
"Elite Graphic Settings FULLY Explained"
"Every Elite Graphic Setting FULLY Analyized"
"Understanding ALL Elite Dangerous Graphic Settings"
Thoughts???
~X