I cant imagine their own lawyer advised them to sign it.
Except their lawyer is also CIG's general counsel and co-founder, Ortwin Feyermouth, and did just that, while signing a waiver for the obvious conflict of interest. Can't even make it up.
I cant imagine their own lawyer advised them to sign it.
I cant imagine their own lawyer advised them to sign it.
Money laundering....
What do you refer to as "other sources"?
Please try not to be vague if you actually try to answer that one.
I have to ask... Every feature they're working on they say "it's hard because the engine isn't made for that". So, what exactly is this engine made for?
With your extreme approach to discourse, opinion pieces or investigative journalism for example would simply not exist.
300 million. 8 years. Servers still can't talk to each other in what is supposed to be a mmo. The roadmap for the roadmap is one jpeg. They finally managed to work on an elevator panel. Yeah, this perfectly add up.
It's easy to forget, because it's been so long, but UE4 wasn't an alternative choice because it hadn't even been released yet. Unity's pretty sweet but since it's closed-source you're screwed if you hit something that doesn't work the way you need it to.I have to ask... Every feature they're working on they say "it's hard because the engine isn't made for that". So, what exactly is this engine made for?
I can still remember scratching my head in 2012 or 13 when they decided on the CryEngine because "it looks better today". However the other decision was UE4 so I'm not sure any engine would have been a good choice.
Does anyone know how UE4 and CryEngine compare? I have only played around in Unity recently...
It's easy to forget, because it's been so long, but UE4 had been revealed earlier the same year and one of its main selling points was how easy it would be to transition old UE3 projects to the new engine, and even get an early start on releases through Epic's early access program.It's easy to forget, because it's been so long, but UE4 wasn't an alternative choice because it hadn't even been released yet.
It's easy to forget, because it's been so long, but UE4 wasn't an alternative choice because it hadn't even been released yet. Unity's pretty sweet but since it's closed-source you're screwed if you hit something that doesn't work the way you need it to.
Except their lawyer is also CIG's general counsel and co-founder, Ortwin Feyermouth, and did just that, while signing a waiver for the obvious conflict of interest. Can't even make it up.
IIRC it's more than just Ortwin with Crytek connections. During the legal battle it was revealed that the actual person working at Crytek who brokered the contract was hired by CIG and left Crytek mere months after the contract was written. Edit: Added name and readjusted for clarity. (found it: His name is Carl Jones. Here's an article that explains further. https://www.pcgamesn.com/star-citizen/star-citizen-crytek-lawsuit )As I understand it, Ortwin was on their legal team.
No conflict of interests there... no sireee!
January through October 2019: average hourly concurrent players of 1300You keep making these vague statements. then when we all challenge you on them you go silent and deep.
You do not answer all the questions we ask you about your allegations..
Here we go again hoping for some facts.
LOW PLAYER BASE ---- what numbers over what period
SO MUCH MONEY--- how much over what period
What do you refer to as "other sources"?
Please try not to be vague if you actually try to answer that one.
I arrived a couple of years after the crowdfunding campaign, so far too late for any of that kind of discussion. I would still say that building an engine from scratch, even with the budget fully known in advance, would have been pure madness. It's not just about the glossiness of early demos, it's about having things like a level editor, uh, ever. Building a level editor that isn't total hell to use is a massive standalone software project that requires some skill sets that you don't usually even hire for on a game team. Then trying to build deep infrastructure features from scratch when all the other infrastructure is still a design document...I know you weren’t there from the off, but was there ever any discussion of building a bespoke engine?
Obviously a big undertaking (and not very compatible with getting glossy demo builds out quickly etc), but using my magical layman’s hindsight it looks like it might have been the better choice![]()
I'm sure I read that the clincher was that Cryengine was royalty free.It's easy to forget, because it's been so long, but UE4 wasn't an alternative choice because it hadn't even been released yet. Unity's pretty sweet but since it's closed-source you're screwed if you hit something that doesn't work the way you need it to.
Dear sir, please do explain who are those mysterious "we". It sounds like your account is actually managed by a bunch of Ci-G employees or paid shills.You keep making these vague statements. then when we all challenge you on them you go silent and deep.
You do not answer all the questions we ask you about your allegations..
IIRC it's more than just Ortwin with Crytek connections. During the legal battle it was revealed that the actual person working at Crytek (found it: Carl Jones. Here's and article that explains further. https://www.pcgamesn.com/star-citizen/star-citizen-crytek-lawsuit ) who brokered the contract was hired by CIG and left Crytek mere months after the contract was written. I'll edit this when I find the name.
Shady to the extreme.