Game Discussions Star Citizen Discussion Thread v12

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CIG failing to understand physics.

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Apparently when you have a head on collision you fly backwards. In fact if facing forward it appears you fly backwards regardless of the angle of collision.

I guess we don't need to wear seatbelts any more.
So much fidelity that I can't cope with it! Just watched SaltEMike's last "week in review" and is it me or the exact same animations are used for shotgun shell hits and grenade blasts? So if it's predefined animations and not ragdoll or parametric animations, I can bet it will bring many phasing outs of ships and other hilarity inducing bugs.
 
So much fidelity that I can't cope with it! Just watched SaltEMike's last "week in review" and is it me or the exact same animations are used for shotgun shell hits and grenade blasts? So if it's predefined animations and not ragdoll or parametric animations, I can bet it will bring many phasing outs of ships and other hilarity inducing bugs.
Finally we get to the most important part of the project: finding good speedrunning tech.
 
'CIG failing to understand physics'

Considering the Laws of Kinetics, Motion and Entropy suggest something should have been produced after 8 years, $300m and all the time actually spent on it, it seems that CIG don't even comply with the Laws of physics let alone understand them.

Mind you, hot air and heat are products of Kinetics so maybe its all fine.
 
'CIG failing to understand physics'

Considering the Laws of Kinetics, Motion and Entropy suggest something should have been produced after 8 years, $300m and all the time actually spent on it, it seems that CIG don't even comply with the Laws of physics let alone understand them.

Mind you, hot air and heat are products of Kinetics so maybe its all fine.

Lots and lots of technical debt as well. And a whole lot of backer emotions ^^
 
I noticed you haven't commented on CIG struggling to get two servers to communicate, 8 years in. Thoughts?
Server communication tied to big databases, fast response attended and complex system of cache is not an easy task.
I don't know the structure and flow of data projected by CIG, hard to judge the difficulty of the task and we don't know what have been done atm.
Just getting 2 servers communicate can be really, really hard, depends on what you want to do. Ask NASA or the SKA telescopes about it.
 
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Edit: Are they going to need a MEGA ship sale to compensate for this ?
 
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Server communication tied to big databases, fast response attended and complex system of cache is not an easy task.
I don't know the structure and flow of data projected by CIG, hard to judge the difficulty of the task and we don't know what have been done atm.
Just getting 2 servers communicate can be really, really hard, depends on what you want to do. Ask NASA or the SKA telescopes about it.
Maybe if they teamed up with some huge distributed computing powerhouse, like Amazon or something, they could get some help with those setups… 🤔

But that's assuming they actually have any of the commonplace and known and solved issues you're describing. Unfortunately, there's nothing to suggest that they do — all they've described is something that is utterly trivial, and they've failed at it.
 
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Just getting 2 servers communicate can be really, really hard, depends on what you want to do. Ask NASA or the SKA telescopes about it.
LOL. SC is an MMO, not a distributed array of telescopes generating an exabyte per day.

As always with the backers, any tiny little progress is momentous while severe delays in core tech is fine.
 
In fact am often critical SC. If you had read my previous posts you would see that, I consider myself more balanced than most here. In fact I was recently decried for not being aware of previous posts, seems like double standards Guess who it was who decried me?
Dear sir, I did actually read your previous posts before entering the discussion with you. There goes your accusation of double standards.
Thing is, when you say "I consider myself more balanced than most here" - you are wrong.

All your other points were already debunked by other posters, I see no point to reiterate.

CIG works also on SQ42 + some long term features that are not on the roadmap (icache, Vulkan, Cloudtech and other)
If there are big features being worked on and nt on a roadmap - then roadmap is fake. CI-G has lied to backers again. "Never have been done before".
Just getting 2 servers communicate can be really, really hard, depends on what you want to do. Ask NASA or the SKA telescopes about it.
Doesn't seem like rocket science to me. Called cloud computing, there are a few of them around. Regarding NASA - don't forget, they managed to put a man on the moon faster than CI-G had not made a game.
 
Server communication tied to big databases, fast response attended and complex system of cache is not an easy task.
I don't know the structure and flow of data projected by CIG, hard to judge the difficulty of the task and we don't know what have been done atm.
Just getting 2 servers communicate can be really, really hard, depends on what you want to do. Ask NASA or the SKA telescopes about it.

It's as simple or as complicated as your design requirements and specified architecture need it to be, and those are determined by the use case and implementation goal upon which the entire scheme is aimed at delivering to satisfy clear, unambiguous, positive results in fulfillment of the product.

This is the point at which CI-G fail.

All of them..
 

Viajero

Volunteer Moderator
So it's a good thing that the backers financed it beyond that amount!
Wasting other people’s money when you already know you can not deliver by far what you are selling would be highly unethical. Doubly so if you willfully keep on asking for money and keep on accepting it on an ongoing basis, as that would mean you enter straight into deception an misrepresentation territory.
 
LOL. SC is an MMO, not a distributed array of telescopes generating an exabyte per day.
My goal was not say that SC is as complex as SKA telescopes but that we know almost nothing about the structure and flow of data projected by CIG. And it's certainly more complex than WOW or Warframe.

Ragdoll serverside. Ha McHahaface
Thanks to confirm ragdoll server side is stupid. And as Ragdoll client side is not a good technic to have a coherent body placement for everyone, predefined animations can be real choice. Ragdoll client side and predefined animations have pro and cons.

If there are big features being worked on and nt on a roadmap - then roadmap is fake.
?
Not putting everything on the roadmap doesn't make it a lie. The actual roadmap is short/mid term cards with approx ETA. No ETA = no card.
 
My goal was not say that SC is as complex as SKA telescopes but that we know almost nothing about the structure and flow of data projected by CIG. And it's certainly more complex than WOW or Warframe.
There is nothing to suggest this.

This is CI¬G. So best-case scenario is that they're just lying again. Worse-case is that what they say is true: never mind sharing data — they are somehow unable to connect two clusters even though that's built into the framework of what they're using (because let's remember, they're not talking about anything complex or any large data transfer or -processing issues — its literally about two servers talking to each other). Or, most likely and worst-case scenario: both.

At no point in the past have they ever managed to demonstrate a level of competence that would give the impression that the utterly trivial and mundane would not leave them completely flummoxed. But they also wouldn't miss an opportunity to be as opaque as possible about it.

And as Ragdoll client side is not a good technic to have a coherent body placement for everyone, predefined animations can be real choice. Ragdoll client side and predefined animations have pro and cons
Predefined animations are fine, but that's completely against the design ethos of the company.
Client-side ragdolls is also not a problem since the server could still be authoritative on body placement.

But more to the point: not only is this a canned animation, which goes against everything they're so fond of ignorantly bragging about, but it is a canned animation not reacting properly to its environment, which goes against everything they're so fond of ignorantly bragging about, and this is in a game that has previously given strong hints that it is not actually server-authoritative at all, which not only goes against everything they're so fond of ignorantly bragging about but is also humongously, catastrophically, massively idiotic. So that's most likely what they've done.
 
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Server communication tied to big databases, fast response attended and complex system of cache is not an easy task.
I don't know the structure and flow of data projected by CIG, hard to judge the difficulty of the task and we don't know what have been done atm.
Just getting 2 servers communicate can be really, really hard, depends on what you want to do. Ask NASA or the SKA telescopes about it.

They fail already working at stupid elevator panels. Of course it's not an easy task - it's an impossible task for them. And CIG doesn't have a clue about structure and flow of data neither, becase they have no concept of the game of games that is everything we ever wished for.
 
CR will not be happy until SC plays out like a movie and the player is the director. X4 Foundations is years ahead of SC and in less time. The only real issue is though there is a form of online multiply, it's start is similar to that of NMS's first version of online availability. But give it a year or so and it will be better.
 
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