Hm, it's fairly entertaining timing that ED came out right around that time, using a model not dissimilar to that "galaxy server"... Guess it suddenly wasn't good enough for Star Citizen.![]()
I've never said that. It's just to illustrate that "persistent universe" doesn't mean "massively persistent universe".
CIG did not use precise terms concerning a massive aspect of the PU before 2015. After 2015 they started using MMO and more recently they said they will attempt to have an unique server. They started to use those terms after 2015 because the plan about the server aspect of the game was rebooted.
I've found the initial concept of CR about his PU.
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Chris Roberts on Multiplayer, Single Player and Instancing - Roberts Space Industries | Follow the development of Star Citizen and Squadron 42
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and merch, as well as all the community tools used by our fans.robertsspaceindustries.com
So the Galaxy server was intended just to be a lobby with no action that send you to temporary multiplayer instances with your friends. That's not what they plan to do now. The lobby is gone and the temporary multiplayer instances are gone too. Instead they plan to have an unique server with full rendering from A to Z, full persistence and no loading at all.
The whole server architecture of the 2012 plan was of no use for the actual plan.
That's why I talk about a reboot in 2014/2015.
Agony_Aunt said:However, again, its clear he wanted unlimited people on the same "server", meaning even from this we see he is talking about MMO level numbers (or greater!).
In many ways, what he describes is a lot like how ED does it. Theoretically unlimited number of players in the same game universe, you'll just never seen everyone at the same time even if they congregate.
So, once again, nothing in that which suggests limited player numbers, quite the opposite. He talks about their current playerbase of 45,000 people all playing together. That not MMO territory yet?
No, read carefully the document. The initial server structure of SC in 2012 was faaaar simplier than what ED had done. It was just a lobby, nothing more.
"As the Galaxy server isn’t handling any realtime action".
"You will also be able to see the full list of players in the room if there are more players than there are slots."
The PU wasn't intended to host any action.
The problem with Smart and Roberts is one we see a lot with adversaries. At their core they have very similar characters. Grandoise, arrogant and mercurial. I'll grant that Smart has never encouraged people to back one of his projects with 300m+ dollars, but realistically that would never happen anyway. Equally Roberts hasn't spent years stalking people on the internet and becoming better known as a troll than for any of his other professional endeavors.
I do actually have some respect for Smart in that he's kept plowing his own furrow right through his career; equally I was gaming back when Wing Commander was released and it did genuinely move gaming forward at that time, but frankly the days when either of them could lay claim to something resembling the moral high ground are long gone.
Ben does indeed seem fairly cool.
Let's assume that revision is true. The reboot changes the plan to have servers talking to each other in 2015 / 2016. 4 years later they finally start working on that. It makes no sense. It's the first thing you'd need to do. Without proper connections the MP won't work. No body-dragging your buddy with head-canoned class 3 wound to your medship to treat them there. It's total bulldogs.No, read carefully the document. The initial server structure of SC in 2012 was waaaay simplier than what ED had done. It was just a lobby, nothing more.
"As the Galaxy server isn’t handling any realtime action".
"You will also be able to see the full list of players in the room if there are more players than there are slots."
The Galaxy server wasn't intended to host any action.
I've sometimes wondered what would happened if DS's 90s game would have been slightly more succesful and he instead of Roberts would have launched a modestly succesful KS campaign in 2012. Imagine DS would be surrounded by hundreds of thousands of people claiming he is the messiah of gaming, showering him with hundreds of millions of dollars. Would he set realistic and attainable goals this time, despite his earlier grandiose projects? Would he have the humility and insight to admit he was wrong if things went awry? Somehow I am not too convinced of that.
But there is a broader issue too. I've been reading up on General Aviation incident reports/analyses. So very often you see the same pattern over and over: a pilot files a flight plan, usually fairly routine or slightly ambitious given the circumstances. Then during the flight stuff happens, changes have to be made, and the plan becomes increasingly unrealistic. In practice pilots in GA can almost always literally opt-out of increasing dangers and say:"Nope, I'm playing it save, lets turn around and land.". So often this is clearly the right thing to do: things happened, sometimes out of your control, and continuing is not going to end well. And 'not ending well' in this case doesnt mean 'not finishing a computer game while people shower you with more endless money' but 'you are going to die very soon.'. Whats the worse that can happen if you just simply stop? Looking sheepishly while traffic control tut-tuts your failed flight plan? Having to spend $100 for overnight accomodation? Missing that birthday party of a good friend? There are not tens of thousands of angry nerds whose dream will be broken if you simply stop. Nothing truly bad will happen. And the alternative is almost surely death.
And still so many people can't admit things are not going well. No matter how obvious. No matter how easy it is to stop. No matter how little you gain by continuing. People still can't do it. These pilots aren't scammers, or hardened criminals, or cynical frauds. They are victims of a cognitive defect that most of us have to some extent.
In contrast CR has so much to gain by continuing, so much to lose by quitting, and so many people cheering him on both online and IRL. Is it really that impossible that he simply makes the same cognitive mistake so many others make every single year, with the primary difference that he is continually rewarded and encouraged to keep making the mistake instead of getting a little obituary on page four of the local newspaper?
Sorry, I've wrongly typed PU. I was talking about the Galaxy server.What? I have no idea how you get any of that from what was written.
Pilot aimed for the moon, took off, landed back and took off again for reasons, now is heading towards Jupiter and I'm still waiting for the meal I was told I could eat weeks ago but is probably rotting so much it probably is gnawing the hull of the plane. Yesterday I noticed some flight attendants and the co-pilot jumping out of the plane, while one of company's representative is tweaking the flight instruments so we can see where we are. Fortunately other passengers are still scooping the water out of the plane with their wallets (I forgot to mention we haven't taken off actually but are sailing... somewhere)But there is a broader issue too. I've been reading up on General Aviation incident reports/analyses. So very often you see the same pattern over and over: a pilot files a flight plan, usually fairly routine or slightly ambitious given the circumstances. Then during the flight stuff happens, changes have to be made, and the plan becomes increasingly unrealistic.
A "persistent universe", as said in the initial kickstarter, doesn't mean it's a MMO. A Minecraft server for 10 players is a persistent universe for instance.
So the Galaxy server was intended just to be a lobby with no action that send you to temporary multiplayer instances with your friends.
One thing I don’t like about most MMO structures is the fragmentation of the player base between these “shards”. If you had joined much later than a friend of yours, there may not be room on his world instance anymore and you have to join another parallel one and so cannot play together. This is one of the nice things about the Eve Online design – everyone plays in the same universe.
In Star Citizen there is going to be one persistent universe server that everyone exists on. So you will never be separated from your friends, and if you want you’ll be able to join up and adventure together, you can.
To be honest, all these classifications are a bit silly. We stated it isn’t an MMO because when people hear ‘MMO’ they think of subscriptions and World of Warcraft. We wanted to reassure old Wing Commander and Privateer fans that this they wouldn’t have to pay a subscription to play a game they love. Obviously at no point does this mean you won’t be able to play with your friends - who doesn’t want to do that? It is an MMO in the aspect of having a big, massive galaxy, a persistent universe, that sort of thing. But it will also have a full single player game, so it isn’t always an MMO.
CIG did not use precise terms concerning a massive aspect of the PU before 2015.
That's not what they plan to do now. The lobby is gone and the temporary multiplayer instances are gone too. Instead they plan to have an unique server with full rendering from A to Z, full persistence and no loading at all.
The whole server architecture of the 2012 plan was of no use for the actual plan.
That's why I talk about a reboot in 2014/2015.
Whoa there. Getting butthurt when we make a characterisation, but outright ascribing cognitive defects as generalisation around.
And still so many people can't admit things are not going well. No matter how obvious. No matter how easy it is to stop. No matter how little you gain by continuing. People still can't do it. These pilots aren't scammers, or hardened criminals, or cynical frauds. They are victims of a cognitive defect that most of us have to some extent.
You need all services to work before trying to establish a real contact between 2 serveurs. You can prepare the structure/scripts but to make it work, all services must be up to work too. CIG have just finished the iCache service which is the main brick.Let's assume that revision is true. The reboot changes the plan to have servers talking to each other in 2015 / 2016. 4 years later they finally start working on that. It makes no sense. It's the first thing you'd need to do. Without proper connections the MP won't work. No body-dragging your buddy with head-canoned class 3 wound to your medship to treat them there. It's total bulldogs.
That's what I mean - you need to design this beforehand when you don't have to use Procrust's bed to fit an existing game into another architecture.You need all services to work before trying to establish a real contact between 2 serveurs. You can prepare the structure/scripts but to make it work, all services must be up to work too. CIG have just finished the iCache service which the main brick.