Game Discussions Star Citizen Discussion Thread v12

Stalingrad? Gotta be up there.

One of the worst meat-grinder battles of all time. Broke the German army's back but it was also unmitigated horror in the besieged city itself. Cannibalism was just one among so many terrible things happening inside.

Back on topic, there were supposed to be factions and wars in SC - guess it never got even halfway fleshed out. Not with just one system to play in.
 
Leak of the next launcher for 3.11

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Back on topic, there were supposed to be factions and wars in SC - guess it never got even halfway fleshed out. Not with just one system to play in.
Like the Vanduul (nowhere to be seen). Or the space worm. Or the canned helmet animation that was indeed existing in the very first versions and got axed. Or most of the UI and assets made from 2012 to 2015 or so as every one of them got remade entirely by now. Or the military navy that was supposed to be somewhere fighting the aliens. Or long distance travels (that would require refuel ships like the Starfarer Gemini). Or the whole concept of a ship carrier as the "verse" is so small a small fighter can indeed go anywhere by itself without the need of a carrier.
I think that as of today they still have no real plan for factions and wars, indeed.

Or 12 months down the line when he got hyped several levels of magnitude toward all the things announced and to be expected and have zero of them delivered. I dont think too many people muster the evangelic patience in all things SC (while being pretty intolerant of anything else).
It's the little things. I'll have a long look at new glitzy 3D assets produced by the admittedly competent art team. I will certainly admire that Mercury Star Runner if they manage to complete it by next patch. That will entertain me for 15 minutes maybe, plus a test flight of it to get the feeling, and that's it. Staying longer and the emptiness starts to strike you then the 30K comes in and it's over. Or you just fall through a planet, or get ejected by a ramp.
 
So how many ship sales from now till December you think? Currently "Ship Showdown", that will surely culminate in some exciting new skins for the most popular ships.

Those would be the same ship models with a different colour slapped on being sold as new ships in a process CIG continue to insist calling a sale, as if there is some mark down on the prices they themselves set for literally clicking on a new colour for an existing model and reselling it as a limited time, cash only, offer that fans clearly must not miss out on.

Can't even make this up.
 
Do you want floating and sinking seaweed!? Its like they cant get anything right with some haters ;)

And its Cor Tech not Core, as in 'Cor, look at that seaweed!...and that man floating in mid air and that gun with unlimited ammo'
 
Server to Client Actor Networking Rework

Just to point out what a load of horse manure this is. To the uninitiated, an 'Actor' framework allows for network requests to happen asynchronously without threading or locks, and refers to the name of the model, of which there are many. A messaging system sends out Actors to do something on the network and get results back when their work is done.

What CIG do not say is that this is in 99% of cases done by third party, open source and freely available libraries, if it's not already part of the language you are working with. The other 1% being when you are writing said libraries and core language features.

A "rework" of this is just mambo jumbo to confuse people. It's not a thing. What they are really saying is their core networking code sucks and they have no design for how to fix it.
 
The rework consists of going through all the cpp files and adding
/*
RyanArcher.png
*/
at the end

Given the coding chops at CI¬G, this is sure to take another 4-8 months since the guy who knows the syntax to unpack tar.gz files and actually get the source code out broke his wrists. It will then take them the same amount of time to figure out what all these odd references to lib[whatever].so.[number] mean, at which point it's time to restart the process all over again.
 
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Viajero

Volunteer Moderator
Cool response to another "Where is SQ42" thread in Spectrum where the OP resigns himself to a potential delay:

"What are you talking about?! They have informed us: Squadron 42 will almost certainly enter internal Beta in Q3 2020.

Proof:
1. That's what the last update on their expected date was: https://robertsspaceindustries.com/roadmap/board/2-Squadron-42/card/485-Beta
2. Chris Roberts and the Cloud Imperium Team have stated that they "intend to treat you with the same respect we would give a publisher" and:

There may be delays and there may be changes; we recognize that such things are inevitable and would be lying to you if we claimed otherwise. But when this happens, we will treat you with the respect you deserve rather than spending your money on public relations.
source: https://robertsspaceindustries.com/the-pledge

3. September is the last month of Q3. So they should absolutely know by now, and have known for a while whether they're gonna hit their estimate or not. And if it had to take something like an entire additional year, they'd absolutely know by now. But they haven't told the backers anything, and they intend to treat the backers with the same respect they'd give a publisher, and tell the backers about it. Right?! Signed by Chris Roberts and the Cloud Imperium Team.

THEREFORE: The only logical scenario in which Squadron 42 is not gonna meet the estimate would be if they are liars. Would it not? Is my logic flawed? Have I stated anything inaccurate or made any false statement here?
And they wouldn't have lied to millions of people about their intention of giving the backers the respect they'd give a publisher, and inform them when there are delays, right?

I, personally, believe the people who work for CI, and Chris Roberts, are morally responsible upstanding human beings who would never sign a document like that and then disrespect that.
If it were delayed, they'd have told us.

Therefore, it's not delayed. They wouldn't wait until the very last few days to tell us."
 
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@Xink
The card 'Server to Client Actor Networking Rework' is about switching from client authoritative to server authoritative for a lot of the actual netcode.
 
Cool response to another "Where is SQ42" thread in Spectrum where the OP resigns himself to a potential delay:

"What are you talking about?! They have informed us: Squadron 42 will almost certainly enter internal Beta in Q3 2020.

Proof:
1. That's what the last update on their expected date was: https://robertsspaceindustries.com/roadmap/board/2-Squadron-42/card/485-Beta
2. Chris Roberts and the Cloud Imperium Team have stated that they "intend to treat you with the same respect we would give a publisher" and:

source: https://robertsspaceindustries.com/the-pledge

3. September is the last month of Q3. So they should absolutely know by now, and have known for a while whether they're gonna hit their estimate or not. And if it had to take something like an entire additional year, they'd absolutely know by now. But they haven't told the backers anything, and they intend to treat the backers with the same respect they'd give a publisher, and tell the backers about it. Right?! Signed by Chris Roberts and the Cloud Imperium Team.

THEREFORE: The only logical scenario in which Squadron 42 is not gonna meet the estimate would be if they are liars. Would it not? Is my logic flawed? Have I stated anything inaccurate or made any false statement here?
And they wouldn't have lied to millions of people about their intention of giving the backers the respect they'd give a publisher, and inform them when there are delays, right?

I, personally, believe the people who work for CI, and Chris Roberts, are morally responsible upstanding human beings who would never sign a document like that and then disrespect that.
If it were delayed, they'd have told us.

Therefore, it's not delayed. They wouldn't wait until the very last few days to tell us."

What he doesn't understand is CR happily will lie to publishers, and that is what he meant by giving backers the same respect. I.e: Zero.
 
The "8 year" development of CDPR's Cyberpunk 2077 has cost them $121 million (this also includes other projects).


Interesting what you can do with good planning.
You can release some game in 2015 to be considered the best in the genre even today. Pity I'm not talking about SC now.
 
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