What influences my FPS most?

Does a "Zoo of Dreams" need to be the size of the entire map?

If I keep it relatively small, I can work with it and create my Dream.

In my case yes, I would very much like to be able to use the entire map the game gives me to create a zoo with lots of detailed buildings and habitats for many different species and right now that's simply not possible.

If you're happy with small parks that aren't the size of a real world zoo that's great, but there are a lot of people playing and many of them want to build something that's bigger than 1/6 of the map and has more than max. 10 habitats.
 
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In my case yes, I would very much like to be able to use the entire map the game gives me to create a zoo with lots of detailed buildings and habitats for many different species and right now that's simply not possible.

If you're happy with small parks that aren't the size of a real world zoo that's great, but there are a lot of people playing and many of them want to build something that's bigger than 1/6 of the map and has 10 habitats max.

I build bigger than 1/6 of the map and have more than 10 habitats, in case you want to know. Not sure where your suggestion comes from....
 
One of the steam awards is to have a zoo on every continent, so I'm sure Frontier knew going in a massive Zoo wasn't going to work.
 
I build bigger than 1/6 of the map and have more than 10 habitats, in case you want to know. Not sure where your suggestion comes from....

That's just a number at which point quite a few people start to notice the lag setting in when you don't limit guests and build detailed stuff. Never said that's how much/less you build in particular, since like you said I don't actually know how/what you build.
 
Just because I'm a stat nerd, my frame rate hasn't changed at all and I'm back up to 6800 guests. I guess once you're at the bottom guests can't affect it anymore :)
 
One of the steam awards is to have a zoo on every continent, so I'm sure Frontier knew going in a massive Zoo wasn't going to work.
Those two things don't seem to have anything to do with each other imo. On the subject of Frontier not wanting us to have huge zoos:

1. That would mean they completely knew that the game had poor performance even on high end PCs and

2. Concisely chose to do nothing about it, which is a pretty poor excuse

3. If they didn't want players to build large, they would give us smaller maps like in JWE where you have to really squeeze to add the whole roster

I've never built a game on a custom engine, but I'm assuming they wouldn't need to recreate too much fully utilize a PC's specs and upgrade to DX12. Civ for example has different launch options for DX versions, although that's not built on cobra obviously. The game at the moment is very poorly optimized, and something has to be done about it
 
That's just a number at which point quite a few people start to notice the lag setting in when you don't limit guests and build detailed stuff. Never said that's how much/less you build in particular, since like you said I don't actually know how/what you build.

I see, the way it's written though, it references my statement (quote) and starts with "If you", which means me.
But that's not what you meant, which was my first thought as well. (y)
 
3. If they didn't want players to build large, they would give us smaller maps like in JWE where you have to really squeeze to add the whole roster

That's where I was somewhat leaning to as well. If you have that much space - you should be able to use it and your computer should be able to handle it if you meet the recommended specs.

The game at the moment is very poorly optimized, and something has to be done about it
I agree, sometimes someone posts their specs, which are really something. A really high-end PC which should be able to play this game with ease. And when such PCs are struggling as well, that's really difficult to defend.

That being said, there have been a lot of improvements compared to the first 2 months. So I hope by the end of this year we could see similar progress.
 
That's where I was somewhat leaning to as well. If you have that much space - you should be able to use it and your computer should be able to handle it if you meet the recommended specs.
Yes and no, I guess 90% of the players do not build super detailed like some nerds ( including myself)...and a smaller map would make the game very unatrtactive to most of them.

In my current project I use about 5% of the map and the save-file is already at 6 MB. I have no performance issues, but certainly I will have when I keep this level of detail and reach maybe 1/5 of the map.
Anyway compared to planco PZ runs way better...and I was aware of the fact it's a non DX12 engine...so I'm not really unhappy.
 
I see, the way it's written though, it references my statement (quote) and starts with "If you", which means me.
But that's not what you meant, which was my first thought as well. (y)

Well, the first part does refer to what you said about how if you kept it relatively small you can build your dream zoo. What comes after that though is meant as a general thing, not specifically how you play, sorry if it came across a little missleading that wasn't my intention.
 
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Yes and no, I guess 90% of the players do not build super detailed like some nerds ( including myself)...and a smaller map would make the game very unatrtactive to most of them.

My first opinion would be yes, the maps are fine. But if the game-engine doesn't fully allow this - maybe they should've limited the size of the map or let you select the size of the map..
I used to play Football Manager, if you increase the database/select more countries there would be a indication of your game performance with your preferences. I think something like this gives the player more insight in the capabilities of the game and your computer.

I understand that some extremely super-detailed large builds are so extensive that you could expect performance issues. Don't think the game was ever intended to work with that much detail. That happens with a lot of games.
 
Well, the first part does refer to what you said about how if you kept it relatively small you can build your dream zoo. What comes after that though is meant as a general thing, not specifically how you play, sorry if it came across a little missleading that wasn't my intention.

No offense taken, if I implied I did, it was not the case (y) .
 
So I fired up my first zoo which I abandoned due to various things I didn't want to redesign and that did not have a people mover... it was smooth. I was pulling 5 star animals for the challenge coming up... able to move freely without a hitch. Fire up my current zoo with about the same amount of people, stutter and lag. Actually just checked.. about 1k LESS. I guess I need to build another one better so I can get it upto 7K without the people mover and see if that trend continues. It appears that anytime a calculation is done there is going to be lag, this could be pathing... 1way glass, making a barrier climb proof.
 
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Thanks a lot for all the important Informations. I'm currently building a new Zoo because my old Zoo is lagging absolutely horrible. Hopefully I will be able to build the Zoo without Rides and with less than 1000 Guests
 
I'd like to know how that works out, if you can afford to feed your animals.
Ok, I'll let you know. But it will take some time because I have a lot of planning going on for this Zoo because my old Zoo doesn't look that good (except the 2 themed Areas) and I'm currently working on the first real Enclosure in the Zoo. I hope it will work without many Problems because I like to make the Enclosures big
 
Thanks for the reply! :)

It really is interesting and it seems like we gotta add rides to the already long list of fast FPS killers as well :/

I really hope we'll get a bigger optimization update soon 'cause it seriously killed the fun and motivation for me and from what I see here and in different places I'm not the only one. Like I'd really like to play and have lots of ideas but then I'm reminded of the fact that after a few habitats I won't be able to actually play the not-even-close-to-a-real-zoo-yet park anymore and I'm just like "yeah, not worth it" :(

welp... at least they are releasing more DLCs for us to spend our money on creating zoos big enough in order to be unplayable and either rebuild or start a new one.
i started searching the forums to see if there is a problem with my hardware or what not... because i bought the game pretty recently (yeah spending 80$ on a completely broken game that cant be played the way its supposed to...) and when i started expanding my zoo , trading my animals and doing work..
then the crowds started joining the zoo in masses... my fps went from 70 to 10 with just over 4.5k guests. tried to change every single setting in game , made ZERO difference in fps and lagging what so ever.
tried to put it on high priority 0 improvement.
tried changing resolutions to the worse possible for me and my screen from 3440x1440p to 1920x1080 zero changes on the fps department.
changed the image settings from nvidia to go for performance instead of quality , zero changes.

i came to a conclusion that the optimization for this game is a crapfest.
 
Your bottleneck is probably the CPU and not the GPU. Thats why changing graphic settings doesn't help much. Making very wide paths to increase guest flow helps a little, because the guests bumping in each other costs performance. But at this point l, there is not much you can do expect lowering the guest numbers (and maybe the difficulty to compensate for the missing income)
 
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