Game Discussions Star Citizen Discussion Thread v12

"Let's be honest guy, the game feels pretty much... humm... dead [laughter]"
"It's actually kind of hurting my Star Citizen's Experience, is like playing games that are somewhat polished really makes Star Citizen look way worse than when you only play Star Citizen"
 
But everyone will be back when the next big update will hit :)
"That is not dead which can eternal lie"

You seem to spend a lot of time following the alpha, you know streamers I've never heard of. For someone not playing it and despise it, it's kind of weird.
It's called guilty pleasure... Like watching a reality show. You know it's dumb, you know it's fake, but you... can't... help... watching. Like a corrida hoping for the toreador to get skewered.
 
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This reaction however, isn't weird, it's pretty textbook. If one can't put down an argument as uninformed, one goes on to call the person making the argument 'kind of weird'. Thought you were better than that...
I have responded to it's argument before my remark, it's not to put down it.
Ecity have valid arguments and I discover new infos with him. I'm just surprised that he knows more streamers than me... I know I pass too much time following SC but I love it. I wonder why someone despising the game spend so much time following it
 
For someone not playing it and despise it, it's kind of weird.

Its like watching a train wreck in slow motion. You know you shouldn't watch, you know what's coming, you know it will be a tragedy, but you just can't stop watching.

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This reaction however, isn't weird, it's pretty textbook. If one can't put down an argument as uninformed, one goes on to call the person making the argument 'kind of weird'. Thought you were better than that...

Hey, at least he didn't use a line from the CIG bible like "You don't understand game development" - i'd say we have progress.
 
Now you see why something as basic as box delivery, while pretty boring and unsatisfying in any other lesser games, is really better in SC than the whole gameplay of any AAA game: the thrill of trying to interact with / walking along braindead NPCs, the tension of daring put a foot on any stairs/ramps/trains, the skill and patience required to pickup/place the box, the awesome rage induced by handling the never done before UI, the fear of 30Ks during the trip... All of these contribute to the unmatched bliss when you finally deliver the box.
 
I was just imagining if ED allowed people to buy carriers with real money - and shuddered. It's already bad enough that the more popular systems are cluttered with FC's. Real money purchases would balloon the current numbers trifold easily. The economic and gameplay distortions would be severe.

For that reason I doubt that SC can really balance its gameplay when many backers have an entire fleet of powerful ships at the get-go, courtesy of visa and mastercard.

Yep. There's no way to square the circle of 'working up from a basic account' vs 'guy who's spent 20k on ships.' The person who spent the money will expect an advantage.

100% pay to win - and, for the doubters, pay to win is a real thing even if there isn't an actual win condition.

yep


EDIT: well, slightly different. dual universe knew what they wanted to do from the very beginning. server meshing was always going to be a thing for them.

To be fair Star Citizen was heading in an MMO direction pretty early on so you'd have assumed that they'd have had server/shard infrastructure planned out shortly afterwards (as obvious 1st question after "we're aiming for a single universe with all players" is "how are we going to achieve that?"). That CIG still don't have this nailed down is pretty stupid.
 
It is not that uncommon for companies to internally have builds of the form X.Y.Z.12345 on the way to whatever the final release for that version is is (e.g. X.Y.Z.13579). The problem here is that PTU isn't an internal thing, it's a public test system, so effectively having X.Y.Z mean two different things depending on the context, both of which users can see, is fairly confusing.

I think CIG at least always suffix the PTU builds with a letter, right? So there is at least some way to visually distinguish them if someone doesn't also mention what environment they're talking about... if that person bothered to put the letter in, which they probably wouldn't.
The build numbers are only relelvant if you're submitting an IC report either through ETF or the IC page. You fill in the version number (PTU or PU) and the build number then complete the bug report. It's for internal use rather than for our reference.
 
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