Game Discussions Star Citizen Discussion Thread v12

I'm very confused here.

Now - I'm not a DBA - but this procedure seems to me - at least - to be doing the exact opposite of persistence testing.

In a 'Verse where X ships exist after spawning due to player invoked activation - and testing the persistence of said ships by resetting the "spawn ownership" of players Y to dislocate from spawned entities - database 1 cannot be persistent as it depends entirelly upon resets from database 2 to reach it's initial state to persist from.
 
Caught up with the thread. To people arguing with Skip:

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The whole point of 3.10.2 was testing and fixing persistence issues.

You would expect persistence issues in the 3.10.2 PTU while they tried to fix them.

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Hah, fair play :)

(Probably a good thing then, as the live build definitely still seems to need it ;))
 
The T in ptu stands for test
…and that suddenly makes the two versions the same… how, exactly?

Ok. Since this apparently was hard, let's take it one step at a time.

What is the current version running on the PTU?
What is the current version running on the PU?
Are these the same version?
 
Persistence is in!


It's fine though, broken legs every time you log in, I'm sure people will have some perfectly sensible suggestio-

I've seen this happen on players who are not running the game on an SSD. When older HDD try to play the game it's like trying to run the Boston Marathon while breathing only through a single drink straw. Try deleting your USER folder if your on an SSD and if that doesn't fix it, contact support chat in the Spectrum. Hope this helps!

-never mind.
 
What is the current version running on the PTU?
What is the current version running on the PU?
Are these the same version?
You seriously are doubting the versionning system of a team of more than 100 devs working since several years ?
I can understand that you find CIG incompetent but isn't this one not too much ? Like doubting just for the pleasure of doubting ?
 
…and that suddenly makes the two versions the same… how, exactly?

Ok. Since this apparently was hard, let's take it one step at a time.

What is the current version running on the PTU?
What is the current version running on the PU?
Are these the same version?
There's no PTU at the moment...live patch is 3.10.2-live 5910184...the build number is the one that varies between PU and PTU builds, not the patch number. (ie) Patch 3.10.2, Build 5910184. The patch version number changes only when we get a new 'milestone' like 3.11.0 (laughs into hand) or interim (bugfix) patch... 3.10.3 etc. The PTU builds also have a letter designation for the version number...3.10.2a to z...depending on how long the PTU needs fresh builds to counter the inevitable clusterfarce. They also have different build numbers as they trundle along.

PTU (after the avocados have done with it) is initially limited to concierge and subbies through waves 1 & 2 until a general almost final build is deemed stable enough to release to general PTU (all backers) then eventually to live PU.
 
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You seriously are doubting the versionning system of a team of more than 100 devs working since several years ?
Yes.
Given the atrocities they've committed against good development practices over years, it's not even a stretch to imagine that they've got this wrong as well.

There's no PTU at the moment...live patch is 3.10.2-live 5910184...the build number is the one that varies between PU and PTU builds, not the patch number. (ie) Patch 3.10.2, Build 5910184.
Ok, so what you're saying — contrary to the claim that started it all — is that they are the same version. I don't care about version numbering (because CI¬G never understood how to do that right), but the initial assertion was that “3.10.2 PTU is not the same as 3.10.2 released”. If they're the same build, that would contradict that statement, but would at least mean they didn't actually do something as stupid as release an untested version to live. The supposed difference doesn't actually exist and the “you don't understand X” nonsense once again turns out to reflect the insight of the person trying to use that as an explanation for some new apparent stupidity on CI¬G's part.

If it's the build numbers that matter (and it should be) then that's just further reinforcement of CI¬G's desperation in trying to invent an appearance of progress by using version numbers that match what others have managed to achieve, when they should still be in the 0.x version range, which is both as hilarious and as embarrassing as ever. :D
 
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Yes.
Given the atrocities they've committed against good development practices over years, it's not even a stretch to imagine that they've got this wrong as well.


Ok, so what you're saying — contrary to the claim that started it all — is that they are the same version. I don't care about version numbering (because CI¬G never understood how to do that right), but the initial assertion was that “3.10.2 PTU is not the same as 3.10.2 released”. If they're the same build, that would contradict that statement, but would at least mean they didn't actually do something as stupid as release an untested version to live. The supposed difference doesn't actually exist and the “you don't understand X” nonsense once again turns out to reflect the insight of the person trying to use that as an explanation for some new apparent stupidity on CI¬G's part.

If it's the build numbers that matter (and it should be) then that's just further reinforcement of CI¬G's desperation in trying to invent an appearance of progress by using version numbers that match what others have managed to achieve, when they should still be in the 0.x version range, which is both as hilarious and as embarrassing as ever. :D
It's never made any sense to me either...but the last 3.10.2 PTU patch certainly had a different build number than the current live patch. The PTU patch version lettering also went to 3.10.2i...if I remember rightly, it took them a while to sort it out. Once the patch is released to the PU and live...the patch loses the letter designation and simply appears as 3.10.2.

The PTU is definitely different than the live patch...since when in PTU it's a sole testing environment, live account restrictions like earned aUEC, friends/contacts lists or item perisistence don't apply and the testing environment is run on servers and backer accounts dedicated to the PTU, you have to copy your PU account over to the PTU servers then download the separate PTU build in order to take part. The RSI folder in your game directory also has 2 sub folders, Live and PTU (assuming you take part in the PTU at all)...2 separate versions of the game. You can select between LIVE and PTU from the main launcher...the PTU option remains greyed out if you have no access or the PTU isn't available...like now.
 
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Man, what’s wrong with you?
I have a very curious fondness for accuracy and facts.
Just be happy that CI¬G (maybe) actually didn't do something catastrophically stupid for once, even if their doing so contradicts your earlier statements. vOv

It's never made any sense to me either...but the last 3.10.2 PTU patch certainly had a different build number than the current live patch. The lettering also went to 3.10.2i...if I remember rightly, it took them a while to sort it out.
Eh… ok? So what was the last PTU build number? Because now it almost sounds like they made a dumb thing again. 🤣

The more I hear of the back and forth about this, the more it sounds like my first jab was completely accurate: CI¬G really don't understand version numbering.
 
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I have a very curious fondness for accuracy and facts.
Just be happy that CI¬G (maybe) actually didn't do something catastrophically stupid for once, even if their doing so contradicts your earlier statements. vOv


Eh… ok? So what was the last PTU build number? Because now it almost sounds like they made a dumb thing again. 🤣

The more I hear of the back and forth about this, the more it sounds like my first jab was completely accurate: CI¬G really don't understand version numbering.
I've no idea of the last PTU build number since I don't pay any attention to it...I only note the lettering after the patch version whilst it's in PTU...separate servers and accounts for Live and PTU means what happens in PTU stays in PTU, nothing carries over to Live. Not even your friends list carries from one to another...sometimes your paid for ships appear when you copy your account to PTU, but not always...depends on what the testing focus is, how much aUEC and/or ships they give you to play with. Sometimes they unlock every ship in game for the PTU and give you a few million aUEC...sometimes they don't. The last PTU for 3.10.2 disabled all backers ships and they only supplied an Aurora...but they also gave us several million aUEC so we could buy ships in game to test persistence... to see if they were still there after a character reset.
 
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It is not that uncommon for companies to internally have builds of the form X.Y.Z.12345 on the way to whatever the final release for that version is is (e.g. X.Y.Z.13579). The problem here is that PTU isn't an internal thing, it's a public test system, so effectively having X.Y.Z mean two different things depending on the context, both of which users can see, is fairly confusing.

I think CIG at least always suffix the PTU builds with a letter, right? So there is at least some way to visually distinguish them if someone doesn't also mention what environment they're talking about... if that person bothered to put the letter in, which they probably wouldn't.
 
…and that suddenly makes the two versions the same… how, exactly?

Ok. Since this apparently was hard, let's take it one step at a time.

What is the current version running on the PTU?
What is the current version running on the PU?
Are these the same version?

Not looking all that stuff up, but using this as an example:

3.10.2-PTU.5883115

Its version 3.10.2 in the PTU with their internal build number of 5883115.

If that particular PTU build was the last build of the PTU and it was deployed to live, you have something like 3.10.2-Live.5883115.

In which case the last build of the PTU is the build that is deployed to live and are effectively the same thing.
 
Because nothing shiny since several months ?
Stats from twitch seems strongly fluctuants. The chart for ED.
Nope. It's different now. Previously the full-time SC streamers would power through the lull periods playing SC almost exclusively. But now SaltEMike, CaptainRichard, BadNewsBaron, CaptainBerks, Moist_Noodle, Sc0rp10n66, DTOX_TV, Uber_Nerd, Morphologis, bognogus and others are spending more and more time away. I've listened to them. It's not just because another game is fun, it's because they are dissatisfied with SC's progress.
 
Nope. It's different now.
If you say so... And it will be worse when Cyberpunk will be out. It's normal after hundred of hours playing the same game to seek something else.
But everyone will be back when the next big update will hit :)
I predict too that we'll see a massive come back to ED when Odyssey will be out !

You seem to spend a lot of time following the alpha, you know streamers I've never heard of. For someone not playing it and despise it, it's kind of weird.
 
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