Thanks, that might explain why one was defeated after I shot just 1 heat relay. It had been hanging around for ages while I took care of spec ops, must have taken NPC hull damageSomething I just noticed... Capital Ships can now also be routed when their Hull % goes below 50%... an allied capship just routed a moment after I checked all heat relays were intact, but hull was at 49%.
Ok...so trying to trigger a war, Influences crossed on todays tick. No war pending. So I went and updated all of the systems the two factions were in in INARA, and no other conflicts or pending conflicts. The only thing of note was that one of the factions had been in an active retreat in another system, and they were finally removed today. Could the active retreat blocked the war?
Damn it, it was the asset part that I missed. Factions are at 16 and 19% now and crossed yesterday. We are trying to retreat from a system that we control, without engaging in a war. Currently at 52% influence and it only has the one asset, so yeah. Going to have to tie the other two factions that are above 7% up in wars in other systems.
Thanks!
Wars only affect the system they're in. A faction can be in one or more wars in different systems at the same time.Damn it, it was the asset part that I missed. Factions are at 16 and 19% now and crossed yesterday. We are trying to retreat from a system that we control, without engaging in a war. Currently at 52% influence and it only has the one asset, so yeah. Going to have to tie the other two factions that are above 7% up in wars in other systems.
Thanks!
So I understand zone wins and zone missions give you victory points.
Questions
1) Which is better, getting several kills and turning them in, or zone victory?
2) When flying in a wing, dose each member add a point?
3) what effect will zone intensity have on point outcome?
Without any basis in science at all we generally use:
1 point - Lcz, scenario, bond or bounty hand in (any size), mission
2 point - mcz
3 point - hcz
But it's all irrelevant, just do more than the opposition.
Being hostile is not at all obvious or necessary. If it gets that far, you are doing it wrong. You can always grab a few bounties and hand them in in another system.Quick question:
System has two stations both with controlling faction. We want to trigger a war with them. We obviously will not be able to get missions from those stations as they are hostile.
Will we always be able to obtain war missions from other systems where our faction has a presence?
YupApologies if I missed it somewhere in the thread, but had a question about assets
If Minor Faction A controls multiple stations, and I push Minor Faction B's influence up to start a war, win it, and take their largest station...how would I help B get control of the remaining stations?
Would I need to work for A, trigger a war, then switch sides and help B win, several times?
Apologies if I missed it somewhere in the thread, but had a question about assets
If Minor Faction A controls multiple stations, and I push Minor Faction B's influence up to start a war, win it, and take their largest station...how would I help B get control of the remaining stations?
Would I need to work for A, trigger a war, then switch sides and help B win, several times?