Interiors, why?

What extra gameplay does a new ship give? None.....all we can do in new ships is exactly the SAME as what we do with the current ships, at least interiors would give us genuinely something NEW!

Now it all depends on FDs ability to add meaningfull gameplay to ship interiors, something I have some doubts about as I fear FDs current "gameplay" mentality revolves around shooting things.

If you can't wrap your head around the many cool things that "could" be done with ship interiors that's fair enough, but there a LOT of players who can and want it. I really enjoy the ability to get on Greez's ship in Jedi Fallen order, walk to the back to plant some seeds (ooh er) than walk to hologram table and plot next course then walk into cockipt and watch the plaent drop away and hyperspace engaged. I enjoyed walking around the Normandy in Mass Effect. Hell I like walking around in game and exploring nooks and crannies! I mainly walk in Elder Scrolls games (fast travel be damned).

But I will conceed the added complexity in an already incredibly complex game is cause for concern.
 
I know some people are excited about being able to board another players ship, which with the current game rules would be absolutely bonkers, because if you leave your pilot chair to invade my ship, how does it take you to walk7run/float through your ship to airlock and the get over to my ship to do the boarding part. Now my friend arrive and start shooting at your ship, how does your ship survive this? and hwo long would it take you to get back on your ship? With time to kill as low as they are today, this is a bad scenario. So lets do the next thing, boarding a derelict ship,we still hjave the ingame ship travel time, and then you are on the other ship, oh crap, someone started shooingt at your ship... can you get back in time to save it?

(Emphasis mine)

I'd imagine FD could use existing mechnics when the player is in a fighter or SRV, Ai or crew member (multicrew?) controls ship. So in that scenario the attacking ship is ok, or it can be told to"bug" out, then you have the scenario where your friends can come on board and help you fight off the pirates? Or their friends can arrive and help take your ship?

This would also mean FD would need to create "disabling" weapons. Maybe even disruption/cloaking devices to stop people entering the same area of space to help out.
 
Its not that its required to have ship interiors, its that it can be added as gameplay WITH ship interiors. It will make your ship feel full of people because theyre actually there.

Who wants a ship full of people? I certainly don't, and it goes against the basic philosophy of Elite Dangerous that many old players purchased the game for, that is a lone pilot against the universe, a rough hardy adventurer battling his way in a huge galaxy, trading, fighting, exploring around the explored and unexplored emptiness of space.

Keep your people, and any forced game play the requires me to have them, I don't need them, I don't want them.
 
I'm not convinced another thread was needed for the questions to be asked but I'll repeat what I've said elsewhere.

Adding interiors purely for the sake of "feeling" isn't worth the huge developer effort required to deliver it, in my opinion. That said, I don't buy the general nay say response that it'd be a huge logistical task to make all interiors work with module choices being so wide for many ships. I think that depends on what game play is desired from the ship interiors. And I think it's important they get introduced with enough game play to warrant the development time.

If all you want is a seamless passage from sitting down to stepping out (or getting into the srv) then you can do that and "fence off" module space entirely with doors that cannot be opened or interacted with. But, as I said, not enough payout for the work. Also means you still need to plan future game play and ensure the layouts make sense for that future game play. Far too risky.

So, they need game play reasons to do this. And, to be blunt, some suggestions I've read are just bad ideas. Like "you have to run about and fix random damage in flight". That's not good game play. That's annoying. But you can expand on it a bit and make it valid with some thought. Allow repairs to modules on foot as opposed to needing an AMFU module? Check, that sounds good. But enough? Not yet, no.

There are, to my mind, only a limited number of game play reasons to access our ships on foot. Most of those are aggressive ones. In fact, you could probably justify ship interiors as a paid expansion if all you did was introduce a number of aggression mechanics to the game. So, ship boarding and fps combat.

Piracy is the most obvious one but not the only one. Piracy would be the act of taking down your target's shields then engaging a breach limpet (takes time to work depending on size/quality) then getting close enough to tether. At that point, engines are disabled on both ships and you then get up and run to the air lock. You board the ship through the tether and the game play cycle begins.

Ship interiors would have access points to various modules. One obvious one might be cargo. If the pirate gets to the module and hacks it (takes time depending on hacking tool) the entire cargo is released and transfered to their ship. Defending players can try to kill the pirate. Pirates can kill the defending commander (actually, destroy their suit which triggers the emergency self destruct sequence so the player can get picked up by an emergency pod and taken to the nearest medical facility etc). If target is killed, pirate has the self destruct timer to steal as much cargo as they can then get out and disengage tether. If the pirate is killed, the pirate ship releases the tether and blows up.

The defending player can alternatively sneak around the pirate and hack their tether... If they manage that... Pirate ship self destructs. Pirate is ejected and captured by authorities, sent to a prison location etc.

The pirate can alternatively hack the cockpit and self destruct.

In all cases, extra crew (npcs or players) can help in the fight.

That's one scenario. Bounty Hunters can do the same to board pirate ships. This would allow them to hack the ship and "take the target alive", where the contract requires it (or it's the preferred option) for huge pay outs compared to ship destruction.

In combat zones, you can board capital ships to disable them.

Board shipwrecks in uss. Or crash sites on planets. Engage with the ship to take any cargo. Or get attacked by pirates (it's a trap).

As pirates, you might get boarded by authorities npcs. Defend your ship.

I'd say that would all be enough to warrant interiors but you could also add diplomatic reasons to agree to a non invasive boarding (a module all ships get allows you to tether with agreement from both sides). Get mission tip offs from npcs, get missions in space, agree to take illicit cargo for a price, trade, smuggle, get a bounty target, get orders for a CZ from a friendly capital ship (missions) set traps and so on.

With this new feature, you can add new modules (I'd suggest new interior modules, not the existing ones) like defense turrets, locked blast doors, trip mines and so on.

Later on, new game play can be added. Steal documents missions. Rescue prisoners. Missions to plant bombs on docked ships. Deactivate those bombs. Sabotage a target's ship (so stuff fails later on). Maybe even take a contract to defend an npc ship as a crew member.

Lots of potential. But this is really the level of cool required to make it worthwhile.
 
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Who wants a ship full of people? I certainly don't, and it goes against the basic philosophy of Elite Dangerous that many old players purchased the game for, that is a lone pilot against the universe, a rough hardy adventurer battling his way in a huge galaxy, trading, fighting, exploring around the explored and unexplored emptiness of space.

Keep your people, and any forced game play the requires me to have them, I don't need them, I don't want them.

But surely all this would be optional? Don't want that then don't have people onboard? also I don't think one pilot could run a ship the size of an Anaconda on their own!
 
Just a few questions respectfully to you people.

Why exactly do you want to walk around in your ships? In what way will it make everything better? Why wouldn’t you rather have new ships to pilot than have huge amounts of work sunk into making Doom Eternal level sized ship interiors?

Because, yeah it is a gigantic amount of work. I modelled a few military vehicles for work and it was a very long process. The longest I did took 6 months, it was a tank. It’s smaller than most cockpits in Elite.

Seriously just walking around will captivate your attention for a month and then you’ll stay glued to your seat like before, that’s my prediction because Ifail to see what it adds aside from a few wow moments.

geez I guess it’s more than a few questions but what the hell...
The fact it requires huge amount of work and need to prioritize development resources being a factor is good argument, but it doesn't change the fact that I would love to have walkable cockpits at least (if not whole ships) in Elite. Cockpits are already modelled after all.
I might understand why ship interiors won't be there now, but it doesn't change the fact that I would like to have them.
 
This seems to be another thread based on the assumption that because I don’t see any value in a feature, nobody else should either. I expect it’s on the plan somewhere, don’t know where, don’t know when, but I’m sure we’ll interior feet some sunny day.

I still look forward to that day.
 
The idea that there is a middle ground, well if not the whole ship then the cockpit at least. One of the main screams after the first Dev Diary was that Neil Armstrong moment, 'How are we going to get that if we fade to ramp like we fade to SRV?'.

So even that 'cockpits at least' suggestion has already been rubbished by loads of people.

I'm not saying they're right, I'm saying any idea you or I have has 3 people waiting in the wings to tell you why its rubbish.
 
The idea that there is a middle ground, well if not the whole ship then the cockpit at least. One of the main screams after the first Dev Diary was that Neil Armstrong moment, 'How are we going to get that if we fade to ramp like we fade to SRV?'.

So even that 'cockpits at least' suggestion has already been rubbished by loads of people.

I'm not saying they're right, I'm saying any idea you or I have has 3 people waiting in the wings to tell you why its rubbish.
I think cockpit "for now" would be perfectly fine. Even if that replaced the existing "crotch screen" function with a keypad on the cockpit door that then faded to black and then srv/top of ramp.

It's easy to "rubbish" as a concept though because it's not happening.
 
I think cockpit "for now" would be perfectly fine. Even if that replaced the existing "crotch screen" function with a keypad on the cockpit door that then faded to black and then srv/top of ramp.

It's easy to "rubbish" as a concept though because it's not happening.
I get that you think it is fine for now, I was just saying, others have already rubbished it, called it game breaking and so on. I guess my wider point was, who would be FD?
 
I dont get it either.
I seriously dont look forward to get lost inside my Cutter. Nor to waste 15 minutes roaming its guts before i can take off.

The game is simply about flying ships in the big expanse. At least for me.
For everything else, i can restart Mass Effect 1-3.

Also i remember that having to repeatedly roam my tiny ship from SW: Kotor to speak with the various characters became tedious sooner than later.
 
Just a few questions respectfully to you people.

Why exactly do you want to walk around in your ships? In what way will it make everything better? Why wouldn’t you rather have new ships to pilot than have huge amounts of work sunk into making Doom Eternal level sized ship interiors?

Because, yeah it is a gigantic amount of work. I modelled a few military vehicles for work and it was a very long process. The longest I did took 6 months, it was a tank. It’s smaller than most cockpits in Elite.

Seriously just walking around will captivate your attention for a month and then you’ll stay glued to your seat like before, that’s my prediction because Ifail to see what it adds aside from a few wow moments.

geez I guess it’s more than a few questions but what the hell...
You are the MAN! Or gal? Either case, hell yeah... what's the point? There's SO MUCH MORE this game needs than WALKING anywhere, in anything! Dumb, lame and a waste of programmer's time and effort! I could list 50 things I would rather have than "space legs", that are just going to break the whole damn game anyway! Stupid I say! That's not Elite, that's a wanna be Star Citizen and Elite will never BE Star Citizen, now would I want it to be! Just IMO. Thank you for that. We're going to PAY to walk around with a hand scanner, scanning slime mold on rocks, or some new "life" that's as boring and lame as the old "life"! Man, I could go on and on...!
 
As a matter of interest, has DBOBE ever discussed this issue? Maybe in some sort of video, around 8 years ago?

Assume you mean has Braben discussed the issue? Yes, quite extensively infact, he has been quoted as saying you will be able to sneak on ships whilst they load cargo, boarding other ships, EVA, salvage missions. All in the kick starter though, before initial release in 2014.

The videos are still up on youtube from older AMAs and dev diarys during early development.
 
I dont get it either.
I seriously dont look forward to get lost inside my Cutter. Nor to waste 15 minutes roaming its guts before i can take off.

The game is simply about flying ships in the big expanse. At least for me.
For everything else, i can restart Mass Effect 1-3.

Also i remember that having to repeatedly roam my tiny ship from SW: Kotor to speak with the various characters became tedious sooner than later.
Mass Effect Andromeda, so and so wants to speak to you in the engine room, I'm the flipping captain/pathfinder, why am I walking all over the place to find these people? Tedious doesn't cover it.
 
Assume you mean has Braben discussed the issue? Yes, quite extensively infact, he has been quoted as saying you will be able to sneak on ships whilst they load cargo, boarding other ships, EVA, salvage missions. All in the kick starter though, before initial release in 2014.

The videos are still up on youtube from older AMAs and dev diarys during early development.
TBH, I was being a bit snide, I have seen at least 3 threads started about this subject all with that particular video in the OP.
 
i play in VR so i am able to walk around in cockpit. if you are in for example an anaconda and stick docking computer on then stand at the back of the bridge it feels sooo imersive seen thevworld from that different perspective. this just one example. justvimagine watching starwars or strek without ship interiors.
 
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