Guardian Shield Reinforcement Package Take

Now that I have this, I was wondering about others take on this module.
You can use it in your Military compartment. So I was curious if others have replaced their Hull or Module reinforcement module for a GSR?

From my point of view, I feel like I am in pretty much over my head if I fully loose my shields in a fight, so added hull protection seems less important than getting those shields as high as possible.
 
Yes, I tend to use them in preference to HRP's. They don't give as many hitpoints in total, and don't improve resistances, but the hitpoints they give will regenerate (as they are shield points), and various other Bad Things can happen when your shields go down.
 
I dont pvp, but for pve I use Kenneths instructions above

My krait, corvette, chieftain, python..... with bi weave fast recharge..... nigh invincible
 
You can use it in your Military compartment. So I was curious if others have replaced their Hull or Module reinforcement module for a GSR?

You can use them in any slot. Which is a problem IMO, but that's another discussion.

They are very good, especially in smaller ships, but not only
I've seen Corvettes stacking 5-6 of them


The main drawback is they use a lot of power and one cannot adjust the power priorities. They are stuck at PowerPriority 1
 
gamechanger for some weak shield ships if stacked. i use them on my cz cobra mkIII for exampel.

also very usefull for small shield builds, like my trade python (class 3 gsb + 3a, so i can use the c4 for gfsb, and every slot larger for cargo), or my surface exploration eagle.
 
I use 2D booster on explorer Anaconda. Because it's light and doubles slim shield of it in fact.

If you already has 10000 shields, better add some hull.
 
... and yes, that you can stack them, and you can fit them in any slot is a very bad design.

guilty pleasure!
 
Staking is weird, considering you can't stack the Guardian FSD module. Having more than one would seem wrong, but you can stack as many hull and module reinforcement modules you want, so I would guess that since the categorized it the same as those, it can be stacks too.
 
I don't see any problem with stacking them, no more so than stacking HRPs. You're effectively trading hull HP for shield HP. I don't really have an issue with that.

It's utility slot boosters that are, and always have been, the broken part about engineering shieldtanks, and not just in terms of the numbers you can get from it or the fact that it makes utility slots such a desired thing on a ship - it also makes other utility choices irrelevant. Why fit point defence to, say, a corvette when putting boosters in every slot will multiply your effective health pool vs. missiles by 10?
 
You can use them in any slot. Which is a problem IMO, but that's another discussion.

They are very good, especially in smaller ships, but not only
I've seen Corvettes stacking 5-6 of them


The main drawback is they use a lot of power and one cannot adjust the power priorities. They are stuck at PowerPriority 1
Duh, I didn't realise you can stack them.
 
Blimey!

How deep down the rabbit hole do you want to go?

Basically, as with HRPs, it's all about priorities.
If you're building a multirole ship you're probably going to need your internal slots so you won't have space for HRPs or GSBs.
In that case, you need to fit the best possible armour and shield, and then engineer them, to give your ship the best possible defences.

Alternatively, if you've built a ship and it's got some slots spare, you can often fit a lightweight hull and add a HRP and the end result will be stronger and lighter than a hull upgrade.
Similar thing applies to GSBs, especially on smaller ships.
If you've got something like an Eagle, and you want to use the C3 slot for something else, you can fit a C1/C2 shield and then fit a GSB to get a similar (or better) result compared to a C3 shield.

And then, of course, if you're building a full-on combat ship, you just fit the best possible hull and sheild and you fill up any spare internal slots with HRPs and GSBs.


Main thing, IMO, is to fit all the modules that relate to your ship's primary purpose first and then, if you've got spare slots, bung HRPs and GSBs in them.
 
Hmmm, I have a couple of point defense on my Type 10 to ward off hatch breakers and missles. Am I doing the wrong thing?
 
Hmmm, I have a couple of point defense on my Type 10 to ward off hatch breakers and missles. Am I doing the wrong thing?
Hatchbreakers are the most common of the three things that make point defence ever worth bothering with. The other two are reverb/ion mines (which are only ever used by players) and sentinel guardian missiles (which you're only ever going to run into at guardian sites, so you know in advance that you should strap one to the roof before going there)
 
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